#define BTP_ALIGNMENT 32
+/* Avoid using offset 0, tools consider it NULL */
+#define INIT_INSERT_POINT BTP_ALIGNMENT
+
/**
* Reserve a block of space in the binder, given the raw size in bytes.
*/
* Note that you must actually populate the new binding tables after
* calling this command - the new area is uninitialized.
*/
-void
+bool
iris_binder_reserve_3d(struct iris_batch *batch,
struct iris_context *ice)
{
}
if (total_size == 0)
- return;
+ return false;
uint32_t offset = iris_binder_reserve(batch, total_size);
+ bool flushed = offset == INIT_INSERT_POINT;
/* Assign space and record the current binding table. */
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
binder->bt_offset[stage] = sizes[stage] > 0 ? offset : 0;
offset += sizes[stage];
}
-}
-/* Avoid using offset 0, tools consider it NULL */
-#define INIT_INSERT_POINT BTP_ALIGNMENT
+ return flushed;
+}
void
iris_init_binder(struct iris_binder *binder, struct iris_bufmgr *bufmgr)
bool iris_binder_is_empty(struct iris_binder *binder);
void iris_destroy_binder(struct iris_binder *binder);
uint32_t iris_binder_reserve(struct iris_batch *batch, unsigned size);
-void iris_binder_reserve_3d(struct iris_batch *batch,
+bool iris_binder_reserve_3d(struct iris_batch *batch,
struct iris_context *ice);
#endif
IRIS_DIRTY_BINDINGS_FS;
}
- // XXX: don't do this unless things are dirty...
- iris_binder_reserve_3d(batch, ice);
+ if (iris_binder_reserve_3d(batch, ice)) {
+ ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS |
+ IRIS_DIRTY_BINDINGS_TCS |
+ IRIS_DIRTY_BINDINGS_TES |
+ IRIS_DIRTY_BINDINGS_GS |
+ IRIS_DIRTY_BINDINGS_FS;
+ }
ice->vtbl.upload_render_state(ice, batch, info);
ice->state.dirty = 0ull;