No functional changes, only changed function, struct, macro etc. names.
nv10 -> nv20
nv30 -> nv20
celsius -> kelvin
Did not touch fifo command macros.
Don't try to build nv20_vertprog.c for now.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
nv20_state.c \
nv20_state_emit.c \
nv20_surface.c \
- nv20_vbo.c \
- nv20_vertprog.c
+ nv20_vbo.c
+# nv20_vertprog.c
C_SOURCES = \
$(COMMON_SOURCES) \
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
-#include "nv10_context.h"
+#include "nv20_context.h"
void
-nv10_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+nv20_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue)
{
pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
-#include "nv10_context.h"
-#include "nv10_screen.h"
+#include "nv20_context.h"
+#include "nv20_screen.h"
static void
-nv10_flush(struct pipe_context *pipe, unsigned flags,
+nv20_flush(struct pipe_context *pipe, unsigned flags,
struct pipe_fence_handle **fence)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- draw_flush(nv10->draw);
+ draw_flush(nv20->draw);
FIRE_RING(fence);
}
static void
-nv10_destroy(struct pipe_context *pipe)
+nv20_destroy(struct pipe_context *pipe)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- if (nv10->draw)
- draw_destroy(nv10->draw);
+ if (nv20->draw)
+ draw_destroy(nv20->draw);
- FREE(nv10);
+ FREE(nv20);
}
-static void nv10_init_hwctx(struct nv10_context *nv10)
+static void nv20_init_hwctx(struct nv20_context *nv20)
{
- struct nv10_screen *screen = nv10->screen;
+ struct nv20_screen *screen = nv20->screen;
struct nouveau_winsys *nvws = screen->nvws;
int i;
float projectionmatrix[16];
- BEGIN_RING(celsius, NV10TCL_DMA_NOTIFY, 1);
+ BEGIN_RING(kelvin, NV10TCL_DMA_NOTIFY, 1);
OUT_RING (screen->sync->handle);
- BEGIN_RING(celsius, NV10TCL_DMA_IN_MEMORY0, 2);
+ BEGIN_RING(kelvin, NV10TCL_DMA_IN_MEMORY0, 2);
OUT_RING (nvws->channel->vram->handle);
OUT_RING (nvws->channel->gart->handle);
- BEGIN_RING(celsius, NV10TCL_DMA_IN_MEMORY2, 2);
+ BEGIN_RING(kelvin, NV10TCL_DMA_IN_MEMORY2, 2);
OUT_RING (nvws->channel->vram->handle);
OUT_RING (nvws->channel->vram->handle);
- BEGIN_RING(celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(kelvin, NV10TCL_NOP, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_RT_HORIZ, 2);
+ BEGIN_RING(kelvin, NV10TCL_RT_HORIZ, 2);
OUT_RING (0);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+ BEGIN_RING(kelvin, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING ((0x7ff<<16)|0x800);
- BEGIN_RING(celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1);
+ BEGIN_RING(kelvin, NV10TCL_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING ((0x7ff<<16)|0x800);
for (i=1;i<8;i++) {
- BEGIN_RING(celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(i), 1);
+ BEGIN_RING(kelvin, NV10TCL_VIEWPORT_CLIP_HORIZ(i), 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_VIEWPORT_CLIP_VERT(i), 1);
+ BEGIN_RING(kelvin, NV10TCL_VIEWPORT_CLIP_VERT(i), 1);
OUT_RING (0);
}
- BEGIN_RING(celsius, 0x290, 1);
+ BEGIN_RING(kelvin, 0x290, 1);
OUT_RING ((0x10<<16)|1);
- BEGIN_RING(celsius, 0x3f4, 1);
+ BEGIN_RING(kelvin, 0x3f4, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(kelvin, NV10TCL_NOP, 1);
OUT_RING (0);
- if (nv10->screen->celsius->grclass != NV10TCL) {
+ if (nv20->screen->kelvin->grclass != NV10TCL) {
/* For nv11, nv17 */
- BEGIN_RING(celsius, 0x120, 3);
+ BEGIN_RING(kelvin, 0x120, 3);
OUT_RING (0);
OUT_RING (1);
OUT_RING (2);
- BEGIN_RING(celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(kelvin, NV10TCL_NOP, 1);
OUT_RING (0);
}
- BEGIN_RING(celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(kelvin, NV10TCL_NOP, 1);
OUT_RING (0);
/* Set state */
- BEGIN_RING(celsius, NV10TCL_FOG_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_FOG_ENABLE, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_ALPHA_FUNC_ENABLE, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_FUNC, 2);
+ BEGIN_RING(kelvin, NV10TCL_ALPHA_FUNC_FUNC, 2);
OUT_RING (0x207);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_TX_ENABLE(0), 2);
+ BEGIN_RING(kelvin, NV10TCL_TX_ENABLE(0), 2);
OUT_RING (0);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_RC_IN_ALPHA(0), 12);
+ BEGIN_RING(kelvin, NV10TCL_RC_IN_ALPHA(0), 12);
OUT_RING (0x30141010);
OUT_RING (0);
OUT_RING (0x20040000);
OUT_RING (0x300e0300);
OUT_RING (0x0c091c80);
- BEGIN_RING(celsius, NV10TCL_BLEND_FUNC_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_BLEND_FUNC_ENABLE, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_DITHER_ENABLE, 2);
+ BEGIN_RING(kelvin, NV10TCL_DITHER_ENABLE, 2);
OUT_RING (1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_LINE_SMOOTH_ENABLE, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_VERTEX_WEIGHT_ENABLE, 2);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_WEIGHT_ENABLE, 2);
OUT_RING (0);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_BLEND_FUNC_SRC, 4);
+ BEGIN_RING(kelvin, NV10TCL_BLEND_FUNC_SRC, 4);
OUT_RING (1);
OUT_RING (0);
OUT_RING (0);
OUT_RING (0x8006);
- BEGIN_RING(celsius, NV10TCL_STENCIL_MASK, 8);
+ BEGIN_RING(kelvin, NV10TCL_STENCIL_MASK, 8);
OUT_RING (0xff);
OUT_RING (0x207);
OUT_RING (0);
OUT_RING (0x1e00);
OUT_RING (0x1e00);
OUT_RING (0x1d01);
- BEGIN_RING(celsius, NV10TCL_NORMALIZE_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_NORMALIZE_ENABLE, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_FOG_ENABLE, 2);
+ BEGIN_RING(kelvin, NV10TCL_FOG_ENABLE, 2);
OUT_RING (0);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_LIGHT_MODEL, 1);
+ BEGIN_RING(kelvin, NV10TCL_LIGHT_MODEL, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_COLOR_CONTROL, 1);
+ BEGIN_RING(kelvin, NV10TCL_COLOR_CONTROL, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_ENABLED_LIGHTS, 1);
+ BEGIN_RING(kelvin, NV10TCL_ENABLED_LIGHTS, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+ BEGIN_RING(kelvin, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
OUT_RING (0);
OUT_RING (0);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_DEPTH_FUNC, 1);
