#define S_028C74_NON_DISP_TILING_ORDER(x) (((x) & 0x1) << 4)
#define G_028C74_NON_DISP_TILING_ORDER(x) (((x) >> 4) & 0x1)
#define C_028C74_NON_DISP_TILING_ORDER 0xFFFFFFEF
-
+
#define R_028C78_CB_COLOR0_DIM 0x028C78
#define S_028C78_WIDTH_MAX(x) (((x) & 0xFFFF) << 0)
#define G_028C78_WIDTH_MAX(x) (((x) >> 0) & 0xFFFF)
#define S_028D34_DEPTH_HEIGHT_TILE_MAX(x) (((x) & 0x3FF) << 0)
#define G_028D34_DEPTH_HEIGHT_TILE_MAX(x) (((x) >> 0) & 0x3FF)
#define C_028D34_DEPTH_HEIGHT_TILE_MAX 0xFFFFFC00
-#define R_028D0C_DB_RENDER_CONTROL 0x028D0C
-#define S_028D0C_STENCIL_COMPRESS_DISABLE(x) (((x) & 0x1) << 5)
-#define S_028D0C_DEPTH_COMPRESS_DISABLE(x) (((x) & 0x1) << 6)
-#define S_028D0C_PERFECT_ZPASS_COUNTS(x) (((x) & 0x1) << 15)
-#define R_028D10_DB_RENDER_OVERRIDE 0x028D10
-#define V_028D10_FORCE_OFF 0
-#define V_028D10_FORCE_ENABLE 1
-#define V_028D10_FORCE_DISABLE 2
-#define S_028D10_FORCE_HIZ_ENABLE(x) (((x) & 0x3) << 0)
-#define G_028D10_FORCE_HIZ_ENABLE(x) (((x) >> 0) & 0x3)
-#define C_028D10_FORCE_HIZ_ENABLE 0xFFFFFFFC
-#define S_028D10_FORCE_HIS_ENABLE0(x) (((x) & 0x3) << 2)
-#define G_028D10_FORCE_HIS_ENABLE0(x) (((x) >> 2) & 0x3)
-#define C_028D10_FORCE_HIS_ENABLE0 0xFFFFFFF3
-#define S_028D10_FORCE_HIS_ENABLE1(x) (((x) & 0x3) << 4)
-#define G_028D10_FORCE_HIS_ENABLE1(x) (((x) >> 4) & 0x3)
-#define C_028D10_FORCE_HIS_ENABLE1 0xFFFFFFCF
-#define S_028D10_FORCE_SHADER_Z_ORDER(x) (((x) & 0x1) << 6)
-#define G_028D10_FORCE_SHADER_Z_ORDER(x) (((x) >> 6) & 0x1)
-#define C_028D10_FORCE_SHADER_Z_ORDER 0xFFFFFFBF
-#define S_028D10_FAST_Z_DISABLE(x) (((x) & 0x1) << 7)
-#define G_028D10_FAST_Z_DISABLE(x) (((x) >> 7) & 0x1)
-#define C_028D10_FAST_Z_DISABLE 0xFFFFFF7F
-#define S_028D10_FAST_STENCIL_DISABLE(x) (((x) & 0x1) << 8)
-#define G_028D10_FAST_STENCIL_DISABLE(x) (((x) >> 8) & 0x1)
-#define C_028D10_FAST_STENCIL_DISABLE 0xFFFFFEFF
-#define S_028D10_NOOP_CULL_DISABLE(x) (((x) & 0x1) << 9)
-#define G_028D10_NOOP_CULL_DISABLE(x) (((x) >> 9) & 0x1)
-#define C_028D10_NOOP_CULL_DISABLE 0xFFFFFDFF
-#define S_028D10_FORCE_COLOR_KILL(x) (((x) & 0x1) << 10)
-#define G_028D10_FORCE_COLOR_KILL(x) (((x) >> 10) & 0x1)
-#define C_028D10_FORCE_COLOR_KILL 0xFFFFFBFF
