params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);
break;
case GL_MAX_VIEWPORT_DIMS:
- params[0] = INT_TO_BOOLEAN(MAX_WIDTH);
- params[1] = INT_TO_BOOLEAN(MAX_HEIGHT);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth);
+ params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight);
break;
case GL_MODELVIEW_MATRIX:
{
params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);
break;
case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLfloat)(MAX_WIDTH);
- params[1] = (GLfloat)(MAX_HEIGHT);
+ params[0] = (GLfloat)(ctx->Const.MaxViewportWidth);
+ params[1] = (GLfloat)(ctx->Const.MaxViewportHeight);
break;
case GL_MODELVIEW_MATRIX:
{
params[0] = MAX_TEXTURE_STACK_DEPTH;
break;
case GL_MAX_VIEWPORT_DIMS:
- params[0] = MAX_WIDTH;
- params[1] = MAX_HEIGHT;
+ params[0] = ctx->Const.MaxViewportWidth;
+ params[1] = ctx->Const.MaxViewportHeight;
break;
case GL_MODELVIEW_MATRIX:
{
( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
- ( "GL_MAX_VIEWPORT_DIMS", GLint, ["MAX_WIDTH", "MAX_HEIGHT"], "", None ),
+ ( "GL_MAX_VIEWPORT_DIMS", GLint,
+ ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
+ "", None ),
( "GL_MODELVIEW_MATRIX", GLfloat,
[ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
"matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",