+ BEGIN_RING(kelvin, NV10TCL_DEPTH_FUNC, 1);
OUT_RING (0x201);
- BEGIN_RING(celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_DEPTH_WRITE_ENABLE, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_DEPTH_TEST_ENABLE, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2);
+ BEGIN_RING(kelvin, NV10TCL_POLYGON_OFFSET_FACTOR, 2);
OUT_RING (0);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_POINT_SIZE, 1);
+ BEGIN_RING(kelvin, NV10TCL_POINT_SIZE, 1);
OUT_RING (8);
- BEGIN_RING(celsius, NV10TCL_POINT_PARAMETERS_ENABLE, 2);
+ BEGIN_RING(kelvin, NV10TCL_POINT_PARAMETERS_ENABLE, 2);
OUT_RING (0);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_LINE_WIDTH, 1);
+ BEGIN_RING(kelvin, NV10TCL_LINE_WIDTH, 1);
OUT_RING (8);
- BEGIN_RING(celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_LINE_SMOOTH_ENABLE, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
+ BEGIN_RING(kelvin, NV10TCL_POLYGON_MODE_FRONT, 2);
OUT_RING (0x1b02);
OUT_RING (0x1b02);
- BEGIN_RING(celsius, NV10TCL_CULL_FACE, 2);
+ BEGIN_RING(kelvin, NV10TCL_CULL_FACE, 2);
OUT_RING (0x405);
OUT_RING (0x901);
- BEGIN_RING(celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_POLYGON_SMOOTH_ENABLE, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_CULL_FACE_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_CULL_FACE_ENABLE, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_CLIP_PLANE_ENABLE(0), 8);
+ BEGIN_RING(kelvin, NV10TCL_CLIP_PLANE_ENABLE(0), 8);
for (i=0;i<8;i++) {
OUT_RING (0);
}
- BEGIN_RING(celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3);
+ BEGIN_RING(kelvin, NV10TCL_FOG_EQUATION_CONSTANT, 3);
OUT_RING (0x3fc00000); /* -1.50 */
OUT_RING (0xbdb8aa0a); /* -0.09 */
OUT_RING (0); /* 0.00 */
- BEGIN_RING(celsius, NV10TCL_NOP, 1);
+ BEGIN_RING(kelvin, NV10TCL_NOP, 1);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_FOG_MODE, 2);
+ BEGIN_RING(kelvin, NV10TCL_FOG_MODE, 2);
OUT_RING (0x802);
OUT_RING (2);
/* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when
* using texturing, except when using the texture matrix
*/
- BEGIN_RING(celsius, NV10TCL_VIEW_MATRIX_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_VIEW_MATRIX_ENABLE, 1);
OUT_RING (6);
- BEGIN_RING(celsius, NV10TCL_COLOR_MASK, 1);
+ BEGIN_RING(kelvin, NV10TCL_COLOR_MASK, 1);
OUT_RING (0x01010101);
/* Set vertex component */
- BEGIN_RING(celsius, NV10TCL_VERTEX_COL_4F_R, 4);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_COL_4F_R, 4);
OUT_RINGf (1.0);
OUT_RINGf (1.0);
OUT_RINGf (1.0);
OUT_RINGf (1.0);
- BEGIN_RING(celsius, NV10TCL_VERTEX_COL2_3F_R, 3);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_COL2_3F_R, 3);
OUT_RING (0);
OUT_RING (0);
OUT_RING (0);
- BEGIN_RING(celsius, NV10TCL_VERTEX_NOR_3F_X, 3);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_NOR_3F_X, 3);
OUT_RING (0);
OUT_RING (0);
OUT_RINGf (1.0);
- BEGIN_RING(celsius, NV10TCL_VERTEX_TX0_4F_S, 4);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_TX0_4F_S, 4);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (1.0);
- BEGIN_RING(celsius, NV10TCL_VERTEX_TX1_4F_S, 4);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_TX1_4F_S, 4);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (0.0);
OUT_RINGf (1.0);
- BEGIN_RING(celsius, NV10TCL_VERTEX_FOG_1F, 1);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_FOG_1F, 1);
OUT_RINGf (0.0);
- BEGIN_RING(celsius, NV10TCL_EDGEFLAG_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_EDGEFLAG_ENABLE, 1);
OUT_RING (1);
memset(projectionmatrix, 0, sizeof(projectionmatrix));
- BEGIN_RING(celsius, NV10TCL_PROJECTION_MATRIX(0), 16);
+ BEGIN_RING(kelvin, NV10TCL_PROJECTION_MATRIX(0), 16);
projectionmatrix[0*4+0] = 1.0;
projectionmatrix[1*4+1] = 1.0;
projectionmatrix[2*4+2] = 1.0;
OUT_RINGf (projectionmatrix[i]);
}
- BEGIN_RING(celsius, NV10TCL_DEPTH_RANGE_NEAR, 2);
+ BEGIN_RING(kelvin, NV10TCL_DEPTH_RANGE_NEAR, 2);
OUT_RING (0.0);
OUT_RINGf (16777216.0);
- BEGIN_RING(celsius, NV10TCL_VIEWPORT_SCALE_X, 4);
+ BEGIN_RING(kelvin, NV10TCL_VIEWPORT_SCALE_X, 4);
OUT_RINGf (-2048.0);
OUT_RINGf (-2048.0);
OUT_RINGf (16777215.0 * 0.5);
}
static void
-nv10_set_edgeflags(struct pipe_context *pipe, const unsigned *bitfield)
+nv20_set_edgeflags(struct pipe_context *pipe, const unsigned *bitfield)
{
}
struct pipe_context *
-nv10_create(struct pipe_screen *pscreen, unsigned pctx_id)
+nv20_create(struct pipe_screen *pscreen, unsigned pctx_id)
{
- struct nv10_screen *screen = nv10_screen(pscreen);
+ struct nv20_screen *screen = nv20_screen(pscreen);
struct pipe_winsys *ws = pscreen->winsys;
- struct nv10_context *nv10;
+ struct nv20_context *nv20;
struct nouveau_winsys *nvws = screen->nvws;
- nv10 = CALLOC(1, sizeof(struct nv10_context));
- if (!nv10)
+ nv20 = CALLOC(1, sizeof(struct nv20_context));
+ if (!nv20)
return NULL;
- nv10->screen = screen;
- nv10->pctx_id = pctx_id;
+ nv20->screen = screen;
+ nv20->pctx_id = pctx_id;
- nv10->nvws = nvws;
+ nv20->nvws = nvws;
- nv10->pipe.winsys = ws;
- nv10->pipe.screen = pscreen;
- nv10->pipe.destroy = nv10_destroy;
- nv10->pipe.set_edgeflags = nv10_set_edgeflags;
- nv10->pipe.draw_arrays = nv10_draw_arrays;
- nv10->pipe.draw_elements = nv10_draw_elements;
- nv10->pipe.clear = nv10_clear;
- nv10->pipe.flush = nv10_flush;
+ nv20->pipe.winsys = ws;
+ nv20->pipe.screen = pscreen;
+ nv20->pipe.destroy = nv20_destroy;
+ nv20->pipe.set_edgeflags = nv20_set_edgeflags;
+ nv20->pipe.draw_arrays = nv20_draw_arrays;
+ nv20->pipe.draw_elements = nv20_draw_elements;
+ nv20->pipe.clear = nv20_clear;
+ nv20->pipe.flush = nv20_flush;
- nv10_init_surface_functions(nv10);
- nv10_init_state_functions(nv10);
+ nv20_init_surface_functions(nv20);
+ nv20_init_state_functions(nv20);
- nv10->draw = draw_create();
- assert(nv10->draw);
- draw_set_rasterize_stage(nv10->draw, nv10_draw_vbuf_stage(nv10));
+ nv20->draw = draw_create();
+ assert(nv20->draw);
+ draw_set_rasterize_stage(nv20->draw, nv20_draw_vbuf_stage(nv20));
- nv10_init_hwctx(nv10);
+ nv20_init_hwctx(nv20);
- return &nv10->pipe;
