It was OK before because we proceed to clamp the value to hardware
limits, but given that other use of MaxLevel has been a trap, let's
avoid it.
state[I915_TEXREG_MS3] |= MS3_TILE_WALK;
}
- /* We get one field with fraction bits to cover the maximum addressable (smallest
- * resolution) LOD. Use it to cover both MAX_LEVEL and MAX_LOD.
+ /* We get one field with fraction bits for the maximum addressable
+ * (lowest resolution) LOD. Use it to cover both MAX_LEVEL and
+ * MAX_LOD.
*/
- maxlod = MIN2(tObj->MaxLod, tObj->MaxLevel - tObj->BaseLevel);
+ maxlod = MIN2(tObj->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
state[I915_TEXREG_MS4] =
((((pitch / 4) - 1) << MS4_PITCH_SHIFT) |
MS4_CUBE_FACE_ENA_MASK |