drops from 56 to 48 bytes,
drops gl_vertex_array_object from 4584 to 4320 bytes
Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Alex Deucher alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */
GLsizei Stride; /**< user-specified stride */
GLsizei StrideB; /**< actual stride in bytes */
+ GLuint _ElementSize; /**< size of each element in bytes */
const GLubyte *Ptr; /**< Points to array data */
GLboolean Enabled; /**< Enabled flag is a boolean */
GLboolean Normalized; /**< GL_ARB_vertex_program */
GLboolean Integer; /**< Integer-valued? */
GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */
- GLuint _ElementSize; /**< size of each element in bytes */
struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
};