+ return &nv20->pipe;
}
-#ifndef __NV10_CONTEXT_H__
-#define __NV10_CONTEXT_H__
+#ifndef __NV20_CONTEXT_H__
+#define __NV20_CONTEXT_H__
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "nouveau/nouveau_gldefs.h"
#define NOUVEAU_PUSH_CONTEXT(ctx) \
- struct nv10_screen *ctx = nv10->screen
+ struct nv20_screen *ctx = nv20->screen
#include "nouveau/nouveau_push.h"
-#include "nv10_state.h"
+#include "nv20_state.h"
#define NOUVEAU_ERR(fmt, args...) \
fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
#define NOUVEAU_MSG(fmt, args...) \
fprintf(stderr, "nouveau: "fmt, ##args);
-#define NV10_NEW_VERTPROG (1 << 0)
-#define NV10_NEW_FRAGPROG (1 << 1)
-#define NV10_NEW_VTXARRAYS (1 << 2)
-#define NV10_NEW_BLEND (1 << 3)
-#define NV10_NEW_BLENDCOL (1 << 4)
-#define NV10_NEW_RAST (1 << 5)
-#define NV10_NEW_DSA (1 << 6)
-#define NV10_NEW_VIEWPORT (1 << 7)
-#define NV10_NEW_SCISSOR (1 << 8)
-#define NV10_NEW_FRAMEBUFFER (1 << 9)
+#define NV20_NEW_VERTPROG (1 << 0)
+#define NV20_NEW_FRAGPROG (1 << 1)
+#define NV20_NEW_VTXARRAYS (1 << 2)
+#define NV20_NEW_BLEND (1 << 3)
+#define NV20_NEW_BLENDCOL (1 << 4)
+#define NV20_NEW_RAST (1 << 5)
+#define NV20_NEW_DSA (1 << 6)
+#define NV20_NEW_VIEWPORT (1 << 7)
+#define NV20_NEW_SCISSOR (1 << 8)
+#define NV20_NEW_FRAMEBUFFER (1 << 9)
-#include "nv10_screen.h"
+#include "nv20_screen.h"
-struct nv10_context {
+struct nv20_context {
struct pipe_context pipe;
struct nouveau_winsys *nvws;
- struct nv10_screen *screen;
+ struct nv20_screen *screen;
unsigned pctx_id;
struct draw_context *draw;
uint32_t dirty;
- struct nv10_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
- struct nv10_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
+ struct nv20_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
+ struct nv20_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
unsigned dirty_samplers;
unsigned fp_samplers;
unsigned vp_samplers;
struct pipe_buffer *zeta;
uint32_t lma_offset;
- struct nv10_blend_state *blend;
+ struct nv20_blend_state *blend;
struct pipe_blend_color *blend_color;
- struct nv10_rasterizer_state *rast;
- struct nv10_depth_stencil_alpha_state *dsa;
+ struct nv20_rasterizer_state *rast;
+ struct nv20_depth_stencil_alpha_state *dsa;
struct pipe_viewport_state *viewport;
struct pipe_scissor_state *scissor;
struct pipe_framebuffer_state *framebuffer;
struct nouveau_resource *exec_heap;
struct nouveau_resource *data_heap;
- struct nv10_vertex_program *active;
+ struct nv20_vertex_program *active;
- struct nv10_vertex_program *current;
+ struct nv20_vertex_program *current;
} vertprog;
*/
struct {
- struct nv10_fragment_program *active;
+ struct nv20_fragment_program *active;
- struct nv10_fragment_program *current;
+ struct nv20_fragment_program *current;
struct pipe_buffer *constant_buf;
} fragprog;
struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
};
-static INLINE struct nv10_context *
-nv10_context(struct pipe_context *pipe)
+static INLINE struct nv20_context *
+nv20_context(struct pipe_context *pipe)
{
- return (struct nv10_context *)pipe;
+ return (struct nv20_context *)pipe;
}
-extern void nv10_init_state_functions(struct nv10_context *nv10);
-extern void nv10_init_surface_functions(struct nv10_context *nv10);
+extern void nv20_init_state_functions(struct nv20_context *nv20);
+extern void nv20_init_surface_functions(struct nv20_context *nv20);
-extern void nv10_screen_init_miptree_functions(struct pipe_screen *pscreen);
+extern void nv20_screen_init_miptree_functions(struct pipe_screen *pscreen);
-/* nv10_clear.c */
-extern void nv10_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+/* nv20_clear.c */
+extern void nv20_clear(struct pipe_context *pipe, struct pipe_surface *ps,
unsigned clearValue);
-/* nv10_draw.c */
-extern struct draw_stage *nv10_draw_render_stage(struct nv10_context *nv10);
+/* nv20_draw.c */
+extern struct draw_stage *nv20_draw_render_stage(struct nv20_context *nv20);
-/* nv10_fragprog.c */
-extern void nv10_fragprog_bind(struct nv10_context *,
- struct nv10_fragment_program *);
-extern void nv10_fragprog_destroy(struct nv10_context *,
- struct nv10_fragment_program *);
+/* nv20_fragprog.c */
+extern void nv20_fragprog_bind(struct nv20_context *,
+ struct nv20_fragment_program *);
+extern void nv20_fragprog_destroy(struct nv20_context *,
+ struct nv20_fragment_program *);
-/* nv10_fragtex.c */
-extern void nv10_fragtex_bind(struct nv10_context *);
+/* nv20_fragtex.c */
+extern void nv20_fragtex_bind(struct nv20_context *);
-/* nv10_prim_vbuf.c */
-struct draw_stage *nv10_draw_vbuf_stage( struct nv10_context *nv10 );
-extern void nv10_vtxbuf_bind(struct nv10_context* nv10);
+/* nv20_prim_vbuf.c */
+struct draw_stage *nv20_draw_vbuf_stage( struct nv20_context *nv20 );
+extern void nv20_vtxbuf_bind(struct nv20_context* nv20);
-/* nv10_state.c and friends */
-extern void nv10_emit_hw_state(struct nv10_context *nv10);
-extern void nv10_state_tex_update(struct nv10_context *nv10);
+/* nv20_state.c and friends */
+extern void nv20_emit_hw_state(struct nv20_context *nv20);
+extern void nv20_state_tex_update(struct nv20_context *nv20);
-/* nv10_vbo.c */
-extern boolean nv10_draw_arrays(struct pipe_context *, unsigned mode,
+/* nv20_vbo.c */
+extern boolean nv20_draw_arrays(struct pipe_context *, unsigned mode,
unsigned start, unsigned count);
-extern boolean nv10_draw_elements( struct pipe_context *pipe,
+extern boolean nv20_draw_elements( struct pipe_context *pipe,
struct pipe_buffer *indexBuffer,
unsigned indexSize,
unsigned prim, unsigned start, unsigned count);
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"
-#include "nv10_context.h"
+#include "nv20_context.h"
void
-nv10_fragprog_bind(struct nv10_context *nv10, struct nv10_fragment_program *fp)
+nv20_fragprog_bind(struct nv20_context *nv20, struct nv20_fragment_program *fp)
{
}
void
-nv10_fragprog_destroy(struct nv10_context *nv10,
- struct nv10_fragment_program *fp)
+nv20_fragprog_destroy(struct nv20_context *nv20,
+ struct nv20_fragment_program *fp)