-#define S_028D10_FORCE_Z_READ(x) (((x) & 0x1) << 11)
-#define G_028D10_FORCE_Z_READ(x) (((x) >> 11) & 0x1)
-#define C_028D10_FORCE_Z_READ 0xFFFFF7FF
-#define S_028D10_FORCE_STENCIL_READ(x) (((x) & 0x1) << 12)
-#define G_028D10_FORCE_STENCIL_READ(x) (((x) >> 12) & 0x1)
-#define C_028D10_FORCE_STENCIL_READ 0xFFFFEFFF
-#define S_028D10_FORCE_FULL_Z_RANGE(x) (((x) & 0x3) << 13)
-#define G_028D10_FORCE_FULL_Z_RANGE(x) (((x) >> 13) & 0x3)
-#define C_028D10_FORCE_FULL_Z_RANGE 0xFFFF9FFF
-#define S_028D10_FORCE_QC_SMASK_CONFLICT(x) (((x) & 0x1) << 15)
-#define G_028D10_FORCE_QC_SMASK_CONFLICT(x) (((x) >> 15) & 0x1)
-#define C_028D10_FORCE_QC_SMASK_CONFLICT 0xFFFF7FFF
-#define S_028D10_DISABLE_VIEWPORT_CLAMP(x) (((x) & 0x1) << 16)
-#define G_028D10_DISABLE_VIEWPORT_CLAMP(x) (((x) >> 16) & 0x1)
-#define C_028D10_DISABLE_VIEWPORT_CLAMP 0xFFFEFFFF
-#define S_028D10_IGNORE_SC_ZRANGE(x) (((x) & 0x1) << 17)
-#define G_028D10_IGNORE_SC_ZRANGE(x) (((x) >> 17) & 0x1)
-#define C_028D10_IGNORE_SC_ZRANGE 0xFFFDFFFF
#define R_02880C_DB_SHADER_CONTROL 0x02880C
#define S_02880C_Z_EXPORT_ENABLE(x) (((x) & 0x1) << 0)
#define G_02880C_Z_EXPORT_ENABLE(x) (((x) >> 0) & 0x1)
#define R_008C0C_SQ_THREAD_RESOURCE_MGMT 0x00008C0C
#define R_008D8C_SQ_DYN_GPR_CNTL_PS_FLUSH_REQ 0x00008D8C
#define R_028000_DB_RENDER_CONTROL 0x00028000
+#define S_028000_STENCIL_COMPRESS_DISABLE(x) (((x) & 0x1) << 5)
+#define S_028000_DEPTH_COMPRESS_DISABLE(x) (((x) & 0x1) << 6)
+#define S_028000_PERFECT_ZPASS_COUNTS(x) (((x) & 0x1) << 15)
#define R_028008_DB_DEPTH_VIEW 0x00028008
#define R_02800C_DB_RENDER_OVERRIDE 0x0002800C
+#define V_02800C_FORCE_OFF 0
+#define V_02800C_FORCE_ENABLE 1
+#define V_02800C_FORCE_DISABLE 2
+#define S_02800C_FORCE_HIZ_ENABLE(x) (((x) & 0x3) << 0)
+#define G_02800C_FORCE_HIZ_ENABLE(x) (((x) >> 0) & 0x3)
+#define C_02800C_FORCE_HIZ_ENABLE 0xFFFFFFFC
+#define S_02800C_FORCE_HIS_ENABLE0(x) (((x) & 0x3) << 2)
+#define G_02800C_FORCE_HIS_ENABLE0(x) (((x) >> 2) & 0x3)
+#define C_02800C_FORCE_HIS_ENABLE0 0xFFFFFFF3
+#define S_02800C_FORCE_HIS_ENABLE1(x) (((x) & 0x3) << 4)
+#define G_02800C_FORCE_HIS_ENABLE1(x) (((x) >> 4) & 0x3)
+#define C_02800C_FORCE_HIS_ENABLE1 0xFFFFFFCF
