#define DBG 0
-static GLCLTPROCTABLE cpt;
-static boolean cpt_initialized = FALSE;
-
BOOL APIENTRY
DrvCopyContext(
}
-static void init_proc_table( GLCLTPROCTABLE *cpt )
-{
- GLDISPATCHTABLE *disp = &cpt->glDispatchTable;
-
- memset( cpt, 0, sizeof *cpt );
- cpt->cEntries = OPENGL_VERSION_110_ENTRIES;
-
-#define GPA_GL( NAME ) disp->NAME = gl##NAME
- GPA_GL( NewList );
- GPA_GL( EndList );
- GPA_GL( CallList );
- GPA_GL( CallLists );
- GPA_GL( DeleteLists );
- GPA_GL( GenLists );
- GPA_GL( ListBase );
- GPA_GL( Begin );
- GPA_GL( Bitmap );
- GPA_GL( Color3b );
- GPA_GL( Color3bv );
- GPA_GL( Color3d );
- GPA_GL( Color3dv );
- GPA_GL( Color3f );
- GPA_GL( Color3fv );
- GPA_GL( Color3i );
- GPA_GL( Color3iv );
- GPA_GL( Color3s );
- GPA_GL( Color3sv );
- GPA_GL( Color3ub );
- GPA_GL( Color3ubv );
- GPA_GL( Color3ui );
- GPA_GL( Color3uiv );
- GPA_GL( Color3us );
- GPA_GL( Color3usv );
- GPA_GL( Color4b );
- GPA_GL( Color4bv );
- GPA_GL( Color4d );
- GPA_GL( Color4dv );
- GPA_GL( Color4f );
- GPA_GL( Color4fv );
- GPA_GL( Color4i );
- GPA_GL( Color4iv );
- GPA_GL( Color4s );
- GPA_GL( Color4sv );
- GPA_GL( Color4ub );
- GPA_GL( Color4ubv );
- GPA_GL( Color4ui );
- GPA_GL( Color4uiv );
- GPA_GL( Color4us );
- GPA_GL( Color4usv );
- GPA_GL( EdgeFlag );
- GPA_GL( EdgeFlagv );
- GPA_GL( End );
- GPA_GL( Indexd );
- GPA_GL( Indexdv );
- GPA_GL( Indexf );
- GPA_GL( Indexfv );
- GPA_GL( Indexi );
- GPA_GL( Indexiv );
- GPA_GL( Indexs );
- GPA_GL( Indexsv );
- GPA_GL( Normal3b );
- GPA_GL( Normal3bv );
- GPA_GL( Normal3d );
- GPA_GL( Normal3dv );
- GPA_GL( Normal3f );
- GPA_GL( Normal3fv );
- GPA_GL( Normal3i );
- GPA_GL( Normal3iv );
- GPA_GL( Normal3s );
- GPA_GL( Normal3sv );
- GPA_GL( RasterPos2d );
- GPA_GL( RasterPos2dv );
- GPA_GL( RasterPos2f );
- GPA_GL( RasterPos2fv );
- GPA_GL( RasterPos2i );
- GPA_GL( RasterPos2iv );
- GPA_GL( RasterPos2s );
- GPA_GL( RasterPos2sv );
- GPA_GL( RasterPos3d );
- GPA_GL( RasterPos3dv );
- GPA_GL( RasterPos3f );
- GPA_GL( RasterPos3fv );
- GPA_GL( RasterPos3i );
- GPA_GL( RasterPos3iv );
- GPA_GL( RasterPos3s );
- GPA_GL( RasterPos3sv );
- GPA_GL( RasterPos4d );
- GPA_GL( RasterPos4dv );
- GPA_GL( RasterPos4f );
- GPA_GL( RasterPos4fv );
- GPA_GL( RasterPos4i );
- GPA_GL( RasterPos4iv );
- GPA_GL( RasterPos4s );
- GPA_GL( RasterPos4sv );
- GPA_GL( Rectd );
- GPA_GL( Rectdv );
- GPA_GL( Rectf );
- GPA_GL( Rectfv );
- GPA_GL( Recti );
