* a previous clear had happened at a different clear value and resolve it
* first.
*/
- if (ctx->Scissor.Enabled)
+ if (ctx->Scissor.Enabled) {
+ perf_debug("Failed to fast clear depth due to scissor being enabled. "
+ "Possible 5%% performance win if avoided.\n");
return false;
+ }
/* The rendered area has to be 8x4 samples, not resolved pixels, so we look
* at the miptree slice dimensions instead of renderbuffer size.
*/
if (mt->level[depth_irb->mt_level].width % 8 != 0 ||
mt->level[depth_irb->mt_level].height % 4 != 0) {
+ perf_debug("Failed to fast clear depth due to width/height %d,%d not "
+ "being aligned to 8,4. Possible 5%% performance win if "
+ "avoided\n",
+ mt->level[depth_irb->mt_level].width,
+ mt->level[depth_irb->mt_level].height);
return false;
}