struct hash_table *split_inputs = _mesa_pointer_hash_table_create(NULL);
struct hash_table *split_outputs = _mesa_pointer_hash_table_create(NULL);
- BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {{0}};
+ BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {0};
lower_io_arrays_to_elements(shader, nir_var_shader_out,
indirects, split_outputs, true);
struct hash_table *split_inputs = _mesa_pointer_hash_table_create(NULL);
struct hash_table *split_outputs = _mesa_pointer_hash_table_create(NULL);
- BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {{0}};
+ BITSET_DECLARE(indirects, 4 * VARYING_SLOT_TESS_MAX) = {0};
create_indirects_mask(producer, indirects, nir_var_shader_out);
create_indirects_mask(consumer, indirects, nir_var_shader_in);