driver->SaveFlushVertices = NULL;
driver->NotifySaveBegin = NULL;
driver->LightingSpaceChange = NULL;
- driver->MakeCurrent = NULL;
/* display list */
driver->NewList = NULL;
}
}
- /* Alert the driver - usually passed on to the sw t&l module,
- * but also used to detect threaded cases in the radeon codegen
- * hw t&l module.
- */
- if (newCtx->Driver.MakeCurrent)
- newCtx->Driver.MakeCurrent( newCtx, drawBuffer, readBuffer );
-
/* We can use this to help debug user's problems. Tell them to set
* the MESA_INFO env variable before running their app. Then the
* first time each context is made current we'll print some useful
*/
void (*LightingSpaceChange)( GLcontext *ctx );
- /**
- * Let the T&L component know when the context becomes current.
- */
- void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
-
/**
* Called by glNewList().
*
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
-void
-_tnl_MakeCurrent( GLcontext *ctx,
- GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer )
-{
- (void) ctx; (void) drawBuffer; (void) readBuffer;
-}
-
-
static void
install_driver_callbacks( GLcontext *ctx )
{
ctx->Driver.EndList = _tnl_EndList;
ctx->Driver.FlushVertices = _tnl_FlushVertices;
ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices;
- ctx->Driver.MakeCurrent = _tnl_MakeCurrent;
ctx->Driver.BeginCallList = _tnl_BeginCallList;
ctx->Driver.EndCallList = _tnl_EndCallList;
}
*/
_mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
- /* Call all appropriate driver callbacks to revive state.
- */
- _tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer );
-
/* Assume we haven't been getting state updates either:
*/
_tnl_InvalidateState( ctx, ~0 );
/*
* mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
#define TYPE_IDX(t) ((t) & 0xf)
#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
-extern void _tnl_MakeCurrent( GLcontext *ctx,
- GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
-
-
-
#endif