}
+/*
+ * Returns the floor form of binary logarithm for a 32-bit integer.
+ */
+static INLINE GLuint
+_mesa_logbase2(GLuint n)
+{
+#if defined(__GNUC__) && \
+ ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
+ return (31 - __builtin_clz(n | 1));
+#else
+ GLuint pos = 0;
+ if (n >= 1<<16) { n >>= 16; pos += 16; }
+ if (n >= 1<< 8) { n >>= 8; pos += 8; }
+ if (n >= 1<< 4) { n >>= 4; pos += 4; }
+ if (n >= 1<< 2) { n >>= 2; pos += 2; }
+ if (n >= 1<< 1) { pos += 1; }
+ return pos;
+#endif
+}
+
+
/**
* Return 1 if this is a little endian machine, 0 if big endian.
*/
}
-/*
- * Returns the floor form of binary logarithm for a 32-bit integer.
- */
-static GLuint
-logbase2(GLuint n)
-{
- GLuint pos = 0;
- if (n >= 1<<16) { n >>= 16; pos += 16; }
- if (n >= 1<< 8) { n >>= 8; pos += 8; }
- if (n >= 1<< 4) { n >>= 4; pos += 4; }
- if (n >= 1<< 2) { n >>= 2; pos += 2; }
- if (n >= 1<< 1) { pos += 1; }
- return pos;
-}
-
-
-
/**
* Return the simple base format for a given internal texture format.
* For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
img->Depth = depth;
img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
- img->WidthLog2 = logbase2(img->Width2);
+ img->WidthLog2 = _mesa_logbase2(img->Width2);
if (height == 1) { /* 1-D texture */
img->Height2 = 1;
}
else {
img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
- img->HeightLog2 = logbase2(img->Height2);
+ img->HeightLog2 = _mesa_logbase2(img->Height2);
}
if (depth == 1) { /* 2-D texture */
}
else {
img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
- img->DepthLog2 = logbase2(img->Depth2);
+ img->DepthLog2 = _mesa_logbase2(img->Depth2);
}
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);