+#define S_02800C_FORCE_SHADER_Z_ORDER(x) (((x) & 0x1) << 6)
+#define G_02800C_FORCE_SHADER_Z_ORDER(x) (((x) >> 6) & 0x1)
+#define C_02800C_FORCE_SHADER_Z_ORDER 0xFFFFFFBF
+#define S_02800C_FAST_Z_DISABLE(x) (((x) & 0x1) << 7)
+#define G_02800C_FAST_Z_DISABLE(x) (((x) >> 7) & 0x1)
+#define C_02800C_FAST_Z_DISABLE 0xFFFFFF7F
+#define S_02800C_FAST_STENCIL_DISABLE(x) (((x) & 0x1) << 8)
+#define G_02800C_FAST_STENCIL_DISABLE(x) (((x) >> 8) & 0x1)
+#define C_02800C_FAST_STENCIL_DISABLE 0xFFFFFEFF
+#define S_02800C_NOOP_CULL_DISABLE(x) (((x) & 0x1) << 9)
+#define G_02800C_NOOP_CULL_DISABLE(x) (((x) >> 9) & 0x1)
+#define C_02800C_NOOP_CULL_DISABLE 0xFFFFFDFF
+#define S_02800C_FORCE_COLOR_KILL(x) (((x) & 0x1) << 10)
+#define G_02800C_FORCE_COLOR_KILL(x) (((x) >> 10) & 0x1)
+#define C_02800C_FORCE_COLOR_KILL 0xFFFFFBFF
+#define S_02800C_FORCE_Z_READ(x) (((x) & 0x1) << 11)
+#define G_02800C_FORCE_Z_READ(x) (((x) >> 11) & 0x1)
+#define C_02800C_FORCE_Z_READ 0xFFFFF7FF
+#define S_02800C_FORCE_STENCIL_READ(x) (((x) & 0x1) << 12)
+#define G_02800C_FORCE_STENCIL_READ(x) (((x) >> 12) & 0x1)
+#define C_02800C_FORCE_STENCIL_READ 0xFFFFEFFF
+#define S_02800C_FORCE_FULL_Z_RANGE(x) (((x) & 0x3) << 13)
+#define G_02800C_FORCE_FULL_Z_RANGE(x) (((x) >> 13) & 0x3)
+#define C_02800C_FORCE_FULL_Z_RANGE 0xFFFF9FFF
+#define S_02800C_FORCE_QC_SMASK_CONFLICT(x) (((x) & 0x1) << 15)
+#define G_02800C_FORCE_QC_SMASK_CONFLICT(x) (((x) >> 15) & 0x1)
+#define C_02800C_FORCE_QC_SMASK_CONFLICT 0xFFFF7FFF
+#define S_02800C_DISABLE_VIEWPORT_CLAMP(x) (((x) & 0x1) << 16)
+#define G_02800C_DISABLE_VIEWPORT_CLAMP(x) (((x) >> 16) & 0x1)
+#define C_02800C_DISABLE_VIEWPORT_CLAMP 0xFFFEFFFF
+#define S_02800C_IGNORE_SC_ZRANGE(x) (((x) & 0x1) << 17)
+#define G_02800C_IGNORE_SC_ZRANGE(x) (((x) >> 17) & 0x1)
+#define C_02800C_IGNORE_SC_ZRANGE 0xFFFDFFFF
#define R_028010_DB_RENDER_OVERRIDE2 0x00028010
#define R_028014_DB_HTILE_DATA_BASE 0x00028014
#define R_028028_DB_STENCIL_CLEAR 0x00028028
#define S_0085F0_CR2_ACTION_ENA(x) (((x) & 0x1) << 31)
#define G_0085F0_CR2_ACTION_ENA(x) (((x) >> 31) & 0x1)
#define C_0085F0_CR2_ACTION_ENA 0x7FFFFFFF
+#define R_008970_VGT_NUM_INDICES 0x008970
+#define R_0287F0_VGT_DRAW_INITIATOR 0x0287F0
#endif