A relic from when we didn't have an online compiler, hah.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
                 struct mali_shader_meta *meta,
                 enum pipe_shader_ir ir_type,
                 const void *ir,
-                const char *src,
                 gl_shader_stage stage,
                 struct panfrost_shader_state *state)
 {
 
         v->tripipe = malloc(sizeof(struct mali_shader_meta));
 
         panfrost_shader_compile(ctx, v->tripipe,
-                        cso->ir_type, cso->prog, NULL,
+                        cso->ir_type, cso->prog,
                         MESA_SHADER_COMPUTE, v);
 
 
 
                               variants->base.type == PIPE_SHADER_IR_NIR ?
                                       variants->base.ir.nir :
                                       variants->base.tokens,
-                              NULL,
                                         tgsi_processor_to_shader_stage(type), shader_state);
 
                 shader_state->compiled = true;
 
                 struct mali_shader_meta *meta,
                 enum pipe_shader_ir ir_type,
                 const void *ir,
-                const char *src,
                 gl_shader_stage stage,
                 struct panfrost_shader_state *state);