cl_u8(&vc4->bcl, VC4_PACKET_START_TILE_BINNING);
- cl_u8(&vc4->bcl, VC4_PACKET_PRIMITIVE_LIST_FORMAT);
- cl_u8(&vc4->bcl, 0x12); // 16 bit triangle
-
vc4->needs_flush = true;
vc4->draw_call_queued = true;
}
[VC4_PACKET_GL_ARRAY_PRIMITIVE] = { 1, 1, 10, "Vertex Array Primitives", validate_gl_array_primitive },
- [VC4_PACKET_PRIMITIVE_LIST_FORMAT] = { 1, 1, 2, "primitive list format", NULL }, /* XXX: bin valid? */
+ /* This is only used by clipped primitives (packets 48 and 49), which
+ * we don't support parsing yet.
+ */
+ [VC4_PACKET_PRIMITIVE_LIST_FORMAT] = { 1, 1, 2, "primitive list format", NULL },
[VC4_PACKET_GL_SHADER_STATE] = { 1, 1, 5, "GL Shader State", validate_gl_shader_state },
[VC4_PACKET_NV_SHADER_STATE] = { 1, 1, 5, "NV Shader State", validate_nv_shader_state },