anv_framebuffer_from_handle(pBeginInfo->pInheritanceInfo->framebuffer);
cmd_buffer->state.pass =
anv_render_pass_from_handle(pBeginInfo->pInheritanceInfo->renderPass);
-
- struct anv_subpass *subpass =
+ cmd_buffer->state.subpass =
&cmd_buffer->state.pass->subpasses[pBeginInfo->pInheritanceInfo->subpass];
- anv_cmd_buffer_set_subpass(cmd_buffer, subpass);
+ cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
}
return VK_SUCCESS;
return state;
}
-/**
- * @brief Setup the command buffer for recording commands inside the given
- * subpass.
- *
- * This does not record all commands needed for starting the subpass.
- * Starting the subpass may require additional commands.
- *
- * Note that vkCmdBeginRenderPass, vkCmdNextSubpass, and vkBeginCommandBuffer
- * with VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, all setup the
- * command buffer for recording commands for some subpass. But only the first
- * two, vkCmdBeginRenderPass and vkCmdNextSubpass, can start a subpass.
- */
-void
-anv_cmd_buffer_set_subpass(struct anv_cmd_buffer *cmd_buffer,
- struct anv_subpass *subpass)
-{
- switch (cmd_buffer->device->info.gen) {
- case 7:
- if (cmd_buffer->device->info.is_haswell) {
- gen75_cmd_buffer_set_subpass(cmd_buffer, subpass);
- } else {
- gen7_cmd_buffer_set_subpass(cmd_buffer, subpass);
- }
- break;
- case 8:
- gen8_cmd_buffer_set_subpass(cmd_buffer, subpass);
- break;
- case 9:
- gen9_cmd_buffer_set_subpass(cmd_buffer, subpass);
- break;
- default:
- unreachable("unsupported gen\n");
- }
-}
-
struct anv_state
anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage)
genX(cmd_buffer_alloc_null_surface_state)(struct anv_cmd_buffer *cmd_buffer,
struct anv_framebuffer *fb);
-void genX(cmd_buffer_set_subpass)(struct anv_cmd_buffer *cmd_buffer,
- struct anv_subpass *subpass);
-
void genX(cmd_buffer_apply_pipe_flushes)(struct anv_cmd_buffer *cmd_buffer);
void genX(flush_pipeline_select_3d)(struct anv_cmd_buffer *cmd_buffer);
void anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
const VkRenderPassBeginInfo *info);
-void anv_cmd_buffer_set_subpass(struct anv_cmd_buffer *cmd_buffer,
- struct anv_subpass *subpass);
-
struct anv_state
anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage);