Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/* double inputs read is only for vertex inputs */
if (stage == MESA_SHADER_VERTEX &&
var->type->without_array()->is_dual_slot())
- prog->DoubleInputsRead |= bitfield;
+ prog->info.double_inputs_read |= bitfield;
if (stage == MESA_SHADER_FRAGMENT) {
prog->info.fs.uses_sample_qualifier |= var->data.sample;
{
shader_info *info = &sh->Program->info;
- info->double_inputs_read = sh->Program->DoubleInputsRead;
info->outputs_written = sh->Program->OutputsWritten;
info->outputs_read = sh->Program->OutputsRead;
info->patch_inputs_read = sh->Program->PatchInputsRead;
struct shader_info info;
- GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */
GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
GLbitfield64 OutputsRead; /**< Bitmask of which output regs are read */