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grab vertex program pointer after state validation
author
Brian
<brian.paul@tungstengraphics.com>
Wed, 19 Sep 2007 16:16:46 +0000
(10:16 -0600)
committer
Brian
<brian.paul@tungstengraphics.com>
Wed, 19 Sep 2007 16:16:46 +0000
(10:16 -0600)
src/mesa/state_tracker/st_draw.c
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diff --git
a/src/mesa/state_tracker/st_draw.c
b/src/mesa/state_tracker/st_draw.c
index bff0ad7ef7adde8905e09d97ac9eb188eac42563..6efe3ce8b8e993a85c2e512f6f2bfc4e9332e6f6 100644
(file)
--- a/
src/mesa/state_tracker/st_draw.c
+++ b/
src/mesa/state_tracker/st_draw.c
@@
-187,7
+187,7
@@
st_draw_vbo(GLcontext *ctx,
GLuint max_index)
{
struct pipe_context *pipe = ctx->st->pipe;
- const struct st_vertex_program *vp
= ctx->st->vp
;
+ const struct st_vertex_program *vp;
const struct pipe_shader_state *vs;
const unsigned attr0_offset = (unsigned) arrays[0]->Ptr;
GLboolean needDefaultAttribs = GL_FALSE;
@@
-195,7
+195,8
@@
st_draw_vbo(GLcontext *ctx,
st_validate_state(ctx->st);
- /* must do this after state validation! */
+ /* must get these after state validation! */
+ vp = ctx->st->vp;
vs = ctx->st->state.vs;
/* loop over TGSI shader inputs */