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llvmpipe: When failing free fs shader too.
author
José Fonseca
<jfonseca@vmware.com>
Tue, 21 Sep 2010 16:51:06 +0000
(17:51 +0100)
committer
José Fonseca
<jfonseca@vmware.com>
Tue, 21 Sep 2010 16:51:29 +0000
(17:51 +0100)
src/gallium/drivers/llvmpipe/lp_state_fs.c
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diff --git
a/src/gallium/drivers/llvmpipe/lp_state_fs.c
b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index fb673db6d0f153e3e60acbf7c9242be0066484c1..4277c47eeb681ffd5e0a05d3ec815a3f42960530 100644
(file)
--- a/
src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/
src/gallium/drivers/llvmpipe/lp_state_fs.c
@@
-906,6
+906,7
@@
llvmpipe_create_fs_state(struct pipe_context *pipe,
shader->draw_data = draw_create_fragment_shader(llvmpipe->draw, templ);
if (shader->draw_data == NULL) {
FREE((void *) shader->base.tokens);
+ FREE(shader);
return NULL;
}