* internal formats is different.
*
* Note that even if a format is determined to be legal here, validation
- * of the FBO may fail if the format is not suppoted by the driver/GPU.
+ * of the FBO may fail if the format is not supported by the driver/GPU.
*
* \param internalFormat as passed to glRenderbufferStorage()
* \return the base internal format, or 0 if internalFormat is illegal
#if FEATURE_EXT_framebuffer_blit
static const struct gl_renderbuffer_attachment *
-find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
+find_attachment(const struct gl_framebuffer *fb,
+ const struct gl_renderbuffer *rb)
{
GLuint i;
for (i = 0; i < Elements(fb->Attachment); i++) {