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mesa: added gl_shader::SourceChecksum field (for debug purposes)
author
Brian Paul
<brianp@vmware.com>
Tue, 4 Aug 2009 21:34:59 +0000
(15:34 -0600)
committer
Brian Paul
<brianp@vmware.com>
Tue, 4 Aug 2009 21:36:28 +0000
(15:36 -0600)
src/mesa/main/mtypes.h
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diff --git
a/src/mesa/main/mtypes.h
b/src/mesa/main/mtypes.h
index d0309f5e90dbd7ff92bb224f312a9d45335021f9..48f00b4b0bacf0a972aeaf0358f7424fff475c27 100644
(file)
--- a/
src/mesa/main/mtypes.h
+++ b/
src/mesa/main/mtypes.h
@@
-2004,6
+2004,7
@@
struct gl_shader
GLboolean Main; /**< shader defines main() */
GLboolean UnresolvedRefs;
const GLchar *Source; /**< Source code string */
+ GLuint SourceChecksum; /**< for debug/logging purposes */
struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
struct gl_sl_pragmas Pragmas;