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r6xx/r7xx: fix segfault in vertex shader setup
author
Alex Deucher
<alexdeucher@gmail.com>
Thu, 21 May 2009 21:40:27 +0000
(17:40 -0400)
committer
Alex Deucher
<alexdeucher@gmail.com>
Thu, 21 May 2009 21:40:27 +0000
(17:40 -0400)
src/mesa/drivers/dri/r600/r700_assembler.c
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diff --git
a/src/mesa/drivers/dri/r600/r700_assembler.c
b/src/mesa/drivers/dri/r600/r700_assembler.c
index 5ceb3fdd9b6fa69240a122955f54f11003f43ad5..1610020ee86d76344ed9283ca1b9cf2bc372d8da 100644
(file)
--- a/
src/mesa/drivers/dri/r600/r700_assembler.c
+++ b/
src/mesa/drivers/dri/r600/r700_assembler.c
@@
-4041,7
+4041,7
@@
GLboolean Process_Vertex_Exports(r700_AssemblerBase *pR700AsmCode,
SQ_EXPORT_PARAM,
0,
1,
-
0
,
+
pR700AsmCode->starting_export_register_number
,
GL_FALSE) )
{
return GL_FALSE;