- GPA_GL( Rectiv );
- GPA_GL( Rects );
- GPA_GL( Rectsv );
- GPA_GL( TexCoord1d );
- GPA_GL( TexCoord1dv );
- GPA_GL( TexCoord1f );
- GPA_GL( TexCoord1fv );
- GPA_GL( TexCoord1i );
- GPA_GL( TexCoord1iv );
- GPA_GL( TexCoord1s );
- GPA_GL( TexCoord1sv );
- GPA_GL( TexCoord2d );
- GPA_GL( TexCoord2dv );
- GPA_GL( TexCoord2f );
- GPA_GL( TexCoord2fv );
- GPA_GL( TexCoord2i );
- GPA_GL( TexCoord2iv );
- GPA_GL( TexCoord2s );
- GPA_GL( TexCoord2sv );
- GPA_GL( TexCoord3d );
- GPA_GL( TexCoord3dv );
- GPA_GL( TexCoord3f );
- GPA_GL( TexCoord3fv );
- GPA_GL( TexCoord3i );
- GPA_GL( TexCoord3iv );
- GPA_GL( TexCoord3s );
- GPA_GL( TexCoord3sv );
- GPA_GL( TexCoord4d );
- GPA_GL( TexCoord4dv );
- GPA_GL( TexCoord4f );
- GPA_GL( TexCoord4fv );
- GPA_GL( TexCoord4i );
- GPA_GL( TexCoord4iv );
- GPA_GL( TexCoord4s );
- GPA_GL( TexCoord4sv );
- GPA_GL( Vertex2d );
- GPA_GL( Vertex2dv );
- GPA_GL( Vertex2f );
- GPA_GL( Vertex2fv );
- GPA_GL( Vertex2i );
- GPA_GL( Vertex2iv );
- GPA_GL( Vertex2s );
- GPA_GL( Vertex2sv );
- GPA_GL( Vertex3d );
- GPA_GL( Vertex3dv );
- GPA_GL( Vertex3f );
- GPA_GL( Vertex3fv );
- GPA_GL( Vertex3i );
- GPA_GL( Vertex3iv );
- GPA_GL( Vertex3s );
- GPA_GL( Vertex3sv );
- GPA_GL( Vertex4d );
- GPA_GL( Vertex4dv );
- GPA_GL( Vertex4f );
- GPA_GL( Vertex4fv );
- GPA_GL( Vertex4i );
- GPA_GL( Vertex4iv );
- GPA_GL( Vertex4s );
- GPA_GL( Vertex4sv );
- GPA_GL( ClipPlane );
- GPA_GL( ColorMaterial );
- GPA_GL( CullFace );
- GPA_GL( Fogf );
- GPA_GL( Fogfv );
- GPA_GL( Fogi );
- GPA_GL( Fogiv );
- GPA_GL( FrontFace );
- GPA_GL( Hint );
- GPA_GL( Lightf );
- GPA_GL( Lightfv );
- GPA_GL( Lighti );
- GPA_GL( Lightiv );
- GPA_GL( LightModelf );
- GPA_GL( LightModelfv );
- GPA_GL( LightModeli );
- GPA_GL( LightModeliv );
- GPA_GL( LineStipple );
- GPA_GL( LineWidth );
- GPA_GL( Materialf );
- GPA_GL( Materialfv );
- GPA_GL( Materiali );
- GPA_GL( Materialiv );
- GPA_GL( PointSize );
- GPA_GL( PolygonMode );
- GPA_GL( PolygonStipple );
- GPA_GL( Scissor );
- GPA_GL( ShadeModel );
- GPA_GL( TexParameterf );
- GPA_GL( TexParameterfv );
- GPA_GL( TexParameteri );
- GPA_GL( TexParameteriv );
- GPA_GL( TexImage1D );
- GPA_GL( TexImage2D );
- GPA_GL( TexEnvf );
- GPA_GL( TexEnvfv );
- GPA_GL( TexEnvi );
- GPA_GL( TexEnviv );
- GPA_GL( TexGend );
- GPA_GL( TexGendv );
- GPA_GL( TexGenf );
- GPA_GL( TexGenfv );
- GPA_GL( TexGeni );
- GPA_GL( TexGeniv );
- GPA_GL( FeedbackBuffer );
