Transform
sqrt a, b
rcp c, a
into
sqrt a, b
rsq c, b
In most cases the sqrt's result is still used, so the improvement here
is that we've broken a dependency between these instructions. Leads to
80 fewer INV instructions and 80 more RSQ.
Occasionally the sqrt's result is no longer used, leading to:
instructions in affected programs: 5005 -> 4949 (-1.12%)
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
progress = true;
}
break;
+ case SHADER_OPCODE_RCP: {
+ vec4_instruction *prev = (vec4_instruction *)inst->prev;
+ if (prev->opcode == SHADER_OPCODE_SQRT) {
+ if (inst->src[0].equals(src_reg(prev->dst))) {
+ inst->opcode = SHADER_OPCODE_RSQ;
+ inst->src[0] = prev->src[0];
+ progress = true;
+ }
+ }
+ break;
+ }
default:
break;
}