{
}
-#include "nv10_context.h"
+#include "nv20_context.h"
static INLINE int log2i(int i)
{
NV10TCL_TX_FORMAT_FORMAT_##tf, \
}
-struct nv10_texture_format {
+struct nv20_texture_format {
boolean defined;
uint pipe;
int format;
};
-static struct nv10_texture_format
-nv10_texture_formats[] = {
+static struct nv20_texture_format
+nv20_texture_formats[] = {
_(A8R8G8B8_UNORM, A8R8G8B8),
_(A1R5G5B5_UNORM, A1R5G5B5),
_(A4R4G4B4_UNORM, A4R4G4B4),
{},
};
-static struct nv10_texture_format *
-nv10_fragtex_format(uint pipe_format)
+static struct nv20_texture_format *
+nv20_fragtex_format(uint pipe_format)
{
- struct nv10_texture_format *tf = nv10_texture_formats;
+ struct nv20_texture_format *tf = nv20_texture_formats;
while (tf->defined) {
if (tf->pipe == pipe_format)
static void
-nv10_fragtex_build(struct nv10_context *nv10, int unit)
+nv20_fragtex_build(struct nv20_context *nv20, int unit)
{
#if 0
- struct nv10_sampler_state *ps = nv10->tex_sampler[unit];
- struct nv10_miptree *nv10mt = nv10->tex_miptree[unit];
- struct pipe_texture *pt = &nv10mt->base;
- struct nv10_texture_format *tf;
+ struct nv20_sampler_state *ps = nv20->tex_sampler[unit];
+ struct nv20_miptree *nv20mt = nv20->tex_miptree[unit];
+ struct pipe_texture *pt = &nv20mt->base;
+ struct nv20_texture_format *tf;
uint32_t txf, txs, txp;
- tf = nv10_fragtex_format(pt->format);
+ tf = nv20_fragtex_format(pt->format);
if (!tf || !tf->defined) {
NOUVEAU_ERR("Unsupported texture format: 0x%x\n", pt->format);
return;
return;
}
- BEGIN_RING(celsius, NV10TCL_TX_OFFSET(unit), 8);
- OUT_RELOCl(nv10mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
- OUT_RELOCd(nv10mt->buffer,txf,NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
+ BEGIN_RING(kelvin, NV10TCL_TX_OFFSET(unit), 8);
+ OUT_RELOCl(nv20mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+ OUT_RELOCd(nv20mt->buffer,txf,NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
OUT_RING (ps->wrap);
OUT_RING (0x40000000); /* enable */
OUT_RING (txs);
}
void
-nv10_fragtex_bind(struct nv10_context *nv10)
+nv20_fragtex_bind(struct nv20_context *nv20)
{
#if 0
- struct nv10_fragment_program *fp = nv10->fragprog.active;
+ struct nv20_fragment_program *fp = nv20->fragprog.active;
unsigned samplers, unit;
- samplers = nv10->fp_samplers & ~fp->samplers;
+ samplers = nv20->fp_samplers & ~fp->samplers;
while (samplers) {
unit = ffs(samplers) - 1;
samplers &= ~(1 << unit);
- BEGIN_RING(celsius, NV10TCL_TX_ENABLE(unit), 1);
+ BEGIN_RING(kelvin, NV10TCL_TX_ENABLE(unit), 1);
OUT_RING (0);
}
- samplers = nv10->dirty_samplers & fp->samplers;
+ samplers = nv20->dirty_samplers & fp->samplers;
while (samplers) {
unit = ffs(samplers) - 1;
samplers &= ~(1 << unit);
- nv10_fragtex_build(nv10, unit);
+ nv20_fragtex_build(nv20, unit);
}
- nv10->fp_samplers = fp->samplers;
+ nv20->fp_samplers = fp->samplers;
#endif
}
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "nv10_context.h"
-#include "nv10_screen.h"
+#include "nv20_context.h"
+#include "nv20_screen.h"
static void
-nv10_miptree_layout(struct nv10_miptree *nv10mt)
+nv20_miptree_layout(struct nv20_miptree *nv20mt)
{
- struct pipe_texture *pt = &nv10mt->base;
+ struct pipe_texture *pt = &nv20mt->base;
boolean swizzled = FALSE;
uint width = pt->width[0], height = pt->height[0];
uint offset = 0;
pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
if (swizzled)
- nv10mt->level[l].pitch = pt->nblocksx[l] * pt->block.size;
+ nv20mt->level[l].pitch = pt->nblocksx[l] * pt->block.size;
else
- nv10mt->level[l].pitch = pt->nblocksx[0] * pt->block.size;
- nv10mt->level[l].pitch = (nv10mt->level[l].pitch + 63) & ~63;
+ nv20mt->level[l].pitch = pt->nblocksx[0] * pt->block.size;
+ nv20mt->level[l].pitch = (nv20mt->level[l].pitch + 63) & ~63;
- nv10mt->level[l].image_offset =
+ nv20mt->level[l].image_offset =
CALLOC(nr_faces, sizeof(unsigned));
width = MAX2(1, width >> 1);
for (f = 0; f < nr_faces; f++) {
for (l = 0; l <= pt->last_level; l++) {
- nv10mt->level[l].image_offset[f] = offset;
- offset += nv10mt->level[l].pitch * pt->height[l];
+ nv20mt->level[l].image_offset[f] = offset;
+ offset += nv20mt->level[l].pitch * pt->height[l];
}
}
- nv10mt->total_size = offset;
+ nv20mt->total_size = offset;
}
static struct pipe_texture *
-nv10_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt)
+nv20_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt)
{
struct pipe_winsys *ws = screen->winsys;
- struct nv10_miptree *mt;
+ struct nv20_miptree *mt;
- mt = MALLOC(sizeof(struct nv10_miptree));
+ mt = MALLOC(sizeof(struct nv20_miptree));
if (!mt)
return NULL;
mt->base = *pt;
mt->base.refcount = 1;
mt->base.screen = screen;
- nv10_miptree_layout(mt);
+ nv20_miptree_layout(mt);
mt->buffer = ws->buffer_create(ws, 256, PIPE_BUFFER_USAGE_PIXEL,
mt->total_size);
}
static void
-nv10_miptree_release(struct pipe_screen *screen, struct pipe_texture **pt)
+nv20_miptree_release(struct pipe_screen *screen, struct pipe_texture **pt)
{
struct pipe_texture *mt = *pt;
*pt = NULL;
if (--mt->refcount <= 0) {
- struct nv10_miptree *nv10mt = (struct nv10_miptree *)mt;
+ struct nv20_miptree *nv20mt = (struct nv20_miptree *)mt;
int l;
- pipe_buffer_reference(screen, &nv10mt->buffer, NULL);
+ pipe_buffer_reference(screen, &nv20mt->buffer, NULL);
for (l = 0; l <= mt->last_level; l++) {
- if (nv10mt->level[l].image_offset)
- FREE(nv10mt->level[l].image_offset);
+ if (nv20mt->level[l].image_offset)
+ FREE(nv20mt->level[l].image_offset);
}
- FREE(nv10mt);
+ FREE(nv20mt);
}
}
static void
-nv10_miptree_update(struct pipe_context *pipe, struct pipe_texture *mt,
+nv20_miptree_update(struct pipe_context *pipe, struct pipe_texture *mt,
uint face, uint levels)
{
}
static struct pipe_surface *
-nv10_miptree_surface_get(struct pipe_screen *screen, struct pipe_texture *pt,
+nv20_miptree_surface_get(struct pipe_screen *screen, struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned flags)
{
struct pipe_winsys *ws = screen->winsys;
- struct nv10_miptree *nv10mt = (struct nv10_miptree *)pt;