- GPA_GL( SelectBuffer );
- GPA_GL( RenderMode );
- GPA_GL( InitNames );
- GPA_GL( LoadName );
- GPA_GL( PassThrough );
- GPA_GL( PopName );
- GPA_GL( PushName );
- GPA_GL( DrawBuffer );
- GPA_GL( Clear );
- GPA_GL( ClearAccum );
- GPA_GL( ClearIndex );
- GPA_GL( ClearColor );
- GPA_GL( ClearStencil );
- GPA_GL( ClearDepth );
- GPA_GL( StencilMask );
- GPA_GL( ColorMask );
- GPA_GL( DepthMask );
- GPA_GL( IndexMask );
- GPA_GL( Accum );
- GPA_GL( Disable );
- GPA_GL( Enable );
- GPA_GL( Finish );
- GPA_GL( Flush );
- GPA_GL( PopAttrib );
- GPA_GL( PushAttrib );
- GPA_GL( Map1d );
- GPA_GL( Map1f );
- GPA_GL( Map2d );
- GPA_GL( Map2f );
- GPA_GL( MapGrid1d );
- GPA_GL( MapGrid1f );
- GPA_GL( MapGrid2d );
- GPA_GL( MapGrid2f );
- GPA_GL( EvalCoord1d );
- GPA_GL( EvalCoord1dv );
- GPA_GL( EvalCoord1f );
- GPA_GL( EvalCoord1fv );
- GPA_GL( EvalCoord2d );
- GPA_GL( EvalCoord2dv );
- GPA_GL( EvalCoord2f );
- GPA_GL( EvalCoord2fv );
- GPA_GL( EvalMesh1 );
- GPA_GL( EvalPoint1 );
- GPA_GL( EvalMesh2 );
- GPA_GL( EvalPoint2 );
- GPA_GL( AlphaFunc );
- GPA_GL( BlendFunc );
- GPA_GL( LogicOp );
- GPA_GL( StencilFunc );
- GPA_GL( StencilOp );
- GPA_GL( DepthFunc );
- GPA_GL( PixelZoom );
- GPA_GL( PixelTransferf );
- GPA_GL( PixelTransferi );
- GPA_GL( PixelStoref );
- GPA_GL( PixelStorei );
- GPA_GL( PixelMapfv );
- GPA_GL( PixelMapuiv );
- GPA_GL( PixelMapusv );
- GPA_GL( ReadBuffer );
- GPA_GL( CopyPixels );
- GPA_GL( ReadPixels );
- GPA_GL( DrawPixels );
- GPA_GL( GetBooleanv );
- GPA_GL( GetClipPlane );
- GPA_GL( GetDoublev );
- GPA_GL( GetError );
- GPA_GL( GetFloatv );
- GPA_GL( GetIntegerv );
- GPA_GL( GetLightfv );
- GPA_GL( GetLightiv );
- GPA_GL( GetMapdv );
- GPA_GL( GetMapfv );
- GPA_GL( GetMapiv );
- GPA_GL( GetMaterialfv );
- GPA_GL( GetMaterialiv );
- GPA_GL( GetPixelMapfv );
- GPA_GL( GetPixelMapuiv );
- GPA_GL( GetPixelMapusv );
- GPA_GL( GetPolygonStipple );
- GPA_GL( GetString );
- GPA_GL( GetTexEnvfv );
- GPA_GL( GetTexEnviv );
- GPA_GL( GetTexGendv );
- GPA_GL( GetTexGenfv );
- GPA_GL( GetTexGeniv );
- GPA_GL( GetTexImage );
- GPA_GL( GetTexParameterfv );
- GPA_GL( GetTexParameteriv );
- GPA_GL( GetTexLevelParameterfv );
- GPA_GL( GetTexLevelParameteriv );
- GPA_GL( IsEnabled );
- GPA_GL( IsList );
- GPA_GL( DepthRange );
- GPA_GL( Frustum );
- GPA_GL( LoadIdentity );
- GPA_GL( LoadMatrixf );
- GPA_GL( LoadMatrixd );
- GPA_GL( MatrixMode );
- GPA_GL( MultMatrixf );
