unsigned light_eyepos3_is_zero:1;
unsigned light_spotcutoff_is_180:1;
unsigned light_attenuated:1;
- unsigned texunit_really_enabled:1;
unsigned texmat_enabled:1;
unsigned coord_replace:1;
unsigned texgen_enabled:1;
const int i = u_bit_scan(&mask);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
- if (texUnit->_Current)
- key->unit[i].texunit_really_enabled = 1;
-
if (ctx->Point.PointSprite)
if (ctx->Point.CoordReplace & (1u << i))
key->unit[i].coord_replace = 1;