+ struct nv20_miptree *nv20mt = (struct nv20_miptree *)pt;
struct pipe_surface *ps;
ps = ws->surface_alloc(ws);
if (!ps)
return NULL;
- pipe_buffer_reference(screen, &ps->buffer, nv10mt->buffer);
+ pipe_buffer_reference(screen, &ps->buffer, nv20mt->buffer);
ps->format = pt->format;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->block = pt->block;
ps->nblocksx = pt->nblocksx[level];
ps->nblocksy = pt->nblocksy[level];
- ps->stride = nv10mt->level[level].pitch;
+ ps->stride = nv20mt->level[level].pitch;
if (pt->target == PIPE_TEXTURE_CUBE) {
- ps->offset = nv10mt->level[level].image_offset[face];
+ ps->offset = nv20mt->level[level].image_offset[face];
} else {
- ps->offset = nv10mt->level[level].image_offset[0];
+ ps->offset = nv20mt->level[level].image_offset[0];
}
return ps;
}
static void
-nv10_miptree_surface_release(struct pipe_screen *screen,
+nv20_miptree_surface_release(struct pipe_screen *screen,
struct pipe_surface **surface)
{
}
-void nv10_screen_init_miptree_functions(struct pipe_screen *pscreen)
+void nv20_screen_init_miptree_functions(struct pipe_screen *pscreen)
{
- pscreen->texture_create = nv10_miptree_create;
- pscreen->texture_release = nv10_miptree_release;
- pscreen->get_tex_surface = nv10_miptree_surface_get;
- pscreen->tex_surface_release = nv10_miptree_surface_release;
+ pscreen->texture_create = nv20_miptree_create;
+ pscreen->texture_release = nv20_miptree_release;
+ pscreen->get_tex_surface = nv20_miptree_surface_get;
+ pscreen->tex_surface_release = nv20_miptree_surface_release;
}
#include "pipe/p_inlines.h"
#include "pipe/p_winsys.h"
-#include "nv10_context.h"
-#include "nv10_state.h"
+#include "nv20_context.h"
+#include "nv20_state.h"
#include "draw/draw_vbuf.h"
/**
- * Primitive renderer for nv10.
+ * Primitive renderer for nv20.
*/
-struct nv10_vbuf_render {
+struct nv20_vbuf_render {
struct vbuf_render base;
- struct nv10_context *nv10;
+ struct nv20_context *nv20;
/** Vertex buffer */
struct pipe_buffer* buffer;
};
-void nv10_vtxbuf_bind( struct nv10_context* nv10 )
+void nv20_vtxbuf_bind( struct nv20_context* nv20 )
{
int i;
for(i = 0; i < 8; i++) {
- BEGIN_RING(celsius, NV10TCL_VERTEX_ARRAY_ATTRIB_OFFSET(i), 1);
- OUT_RING(0/*nv10->vtxbuf*/);
- BEGIN_RING(celsius, NV10TCL_VERTEX_ARRAY_ATTRIB_FORMAT(i) ,1);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_ATTRIB_OFFSET(i), 1);
+ OUT_RING(0/*nv20->vtxbuf*/);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_ATTRIB_FORMAT(i) ,1);
OUT_RING(0/*XXX*/);
}
}
/**
* Basically a cast wrapper.
*/
-static INLINE struct nv10_vbuf_render *
-nv10_vbuf_render( struct vbuf_render *render )
+static INLINE struct nv20_vbuf_render *
+nv20_vbuf_render( struct vbuf_render *render )
{
assert(render);
- return (struct nv10_vbuf_render *)render;
+ return (struct nv20_vbuf_render *)render;
}
static const struct vertex_info *
-nv10_vbuf_render_get_vertex_info( struct vbuf_render *render )
+nv20_vbuf_render_get_vertex_info( struct vbuf_render *render )
{
- struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
- struct nv10_context *nv10 = nv10_render->nv10;
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ struct nv20_context *nv20 = nv20_render->nv20;
- nv10_emit_hw_state(nv10);
+ nv20_emit_hw_state(nv20);
- return &nv10->vertex_info;
+ return &nv20->vertex_info;
}
static void *
-nv10_vbuf_render_allocate_vertices( struct vbuf_render *render,
+nv20_vbuf_render_allocate_vertices( struct vbuf_render *render,
ushort vertex_size,
ushort nr_vertices )
{
- struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
- struct nv10_context *nv10 = nv10_render->nv10;
- struct pipe_winsys *winsys = nv10->pipe.winsys;
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ struct nv20_context *nv20 = nv20_render->nv20;
+ struct pipe_winsys *winsys = nv20->pipe.winsys;
size_t size = (size_t)vertex_size * (size_t)nr_vertices;
- assert(!nv10_render->buffer);
- nv10_render->buffer = winsys->buffer_create(winsys, 64, PIPE_BUFFER_USAGE_VERTEX, size);
+ assert(!nv20_render->buffer);
+ nv20_render->buffer = winsys->buffer_create(winsys, 64, PIPE_BUFFER_USAGE_VERTEX, size);
- nv10->dirty |= NV10_NEW_VTXARRAYS;
+ nv20->dirty |= NV20_NEW_VTXARRAYS;
return winsys->buffer_map(winsys,
- nv10_render->buffer,
+ nv20_render->buffer,
PIPE_BUFFER_USAGE_CPU_WRITE);
}
static void
-nv10_vbuf_render_set_primitive( struct vbuf_render *render,
+nv20_vbuf_render_set_primitive( struct vbuf_render *render,
unsigned prim )
{
- struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
- nv10_render->hwprim = prim + 1;
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ nv20_render->hwprim = prim + 1;
}
static void
-nv10_vbuf_render_draw( struct vbuf_render *render,
+nv20_vbuf_render_draw( struct vbuf_render *render,
const ushort *indices,
uint nr_indices)
{
- struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
- struct nv10_context *nv10 = nv10_render->nv10;
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ struct nv20_context *nv20 = nv20_render->nv20;
int push, i;
- nv10_emit_hw_state(nv10);
+ nv20_emit_hw_state(nv20);
- BEGIN_RING(celsius, NV10TCL_VERTEX_ARRAY_OFFSET_POS, 1);
- OUT_RELOCl(nv10_render->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_OFFSET_POS, 1);
+ OUT_RELOCl(nv20_render->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
- BEGIN_RING(celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
- OUT_RING(nv10_render->hwprim);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
+ OUT_RING(nv20_render->hwprim);
if (nr_indices & 1) {
- BEGIN_RING(celsius, NV10TCL_VB_ELEMENT_U32, 1);
+ BEGIN_RING(kelvin, NV10TCL_VB_ELEMENT_U32, 1);
OUT_RING (indices[0]);
indices++; nr_indices--;
}
// XXX too big/small ? check the size
push = MIN2(nr_indices, 1200 * 2);
- BEGIN_RING_NI(celsius, NV10TCL_VB_ELEMENT_U16, push >> 1);
+ BEGIN_RING_NI(kelvin, NV10TCL_VB_ELEMENT_U16, push >> 1);
for (i = 0; i < push; i+=2)
OUT_RING((indices[i+1] << 16) | indices[i]);
indices += push;
}
- BEGIN_RING(celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