- GPA_GL( MultMatrixd );
- GPA_GL( Ortho );
- GPA_GL( PopMatrix );
- GPA_GL( PushMatrix );
- GPA_GL( Rotated );
- GPA_GL( Rotatef );
- GPA_GL( Scaled );
- GPA_GL( Scalef );
- GPA_GL( Translated );
- GPA_GL( Translatef );
- GPA_GL( Viewport );
- GPA_GL( ArrayElement );
- GPA_GL( BindTexture );
- GPA_GL( ColorPointer );
- GPA_GL( DisableClientState );
- GPA_GL( DrawArrays );
- GPA_GL( DrawElements );
- GPA_GL( EdgeFlagPointer );
- GPA_GL( EnableClientState );
- GPA_GL( IndexPointer );
- GPA_GL( Indexub );
- GPA_GL( Indexubv );
- GPA_GL( InterleavedArrays );
- GPA_GL( NormalPointer );
- GPA_GL( PolygonOffset );
- GPA_GL( TexCoordPointer );
- GPA_GL( VertexPointer );
- GPA_GL( AreTexturesResident );
- GPA_GL( CopyTexImage1D );
- GPA_GL( CopyTexImage2D );
- GPA_GL( CopyTexSubImage1D );
- GPA_GL( CopyTexSubImage2D );
- GPA_GL( DeleteTextures );
- GPA_GL( GenTextures );
- GPA_GL( GetPointerv );
- GPA_GL( IsTexture );
- GPA_GL( PrioritizeTextures );
- GPA_GL( TexSubImage1D );
- GPA_GL( TexSubImage2D );
- GPA_GL( PopClientAttrib );
- GPA_GL( PushClientAttrib );
-}
+/**
+ * Although WGL allows different dispatch entrypoints per context
+ */
+static const GLCLTPROCTABLE cpt =
+{
+ OPENGL_VERSION_110_ENTRIES,
+ {
+ &glNewList,
+ &glEndList,
+ &glCallList,
+ &glCallLists,
+ &glDeleteLists,
+ &glGenLists,
+ &glListBase,
+ &glBegin,
+ &glBitmap,
+ &glColor3b,
+ &glColor3bv,
+ &glColor3d,
+ &glColor3dv,
+ &glColor3f,
+ &glColor3fv,
+ &glColor3i,
+ &glColor3iv,
+ &glColor3s,
+ &glColor3sv,
+ &glColor3ub,
+ &glColor3ubv,
+ &glColor3ui,
+ &glColor3uiv,
+ &glColor3us,
+ &glColor3usv,
+ &glColor4b,
+ &glColor4bv,
+ &glColor4d,
+ &glColor4dv,
+ &glColor4f,
+ &glColor4fv,
+ &glColor4i,
+ &glColor4iv,
+ &glColor4s,
+ &glColor4sv,
+ &glColor4ub,
+ &glColor4ubv,
+ &glColor4ui,
+ &glColor4uiv,
+ &glColor4us,
+ &glColor4usv,
+ &glEdgeFlag,
+ &glEdgeFlagv,
+ &glEnd,
+ &glIndexd,
+ &glIndexdv,
+ &glIndexf,
+ &glIndexfv,
+ &glIndexi,
+ &glIndexiv,
+ &glIndexs,
+ &glIndexsv,
+ &glNormal3b,
+ &glNormal3bv,
+ &glNormal3d,
+ &glNormal3dv,
+ &glNormal3f,
+ &glNormal3fv,
+ &glNormal3i,
+ &glNormal3iv,
+ &glNormal3s,
+ &glNormal3sv,
+ &glRasterPos2d,
+ &glRasterPos2dv,
+ &glRasterPos2f,
+ &glRasterPos2fv,
+ &glRasterPos2i,
+ &glRasterPos2iv,
+ &glRasterPos2s,
+ &glRasterPos2sv,
+ &glRasterPos3d,
+ &glRasterPos3dv,
+ &glRasterPos3f,
+ &glRasterPos3fv,
+ &glRasterPos3i,
+ &glRasterPos3iv,
+ &glRasterPos3s,
