const void* binary, GLint length)
{
GET_CURRENT_CONTEXT(ctx);
- (void) n;
(void) shaders;
(void) binaryformat;
(void) binary;
- (void) length;
- _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary");
+
+ /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
+ * page 88 of the OpenGL 4.5 specs state:
+ *
+ * "An INVALID_VALUE error is generated if count or length is negative.
+ * An INVALID_ENUM error is generated if binaryformat is not a supported
+ * format returned in SHADER_BINARY_FORMATS."
+ */
+ if (n < 0 || length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
+ return;
+ }
+
+ _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
}