OUT_RING (0);
}
static void
-nv10_vbuf_render_release_vertices( struct vbuf_render *render,
+nv20_vbuf_render_release_vertices( struct vbuf_render *render,
void *vertices,
unsigned vertex_size,
unsigned vertices_used )
{
- struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
- struct nv10_context *nv10 = nv10_render->nv10;
- struct pipe_winsys *winsys = nv10->pipe.winsys;
- struct pipe_screen *pscreen = &nv10->screen->pipe;
-
- assert(nv10_render->buffer);
- winsys->buffer_unmap(winsys, nv10_render->buffer);
- pipe_buffer_reference(pscreen, &nv10_render->buffer, NULL);
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ struct nv20_context *nv20 = nv20_render->nv20;
+ struct pipe_winsys *winsys = nv20->pipe.winsys;
+ struct pipe_screen *pscreen = &nv20->screen->pipe;
+
+ assert(nv20_render->buffer);
+ winsys->buffer_unmap(winsys, nv20_render->buffer);
+ pipe_buffer_reference(pscreen, &nv20_render->buffer, NULL);
}
static void
-nv10_vbuf_render_destroy( struct vbuf_render *render )
+nv20_vbuf_render_destroy( struct vbuf_render *render )
{
- struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
- FREE(nv10_render);
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ FREE(nv20_render);
}
* Create a new primitive render.
*/
static struct vbuf_render *
-nv10_vbuf_render_create( struct nv10_context *nv10 )
+nv20_vbuf_render_create( struct nv20_context *nv20 )
{
- struct nv10_vbuf_render *nv10_render = CALLOC_STRUCT(nv10_vbuf_render);
+ struct nv20_vbuf_render *nv20_render = CALLOC_STRUCT(nv20_vbuf_render);
- nv10_render->nv10 = nv10;
+ nv20_render->nv20 = nv20;
- nv10_render->base.max_vertex_buffer_bytes = 16*1024;
- nv10_render->base.max_indices = 1024;
- nv10_render->base.get_vertex_info = nv10_vbuf_render_get_vertex_info;
- nv10_render->base.allocate_vertices = nv10_vbuf_render_allocate_vertices;
- nv10_render->base.set_primitive = nv10_vbuf_render_set_primitive;
- nv10_render->base.draw = nv10_vbuf_render_draw;
- nv10_render->base.release_vertices = nv10_vbuf_render_release_vertices;
- nv10_render->base.destroy = nv10_vbuf_render_destroy;
+ nv20_render->base.max_vertex_buffer_bytes = 16*1024;
+ nv20_render->base.max_indices = 1024;
+ nv20_render->base.get_vertex_info = nv20_vbuf_render_get_vertex_info;
+ nv20_render->base.allocate_vertices = nv20_vbuf_render_allocate_vertices;
+ nv20_render->base.set_primitive = nv20_vbuf_render_set_primitive;
+ nv20_render->base.draw = nv20_vbuf_render_draw;
+ nv20_render->base.release_vertices = nv20_vbuf_render_release_vertices;
+ nv20_render->base.destroy = nv20_vbuf_render_destroy;
- return &nv10_render->base;
+ return &nv20_render->base;
}
/**
* Create a new primitive vbuf/render stage.
*/
-struct draw_stage *nv10_draw_vbuf_stage( struct nv10_context *nv10 )
+struct draw_stage *nv20_draw_vbuf_stage( struct nv20_context *nv20 )
{
struct vbuf_render *render;
struct draw_stage *stage;
- render = nv10_vbuf_render_create(nv10);
+ render = nv20_vbuf_render_create(nv20);
if(!render)
return NULL;
- stage = draw_vbuf_stage( nv10->draw, render );
+ stage = draw_vbuf_stage( nv20->draw, render );
if(!stage) {
render->destroy(render);
return NULL;
#include "pipe/p_screen.h"
-#include "nv10_context.h"
-#include "nv10_screen.h"
+#include "nv20_context.h"
+#include "nv20_screen.h"
static const char *
-nv10_screen_get_name(struct pipe_screen *screen)
+nv20_screen_get_name(struct pipe_screen *screen)
{
- struct nv10_screen *nv10screen = nv10_screen(screen);
- struct nouveau_device *dev = nv10screen->nvws->channel->device;
+ struct nv20_screen *nv20screen = nv20_screen(screen);
+ struct nouveau_device *dev = nv20screen->nvws->channel->device;
static char buffer[128];
snprintf(buffer, sizeof(buffer), "NV%02X", dev->chipset);
}
static const char *
-nv10_screen_get_vendor(struct pipe_screen *screen)
+nv20_screen_get_vendor(struct pipe_screen *screen)
{
return "nouveau";
}
static int
-nv10_screen_get_param(struct pipe_screen *screen, int param)
+nv20_screen_get_param(struct pipe_screen *screen, int param)
{
switch (param) {
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
}
static float
-nv10_screen_get_paramf(struct pipe_screen *screen, int param)
+nv20_screen_get_paramf(struct pipe_screen *screen, int param)
{
switch (param) {
case PIPE_CAP_MAX_LINE_WIDTH:
}
static boolean
-nv10_screen_is_format_supported(struct pipe_screen *screen,
+nv20_screen_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned tex_usage, unsigned geom_flags)
}
static void *
-nv10_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
+nv20_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
unsigned flags )
{
struct pipe_winsys *ws = screen->winsys;
}
static void
-nv10_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
+nv20_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
{
struct pipe_winsys *ws = screen->winsys;
}
static void
-nv10_screen_destroy(struct pipe_screen *pscreen)
+nv20_screen_destroy(struct pipe_screen *pscreen)
{
- struct nv10_screen *screen = nv10_screen(pscreen);
+ struct nv20_screen *screen = nv20_screen(pscreen);
struct nouveau_winsys *nvws = screen->nvws;
nvws->notifier_free(&screen->sync);
- nvws->grobj_free(&screen->celsius);
+ nvws->grobj_free(&screen->kelvin);
FREE(pscreen);
}
struct pipe_screen *
-nv10_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
+nv20_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
{
- struct nv10_screen *screen = CALLOC_STRUCT(nv10_screen);
+ struct nv20_screen *screen = CALLOC_STRUCT(nv20_screen);
unsigned celsius_class;
unsigned chipset = nvws->channel->device->chipset;
int ret;
return NULL;
}
- ret = nvws->grobj_alloc(nvws, celsius_class, &screen->celsius);
+ ret = nvws->grobj_alloc(nvws, celsius_class, &screen->kelvin);
if (ret) {
NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
return FALSE;
ret = nvws->notifier_alloc(nvws, 1, &screen->sync);
if (ret) {
NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
- nv10_screen_destroy(&screen->pipe);
+ nv20_screen_destroy(&screen->pipe);
