/**
* Delete a gl_framebuffer.
- * This is the default function for framebuffer->Delete().
+ * This is the default function for renderbuffer->Delete().
*/
void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
fb->Attachment[bufferName].Complete = GL_TRUE;
fb->Attachment[bufferName].Renderbuffer = rb;
+
+ rb->RefCount++;
+}
+
+
+/**
+ * Remove the named renderbuffer from the given framebuffer.
+ */
+void
+_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName)
+{
+ struct gl_renderbuffer *rb;
+
+ assert(bufferName < BUFFER_COUNT);
+
+ rb = fb->Attachment[bufferName].Renderbuffer;
+ if (!rb)
+ return;
+
+ _mesa_dereference_renderbuffer(&rb);
+
+ fb->Attachment[bufferName].Renderbuffer = NULL;
}
+/**
+ * Decrement the reference count on a renderbuffer and delete it when
+ * the refcount hits zero.
+ * Note: we pass the address of a pointer and set it to NULL if we delete it.
+ */
+void
+_mesa_dereference_renderbuffer(struct gl_renderbuffer **rb)
+{
+ GLboolean deleteFlag = GL_FALSE;
+
+ _glthread_LOCK_MUTEX((*rb)->Mutex);
+ {
+ ASSERT((*rb)->RefCount > 0);
+ (*rb)->RefCount--;
+ deleteFlag = ((*rb)->RefCount == 0);
+ }
+ _glthread_UNLOCK_MUTEX((*rb)->Mutex);
+
+ if (deleteFlag) {
+ (*rb)->Delete(*rb);
+ *rb = NULL;
+ }
+}
+
+
+
+
/**
* Create a new combined depth/stencil renderbuffer for implementing
* the GL_EXT_packed_depth_stencil extension.
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
GLuint bufferName, struct gl_renderbuffer *rb);
+extern void
+_mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName);
+
+extern void
+_mesa_dereference_renderbuffer(struct gl_renderbuffer **rb);
extern struct gl_renderbuffer *
_mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name);