+ &glRasterPos3sv,
+ &glRasterPos4d,
+ &glRasterPos4dv,
+ &glRasterPos4f,
+ &glRasterPos4fv,
+ &glRasterPos4i,
+ &glRasterPos4iv,
+ &glRasterPos4s,
+ &glRasterPos4sv,
+ &glRectd,
+ &glRectdv,
+ &glRectf,
+ &glRectfv,
+ &glRecti,
+ &glRectiv,
+ &glRects,
+ &glRectsv,
+ &glTexCoord1d,
+ &glTexCoord1dv,
+ &glTexCoord1f,
+ &glTexCoord1fv,
+ &glTexCoord1i,
+ &glTexCoord1iv,
+ &glTexCoord1s,
+ &glTexCoord1sv,
+ &glTexCoord2d,
+ &glTexCoord2dv,
+ &glTexCoord2f,
+ &glTexCoord2fv,
+ &glTexCoord2i,
+ &glTexCoord2iv,
+ &glTexCoord2s,
+ &glTexCoord2sv,
+ &glTexCoord3d,
+ &glTexCoord3dv,
+ &glTexCoord3f,
+ &glTexCoord3fv,
+ &glTexCoord3i,
+ &glTexCoord3iv,
+ &glTexCoord3s,
+ &glTexCoord3sv,
+ &glTexCoord4d,
+ &glTexCoord4dv,
+ &glTexCoord4f,
+ &glTexCoord4fv,
+ &glTexCoord4i,
+ &glTexCoord4iv,
+ &glTexCoord4s,
+ &glTexCoord4sv,
+ &glVertex2d,
+ &glVertex2dv,
+ &glVertex2f,
+ &glVertex2fv,
+ &glVertex2i,
+ &glVertex2iv,
+ &glVertex2s,
+ &glVertex2sv,
+ &glVertex3d,
+ &glVertex3dv,
+ &glVertex3f,
+ &glVertex3fv,
+ &glVertex3i,
+ &glVertex3iv,
+ &glVertex3s,
+ &glVertex3sv,
+ &glVertex4d,
+ &glVertex4dv,
+ &glVertex4f,
+ &glVertex4fv,
+ &glVertex4i,
+ &glVertex4iv,
+ &glVertex4s,
+ &glVertex4sv,
+ &glClipPlane,
+ &glColorMaterial,
+ &glCullFace,
+ &glFogf,
+ &glFogfv,
+ &glFogi,
+ &glFogiv,
+ &glFrontFace,
+ &glHint,
+ &glLightf,
+ &glLightfv,
+ &glLighti,
+ &glLightiv,
+ &glLightModelf,
+ &glLightModelfv,
+ &glLightModeli,
+ &glLightModeliv,
+ &glLineStipple,
+ &glLineWidth,
+ &glMaterialf,
+ &glMaterialfv,
+ &glMateriali,
+ &glMaterialiv,
+ &glPointSize,
+ &glPolygonMode,
+ &glPolygonStipple,
+ &glScissor,
+ &glShadeModel,
+ &glTexParameterf,
+ &glTexParameterfv,
+ &glTexParameteri,
+ &glTexParameteriv,
+ &glTexImage1D,
+ &glTexImage2D,
+ &glTexEnvf,
+ &glTexEnvfv,
+ &glTexEnvi,
+ &glTexEnviv,
+ &glTexGend,
+ &glTexGendv,
+ &glTexGenf,
+ &glTexGenfv,
+ &glTexGeni,
+ &glTexGeniv,
+ &glFeedbackBuffer,
+ &glSelectBuffer,
+ &glRenderMode,
+ &glInitNames,
+ &glLoadName,
+ &glPassThrough,
+ &glPopName,
+ &glPushName,
+ &glDrawBuffer,
+ &glClear,
+ &glClearAccum,
+ &glClearIndex,
+ &glClearColor,
+ &glClearStencil,
+ &glClearDepth,
+ &glStencilMask,
+ &glColorMask,
+ &glDepthMask,
+ &glIndexMask,
+ &glAccum,
+ &glDisable,
+ &glEnable,
+ &glFinish,
+ &glFlush,
+ &glPopAttrib,
+ &glPushAttrib,
+ &glMap1d,
+ &glMap1f,
+ &glMap2d,
+ &glMap2f,
+ &glMapGrid1d,
+ &glMapGrid1f,
+ &glMapGrid2d,
