A relic from when we didn't have an online compiler, hah.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
struct mali_shader_meta *meta,
enum pipe_shader_ir ir_type,
const void *ir,
- const char *src,
gl_shader_stage stage,
struct panfrost_shader_state *state)
{
v->tripipe = malloc(sizeof(struct mali_shader_meta));
panfrost_shader_compile(ctx, v->tripipe,
- cso->ir_type, cso->prog, NULL,
+ cso->ir_type, cso->prog,
MESA_SHADER_COMPUTE, v);
variants->base.type == PIPE_SHADER_IR_NIR ?
variants->base.ir.nir :
variants->base.tokens,
- NULL,
tgsi_processor_to_shader_stage(type), shader_state);
shader_state->compiled = true;
struct mali_shader_meta *meta,
enum pipe_shader_ir ir_type,
const void *ir,
- const char *src,
gl_shader_stage stage,
struct panfrost_shader_state *state);