cell: fix build: s/dest/vertex/
authorBrian <brian.paul@tungstengraphics.com>
Fri, 22 Feb 2008 15:50:37 +0000 (08:50 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Fri, 22 Feb 2008 15:52:57 +0000 (08:52 -0700)
src/gallium/drivers/cell/ppu/cell_vertex_shader.c

index f7ef72e5a2c3202c443af4b2a218deb8ff7b2ed3..42cc47cbfeae9bebc5aa1e6bc67937bf193d0dc6 100644 (file)
@@ -123,7 +123,7 @@ cell_vertex_shader_queue_flush(struct draw_context *draw)
 
       for (j = 0; j < n; j++) {
          vs->elts[j] = draw->vs.queue[i + j].elt;
-         vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].dest;
+         vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].vertex;
       }
 
       for (/* empty */; j < SPU_VERTS_PER_BATCH; j++) {