return NULL;
}
screen->pipe.winsys = ws;
- screen->pipe.destroy = nv10_screen_destroy;
+ screen->pipe.destroy = nv20_screen_destroy;
- screen->pipe.get_name = nv10_screen_get_name;
- screen->pipe.get_vendor = nv10_screen_get_vendor;
- screen->pipe.get_param = nv10_screen_get_param;
- screen->pipe.get_paramf = nv10_screen_get_paramf;
+ screen->pipe.get_name = nv20_screen_get_name;
+ screen->pipe.get_vendor = nv20_screen_get_vendor;
+ screen->pipe.get_param = nv20_screen_get_param;
+ screen->pipe.get_paramf = nv20_screen_get_paramf;
- screen->pipe.is_format_supported = nv10_screen_is_format_supported;
+ screen->pipe.is_format_supported = nv20_screen_is_format_supported;
- screen->pipe.surface_map = nv10_surface_map;
- screen->pipe.surface_unmap = nv10_surface_unmap;
+ screen->pipe.surface_map = nv20_surface_map;
+ screen->pipe.surface_unmap = nv20_surface_unmap;
- nv10_screen_init_miptree_functions(&screen->pipe);
+ nv20_screen_init_miptree_functions(&screen->pipe);
return &screen->pipe;
}
-#ifndef __NV10_SCREEN_H__
-#define __NV10_SCREEN_H__
+#ifndef __NV20_SCREEN_H__
+#define __NV20_SCREEN_H__
#include "pipe/p_screen.h"
-struct nv10_screen {
+struct nv20_screen {
struct pipe_screen pipe;
struct nouveau_winsys *nvws;
/* HW graphics objects */
- struct nouveau_grobj *celsius;
+ struct nouveau_grobj *kelvin;
struct nouveau_notifier *sync;
};
-static INLINE struct nv10_screen *
-nv10_screen(struct pipe_screen *screen)
+static INLINE struct nv20_screen *
+nv20_screen(struct pipe_screen *screen)
{
- return (struct nv10_screen *)screen;
+ return (struct nv20_screen *)screen;
}
#endif
#include "tgsi/tgsi_parse.h"
-#include "nv10_context.h"
-#include "nv10_state.h"
+#include "nv20_context.h"
+#include "nv20_state.h"
static void *
-nv10_blend_state_create(struct pipe_context *pipe,
+nv20_blend_state_create(struct pipe_context *pipe,
const struct pipe_blend_state *cso)
{
- struct nv10_blend_state *cb;
+ struct nv20_blend_state *cb;
- cb = MALLOC(sizeof(struct nv10_blend_state));
+ cb = MALLOC(sizeof(struct nv20_blend_state));
cb->b_enable = cso->blend_enable ? 1 : 0;
cb->b_srcfunc = ((nvgl_blend_func(cso->alpha_src_factor)<<16) |
}
static void
-nv10_blend_state_bind(struct pipe_context *pipe, void *blend)
+nv20_blend_state_bind(struct pipe_context *pipe, void *blend)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- nv10->blend = (struct nv10_blend_state*)blend;
+ nv20->blend = (struct nv20_blend_state*)blend;
- nv10->dirty |= NV10_NEW_BLEND;
+ nv20->dirty |= NV20_NEW_BLEND;
}
static void
-nv10_blend_state_delete(struct pipe_context *pipe, void *hwcso)
+nv20_blend_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
}
static void *
-nv10_sampler_state_create(struct pipe_context *pipe,
+nv20_sampler_state_create(struct pipe_context *pipe,
const struct pipe_sampler_state *cso)
{
- struct nv10_sampler_state *ps;
+ struct nv20_sampler_state *ps;
uint32_t filter = 0;
- ps = MALLOC(sizeof(struct nv10_sampler_state));
+ ps = MALLOC(sizeof(struct nv20_sampler_state));
ps->wrap = ((wrap_mode(cso->wrap_s) << NV10TCL_TX_FORMAT_WRAP_S_SHIFT) |
(wrap_mode(cso->wrap_t) << NV10TCL_TX_FORMAT_WRAP_T_SHIFT));
}
static void
-nv10_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler)
+nv20_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
unsigned unit;
for (unit = 0; unit < nr; unit++) {
- nv10->tex_sampler[unit] = sampler[unit];
- nv10->dirty_samplers |= (1 << unit);
+ nv20->tex_sampler[unit] = sampler[unit];
+ nv20->dirty_samplers |= (1 << unit);
}
}
static void
-nv10_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
+nv20_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
static void
-nv10_set_sampler_texture(struct pipe_context *pipe, unsigned nr,
+nv20_set_sampler_texture(struct pipe_context *pipe, unsigned nr,
struct pipe_texture **miptree)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
unsigned unit;
for (unit = 0; unit < nr; unit++) {
- nv10->tex_miptree[unit] = (struct nv10_miptree *)miptree[unit];
- nv10->dirty_samplers |= (1 << unit);
+ nv20->tex_miptree[unit] = (struct nv20_miptree *)miptree[unit];
+ nv20->dirty_samplers |= (1 << unit);
}
}
static void *
-nv10_rasterizer_state_create(struct pipe_context *pipe,
+nv20_rasterizer_state_create(struct pipe_context *pipe,
const struct pipe_rasterizer_state *cso)
{
- struct nv10_rasterizer_state *rs;
+ struct nv20_rasterizer_state *rs;
int i;
/*XXX: ignored:
* multisample
* offset_units / offset_scale
*/
- rs = MALLOC(sizeof(struct nv10_rasterizer_state));
+ rs = MALLOC(sizeof(struct nv20_rasterizer_state));
rs->templ = cso;
}
static void
-nv10_rasterizer_state_bind(struct pipe_context *pipe, void *rast)
+nv20_rasterizer_state_bind(struct pipe_context *pipe, void *rast)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- nv10->rast = (struct nv10_rasterizer_state*)rast;
+ nv20->rast = (struct nv20_rasterizer_state*)rast;
- draw_set_rasterizer_state(nv10->draw, (nv10->rast ? nv10->rast->templ : NULL));
+ draw_set_rasterizer_state(nv20->draw, (nv20->rast ? nv20->rast->templ : NULL));
- nv10->dirty |= NV10_NEW_RAST;
+ nv20->dirty |= NV20_NEW_RAST;
}
static void
-nv10_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
+nv20_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
static void *
-nv10_depth_stencil_alpha_state_create(struct pipe_context *pipe,
+nv20_depth_stencil_alpha_state_create(struct pipe_context *pipe,
const struct pipe_depth_stencil_alpha_state *cso)
{
- struct nv10_depth_stencil_alpha_state *hw;
+ struct nv20_depth_stencil_alpha_state *hw;
- hw = MALLOC(sizeof(struct nv10_depth_stencil_alpha_state));
+ hw = MALLOC(sizeof(struct nv20_depth_stencil_alpha_state));
hw->depth.func = nvgl_comparison_op(cso->depth.func);
hw->depth.write_enable = cso->depth.writemask ? 1 : 0;
}
static void
-nv10_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *dsa)
+nv20_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *dsa)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- nv10->dsa = (struct nv10_depth_stencil_alpha_state*)dsa;