+ &glMapGrid2f,
+ &glEvalCoord1d,
+ &glEvalCoord1dv,
+ &glEvalCoord1f,
+ &glEvalCoord1fv,
+ &glEvalCoord2d,
+ &glEvalCoord2dv,
+ &glEvalCoord2f,
+ &glEvalCoord2fv,
+ &glEvalMesh1,
+ &glEvalPoint1,
+ &glEvalMesh2,
+ &glEvalPoint2,
+ &glAlphaFunc,
+ &glBlendFunc,
+ &glLogicOp,
+ &glStencilFunc,
+ &glStencilOp,
+ &glDepthFunc,
+ &glPixelZoom,
+ &glPixelTransferf,
+ &glPixelTransferi,
+ &glPixelStoref,
+ &glPixelStorei,
+ &glPixelMapfv,
+ &glPixelMapuiv,
+ &glPixelMapusv,
+ &glReadBuffer,
+ &glCopyPixels,
+ &glReadPixels,
+ &glDrawPixels,
+ &glGetBooleanv,
+ &glGetClipPlane,
+ &glGetDoublev,
+ &glGetError,
+ &glGetFloatv,
+ &glGetIntegerv,
+ &glGetLightfv,
+ &glGetLightiv,
+ &glGetMapdv,
+ &glGetMapfv,
+ &glGetMapiv,
+ &glGetMaterialfv,
+ &glGetMaterialiv,
+ &glGetPixelMapfv,
+ &glGetPixelMapuiv,
+ &glGetPixelMapusv,
+ &glGetPolygonStipple,
+ &glGetString,
+ &glGetTexEnvfv,
+ &glGetTexEnviv,
+ &glGetTexGendv,
+ &glGetTexGenfv,
+ &glGetTexGeniv,
+ &glGetTexImage,
+ &glGetTexParameterfv,
+ &glGetTexParameteriv,
+ &glGetTexLevelParameterfv,
+ &glGetTexLevelParameteriv,
+ &glIsEnabled,
+ &glIsList,
+ &glDepthRange,
+ &glFrustum,
+ &glLoadIdentity,
+ &glLoadMatrixf,
+ &glLoadMatrixd,
+ &glMatrixMode,
+ &glMultMatrixf,
+ &glMultMatrixd,
+ &glOrtho,
+ &glPopMatrix,
+ &glPushMatrix,
+ &glRotated,
+ &glRotatef,
+ &glScaled,
+ &glScalef,
+ &glTranslated,
+ &glTranslatef,
+ &glViewport,
+ &glArrayElement,
+ &glBindTexture,
+ &glColorPointer,
+ &glDisableClientState,
+ &glDrawArrays,
+ &glDrawElements,
+ &glEdgeFlagPointer,
+ &glEnableClientState,
+ &glIndexPointer,
+ &glIndexub,
+ &glIndexubv,
+ &glInterleavedArrays,
+ &glNormalPointer,
+ &glPolygonOffset,
+ &glTexCoordPointer,
+ &glVertexPointer,
+ &glAreTexturesResident,
+ &glCopyTexImage1D,
+ &glCopyTexImage2D,
+ &glCopyTexSubImage1D,
+ &glCopyTexSubImage2D,
+ &glDeleteTextures,
+ &glGenTextures,
+ &glGetPointerv,
+ &glIsTexture,
+ &glPrioritizeTextures,
+ &glTexSubImage1D,
+ &glTexSubImage2D,
+ &glPopClientAttrib,
+ &glPushClientAttrib
+ }
+};
+
PGLCLTPROCTABLE APIENTRY
DrvSetContext(
debug_printf( "%s( 0x%p, %u, 0x%p )\n",
__FUNCTION__, hdc, dhglrc, pfnSetProcTable );
- /* Although WGL allows different dispatch entrypoints per
- */
- if (!cpt_initialized) {
- init_proc_table( &cpt );
- cpt_initialized = TRUE;
- }
-
if (!stw_make_current( hdc, dhglrc ))
return NULL;
- return &cpt;
+ return (GLCLTPROCTABLE *)&cpt;
}
int APIENTRY