OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
translate_out_fmt(fb->cbufs[i]->format));
}
+
+ if (fb->zsbuf) {
+ tex = (struct r300_texture*)fb->zsbuf->texture;
+ OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
+ OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ }
+
+ OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
+ R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
+ R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
+ OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
R300_PACIFY;
END_CS;
}