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ir_to_mesa: Add support for MESA_GLSL=log.
author
Eric Anholt
<eric@anholt.net>
Sun, 1 Aug 2010 18:40:41 +0000
(11:40 -0700)
committer
Eric Anholt
<eric@anholt.net>
Sun, 1 Aug 2010 18:41:02 +0000
(11:41 -0700)
This is the option that dumps shader source to files in the current
directory.
src/mesa/program/ir_to_mesa.cpp
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diff --git
a/src/mesa/program/ir_to_mesa.cpp
b/src/mesa/program/ir_to_mesa.cpp
index 9274723eb7360dc0caa472a42fa021fe510909a4..8f790af09ac4560c4f540fa45462b1fcb568b3fa 100644
(file)
--- a/
src/mesa/program/ir_to_mesa.cpp
+++ b/
src/mesa/program/ir_to_mesa.cpp
@@
-2514,6
+2514,10
@@
_mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
shader->num_builtins_to_link = state->num_builtins_to_link;
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ _mesa_write_shader_to_file(shader);
+ }
+
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader);