}
}
-/**
- * \brief Map a stencil renderbuffer.
- *
- * Stencil buffers are W-tiled. Since the GTT has no W fence, we must detile
- * the buffer in software.
- *
- * This function allocates a temporary malloc'd buffer at
- * intel_renderbuffer::map_buffer, detiles the stencil buffer into it, then
- * returns the temporary buffer as the map.
- *
- * \see intel_renderbuffer::map_buffer
- * \see intel_map_renderbuffer()
- * \see intel_unmap_renderbuffer_s8()
- */
-static void
-intel_map_renderbuffer_s8(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint x, GLuint y, GLuint w, GLuint h,
- GLbitfield mode,
- GLubyte **out_map,
- GLint *out_stride)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- uint8_t *tiled_s8_map;
- uint8_t *untiled_s8_map;
-
- assert(rb->Format == MESA_FORMAT_S8);
- assert(irb->mt);
-
- irb->map_mode = mode;
- irb->map_x = x;
- irb->map_y = y;
- irb->map_w = w;
- irb->map_h = h;
-
- /* Flip the Y axis for the default framebuffer. */
- int y_flip = (rb->Name == 0) ? -1 : 1;
- int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0;
-
- irb->map_buffer = malloc(w * h);
- untiled_s8_map = irb->map_buffer;
- tiled_s8_map = intel_region_map(intel, irb->mt->region, mode);
-
- for (uint32_t pix_y = 0; pix_y < h; pix_y++) {
- for (uint32_t pix_x = 0; pix_x < w; pix_x++) {
- uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
- ptrdiff_t offset = intel_offset_S8(irb->mt->region->pitch,
- x + pix_x,
- flipped_y);
- untiled_s8_map[pix_y * w + pix_x] = tiled_s8_map[offset];
- }
- }
-
- *out_map = untiled_s8_map;
- *out_stride = w;
-
- DBG("%s: rb %d (%s) s8 detiled mapped: (%d, %d) (%dx%d) -> %p/%d\n",
- __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
- x, y, w, h, *out_map, *out_stride);
-}
-
/**
* \brief Map a depthstencil buffer with separate stencil.
*
}
if (rb->Format == MESA_FORMAT_S8) {
- intel_map_renderbuffer_s8(ctx, rb, x, y, w, h, mode,
- out_map, out_stride);
+ void *map;
+ int stride;
+
+ /* For a window-system renderbuffer, we need to flip the mapping we
+ * receive upside-down. So we need to ask for a rectangle on flipped
+ * vertically, and we then return a pointer to the bottom of it with a
+ * negative stride.
+ */
+ if (rb->Name == 0) {
+ y = rb->Height - y - h;
+ }
+
+ intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
+ x, y, w, h, mode, &map, &stride);
+
+ if (rb->Name == 0) {
+ map += (h - 1) * stride;
+ stride = -stride;
+ }
+
+ DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
+ __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
+ x, y, w, h, *out_map, *out_stride);
+
+ *out_map = map;
+ *out_stride = stride;
} else if (irb->wrapped_depth) {
intel_map_renderbuffer_separate_s8z24(ctx, rb, x, y, w, h, mode,
out_map, out_stride);
}
}
-/**
- * \see intel_map_renderbuffer_s8()
- */
-static void
-intel_unmap_renderbuffer_s8(struct gl_context *ctx,
- struct gl_renderbuffer *rb)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-
- DBG("%s: rb %d (%s)\n", __FUNCTION__,
- rb->Name, _mesa_get_format_name(rb->Format));
-
- assert(rb->Format == MESA_FORMAT_S8);
-
- if (!irb->map_buffer)
- return;
-
- if (irb->map_mode & GL_MAP_WRITE_BIT) {
- /* The temporary buffer was written to, so we must copy its pixels into
- * the real buffer.
- */
- uint8_t *untiled_s8_map = irb->map_buffer;
- uint8_t *tiled_s8_map = irb->mt->region->bo->virtual;
-
- /* Flip the Y axis for the default framebuffer. */
- int y_flip = (rb->Name == 0) ? -1 : 1;
- int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0;
-
- for (uint32_t pix_y = 0; pix_y < irb->map_h; pix_y++) {
- for (uint32_t pix_x = 0; pix_x < irb->map_w; pix_x++) {
- uint32_t flipped_y = y_flip * (int32_t)(pix_y + irb->map_y) + y_bias;
- ptrdiff_t offset = intel_offset_S8(irb->mt->region->pitch,
- pix_x + irb->map_x,
- flipped_y);
- tiled_s8_map[offset] =
- untiled_s8_map[pix_y * irb->map_w + pix_x];
- }
- }
- }
-
- intel_region_unmap(intel, irb->mt->region);
- free(irb->map_buffer);
- irb->map_buffer = NULL;
-}
-
/**
* \brief Unmap a depthstencil renderbuffer with separate stencil.
*
intel_unmap_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb)
{
+ struct intel_context *intel = intel_context(ctx);
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
DBG("%s: rb %d (%s)\n", __FUNCTION__,
rb->Name, _mesa_get_format_name(rb->Format));
if (rb->Format == MESA_FORMAT_S8) {
- intel_unmap_renderbuffer_s8(ctx, rb);
+ intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
} else if (irb->wrapped_depth) {
intel_unmap_renderbuffer_separate_s8z24(ctx, rb);
} else if (irb->map_bo) {
}
}
+static void
+intel_miptree_map_s8(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level, unsigned int slice)
+{
+ map->stride = map->w;
+ map->buffer = map->ptr = malloc(map->stride * map->h);
+ if (!map->buffer)
+ return;
+
+ /* One of either READ_BIT or WRITE_BIT or both is set. READ_BIT implies no
+ * INVALIDATE_RANGE_BIT. WRITE_BIT needs the original values read in unless
+ * invalidate is set, since we'll be writing the whole rectangle from our
+ * temporary buffer back out.
+ */
+ if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) {
+ uint8_t *untiled_s8_map = map->ptr;
+ uint8_t *tiled_s8_map = intel_region_map(intel, mt->region,
+ GL_MAP_READ_BIT);
+ unsigned int image_x, image_y;
+
+ intel_miptree_get_image_offset(mt, level, 0, slice, &image_x, &image_y);
+
+ for (uint32_t y = 0; y < map->h; y++) {
+ for (uint32_t x = 0; x < map->w; x++) {
+ ptrdiff_t offset = intel_offset_S8(mt->region->pitch,
+ x + image_x + map->x,
+ y + image_y + map->y);
+ untiled_s8_map[y * map->w + x] = tiled_s8_map[offset];
+ }
+ }
+
+ intel_region_unmap(intel, mt->region);
+
+ DBG("%s: %d,%d %dx%d from mt %p %d,%d = %p/%d\n", __FUNCTION__,
+ map->x, map->y, map->w, map->h,
+ mt, map->x + image_x, map->y + image_y, map->ptr, map->stride);
+ } else {
+ DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __FUNCTION__,
+ map->x, map->y, map->w, map->h,
+ mt, map->ptr, map->stride);
+ }
+}
+
+static void
+intel_miptree_unmap_s8(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level,
+ unsigned int slice)
+{
+ if (map->mode & GL_MAP_WRITE_BIT) {
+ unsigned int image_x, image_y;
+ uint8_t *untiled_s8_map = map->ptr;
+ uint8_t *tiled_s8_map = intel_region_map(intel, mt->region, map->mode);
+
+ intel_miptree_get_image_offset(mt, level, 0, slice, &image_x, &image_y);
+
+ for (uint32_t y = 0; y < map->h; y++) {
+ for (uint32_t x = 0; x < map->w; x++) {
+ ptrdiff_t offset = intel_offset_S8(mt->region->pitch,
+ x + map->x,
+ y + map->y);
+ tiled_s8_map[offset] = untiled_s8_map[y * map->w + x];
+ }
+ }
+
+ intel_region_unmap(intel, mt->region);
+ }
+
+ free(map->buffer);
+}
+
void
intel_miptree_map(struct intel_context *intel,
struct intel_mipmap_tree *mt,
intel_miptree_slice_set_needs_hiz_resolve(mt, level, slice);
}
- intel_miptree_map_gtt(intel, mt, map, level, slice);
+ if (mt->format == MESA_FORMAT_S8) {
+ intel_miptree_map_s8(intel, mt, map, level, slice);
+ } else {
+ intel_miptree_map_gtt(intel, mt, map, level, slice);
+ }
*out_ptr = map->ptr;
*out_stride = map->stride;
DBG("%s: mt %p (%s) level %d slice %d\n", __FUNCTION__,
mt, _mesa_get_format_name(mt->format), level, slice);
- intel_miptree_unmap_gtt(intel, mt, map, level, slice);
+ if (mt->format == MESA_FORMAT_S8) {
+ intel_miptree_unmap_s8(intel, mt, map, level, slice);
+ } else {
+ intel_miptree_unmap_gtt(intel, mt, map, level, slice);
+ }
mt->level[level].slice[slice].map = NULL;
free(map);