#include "blorp_priv.h"
#include "common/gen_device_info.h"
+#include "common/gen_sample_positions.h"
#include "intel_aub.h"
/**
static void
blorp_emit_urb_config(struct blorp_batch *batch, unsigned vs_entry_size);
-static void
-blorp_emit_3dstate_multisample(struct blorp_batch *batch, unsigned samples);
/***** BEGIN blorp_exec implementation ******/
#endif
}
+static void
+blorp_emit_3dstate_multisample(struct blorp_batch *batch,
+ const struct blorp_params *params)
+{
+ const unsigned samples = params->dst.surf.samples;
+
+ blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
+ ms.NumberofMultisamples = __builtin_ffs(samples) - 1;
+
+#if GEN_GEN >= 8
+ /* The PRM says that this bit is valid only for DX9:
+ *
+ * SW can choose to set this bit only for DX9 API. DX10/OGL API's
+ * should not have any effect by setting or not setting this bit.
+ */
+ ms.PixelPositionOffsetEnable = false;
+ ms.PixelLocation = CENTER;
+#elif GEN_GEN >= 7
+ ms.PixelLocation = PIXLOC_CENTER;
+
+ switch (samples) {
+ case 1:
+ GEN_SAMPLE_POS_1X(ms.Sample);
+ break;
+ case 2:
+ GEN_SAMPLE_POS_2X(ms.Sample);
+ break;
+ case 4:
+ GEN_SAMPLE_POS_4X(ms.Sample);
+ break;
+ case 8:
+ GEN_SAMPLE_POS_8X(ms.Sample);
+ break;
+ default:
+ break;
+ }
+#else
+ ms.PixelLocation = PIXLOC_CENTER;
+ GEN_SAMPLE_POS_4X(ms.Sample);
+#endif
+ }
+}
+
/* 3DSTATE_VIEWPORT_STATE_POINTERS */
static void
blorp_emit_viewport_state(struct blorp_batch *batch,
if (params->src.addr.buffer)
blorp_emit_sampler_state(batch, params);
- blorp_emit_3dstate_multisample(batch, params->dst.surf.samples);
+ blorp_emit_3dstate_multisample(batch, params);
blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
mask.SampleMask = (1 << params->dst.surf.samples) - 1;
cmd_buffer->state.current_l3_config);
}
-static void
-blorp_emit_3dstate_multisample(struct blorp_batch *batch, unsigned samples)
-{
- blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
- ms.NumberofMultisamples = __builtin_ffs(samples) - 1;
-
-#if GEN_GEN >= 8
- /* The PRM says that this bit is valid only for DX9:
- *
- * SW can choose to set this bit only for DX9 API. DX10/OGL API's
- * should not have any effect by setting or not setting this bit.
- */
- ms.PixelPositionOffsetEnable = false;
- ms.PixelLocation = CENTER;
-#else
- ms.PixelLocation = PIXLOC_CENTER;
-
- switch (samples) {
- case 1:
- GEN_SAMPLE_POS_1X(ms.Sample);
- break;
- case 2:
- GEN_SAMPLE_POS_2X(ms.Sample);
- break;
- case 4:
- GEN_SAMPLE_POS_4X(ms.Sample);
- break;
- case 8:
- GEN_SAMPLE_POS_8X(ms.Sample);
- break;
- default:
- break;
- }
-#endif
- }
-}
-
void genX(blorp_exec)(struct blorp_batch *batch,
const struct blorp_params *params);
#endif
}
-static void
-blorp_emit_3dstate_multisample(struct blorp_batch *batch, unsigned samples)
-{
- assert(batch->blorp->driver_ctx == batch->driver_batch);
- struct brw_context *brw = batch->driver_batch;
-
-#if GEN_GEN >= 8
- gen8_emit_3dstate_multisample(brw, samples);
-#else
- gen6_emit_3dstate_multisample(brw, samples);
-#endif
-}
-
void
genX(blorp_exec)(struct blorp_batch *batch,
const struct blorp_params *params)