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mesa: ensure UsesFogFragCoord value is set for non-glsl shaders
author
Keith Whitwell
<keithw@vmware.com>
Thu, 2 Jul 2009 10:28:56 +0000
(11:28 +0100)
committer
Keith Whitwell
<keithw@vmware.com>
Thu, 2 Jul 2009 10:28:56 +0000
(11:28 +0100)
With recent changes to support frontfacing in glsl, it is necessary
to ensure that the UsesFogFragCoord value is accurate in all shaders.
We were previously not setting it for fixed-function and ARB_fs shaders.
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