+ nv20->dsa = (struct nv20_depth_stencil_alpha_state*)dsa;
- nv10->dirty |= NV10_NEW_DSA;
+ nv20->dirty |= NV20_NEW_DSA;
}
static void
-nv10_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso)
+nv20_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso)
{
FREE(hwcso);
}
static void *
-nv10_vp_state_create(struct pipe_context *pipe,
+nv20_vp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- return draw_create_vertex_shader(nv10->draw, templ);
+ return draw_create_vertex_shader(nv20->draw, templ);
}
static void
-nv10_vp_state_bind(struct pipe_context *pipe, void *shader)
+nv20_vp_state_bind(struct pipe_context *pipe, void *shader)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- draw_bind_vertex_shader(nv10->draw, (struct draw_vertex_shader *) shader);
+ draw_bind_vertex_shader(nv20->draw, (struct draw_vertex_shader *) shader);
- nv10->dirty |= NV10_NEW_VERTPROG;
+ nv20->dirty |= NV20_NEW_VERTPROG;
}
static void
-nv10_vp_state_delete(struct pipe_context *pipe, void *shader)
+nv20_vp_state_delete(struct pipe_context *pipe, void *shader)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- draw_delete_vertex_shader(nv10->draw, (struct draw_vertex_shader *) shader);
+ draw_delete_vertex_shader(nv20->draw, (struct draw_vertex_shader *) shader);
}
static void *
-nv10_fp_state_create(struct pipe_context *pipe,
+nv20_fp_state_create(struct pipe_context *pipe,
const struct pipe_shader_state *cso)
{
- struct nv10_fragment_program *fp;
+ struct nv20_fragment_program *fp;
- fp = CALLOC(1, sizeof(struct nv10_fragment_program));
+ fp = CALLOC(1, sizeof(struct nv20_fragment_program));
fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
tgsi_scan_shader(cso->tokens, &fp->info);
}
static void
-nv10_fp_state_bind(struct pipe_context *pipe, void *hwcso)
+nv20_fp_state_bind(struct pipe_context *pipe, void *hwcso)
{
- struct nv10_context *nv10 = nv10_context(pipe);
- struct nv10_fragment_program *fp = hwcso;
+ struct nv20_context *nv20 = nv20_context(pipe);
+ struct nv20_fragment_program *fp = hwcso;
- nv10->fragprog.current = fp;
- nv10->dirty |= NV10_NEW_FRAGPROG;
+ nv20->fragprog.current = fp;
+ nv20->dirty |= NV20_NEW_FRAGPROG;
}
static void
-nv10_fp_state_delete(struct pipe_context *pipe, void *hwcso)
+nv20_fp_state_delete(struct pipe_context *pipe, void *hwcso)
{
- struct nv10_context *nv10 = nv10_context(pipe);
- struct nv10_fragment_program *fp = hwcso;
+ struct nv20_context *nv20 = nv20_context(pipe);
+ struct nv20_fragment_program *fp = hwcso;
- nv10_fragprog_destroy(nv10, fp);
+ nv20_fragprog_destroy(nv20, fp);
FREE((void*)fp->pipe.tokens);
FREE(fp);
}
static void
-nv10_set_blend_color(struct pipe_context *pipe,
+nv20_set_blend_color(struct pipe_context *pipe,
const struct pipe_blend_color *bcol)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- nv10->blend_color = (struct pipe_blend_color*)bcol;
+ nv20->blend_color = (struct pipe_blend_color*)bcol;
- nv10->dirty |= NV10_NEW_BLENDCOL;
+ nv20->dirty |= NV20_NEW_BLENDCOL;
}
static void
-nv10_set_clip_state(struct pipe_context *pipe,
+nv20_set_clip_state(struct pipe_context *pipe,
const struct pipe_clip_state *clip)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- draw_set_clip_state(nv10->draw, clip);
+ draw_set_clip_state(nv20->draw, clip);
}
static void
-nv10_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+nv20_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
const struct pipe_constant_buffer *buf )
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
struct pipe_winsys *ws = pipe->winsys;
assert(shader < PIPE_SHADER_TYPES);
void *mapped;
if (buf->size && (mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
{
- memcpy(nv10->constbuf[shader], mapped, buf->size);
- nv10->constbuf_nr[shader] =
+ memcpy(nv20->constbuf[shader], mapped, buf->size);
+ nv20->constbuf_nr[shader] =
buf->size / (4 * sizeof(float));
ws->buffer_unmap(ws, buf->buffer);
}
}
static void
-nv10_set_framebuffer_state(struct pipe_context *pipe,
+nv20_set_framebuffer_state(struct pipe_context *pipe,
const struct pipe_framebuffer_state *fb)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- nv10->framebuffer = (struct pipe_framebuffer_state*)fb;
+ nv20->framebuffer = (struct pipe_framebuffer_state*)fb;
- nv10->dirty |= NV10_NEW_FRAMEBUFFER;
+ nv20->dirty |= NV20_NEW_FRAMEBUFFER;
}
static void
-nv10_set_polygon_stipple(struct pipe_context *pipe,
+nv20_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple)
{
NOUVEAU_ERR("line stipple hahaha\n");
}
static void
-nv10_set_scissor_state(struct pipe_context *pipe,
+nv20_set_scissor_state(struct pipe_context *pipe,
const struct pipe_scissor_state *s)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- nv10->scissor = (struct pipe_scissor_state*)s;
+ nv20->scissor = (struct pipe_scissor_state*)s;
- nv10->dirty |= NV10_NEW_SCISSOR;
+ nv20->dirty |= NV20_NEW_SCISSOR;
}
static void
-nv10_set_viewport_state(struct pipe_context *pipe,
+nv20_set_viewport_state(struct pipe_context *pipe,
const struct pipe_viewport_state *vpt)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- nv10->viewport = (struct pipe_viewport_state*)vpt;
+ nv20->viewport = (struct pipe_viewport_state*)vpt;
- draw_set_viewport_state(nv10->draw, nv10->viewport);
+ draw_set_viewport_state(nv20->draw, nv20->viewport);
- nv10->dirty |= NV10_NEW_VIEWPORT;
+ nv20->dirty |= NV20_NEW_VIEWPORT;
}
static void
-nv10_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
+nv20_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
const struct pipe_vertex_buffer *vb)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- memcpy(nv10->vtxbuf, vb, sizeof(*vb) * count);
- nv10->dirty |= NV10_NEW_VTXARRAYS;
+ memcpy(nv20->vtxbuf, vb, sizeof(*vb) * count);
+ nv20->dirty |= NV20_NEW_VTXARRAYS;
- draw_set_vertex_buffers(nv10->draw, count, vb);
+ draw_set_vertex_buffers(nv20->draw, count, vb);
}
static void
-nv10_set_vertex_elements(struct pipe_context *pipe, unsigned count,
+nv20_set_vertex_elements(struct pipe_context *pipe, unsigned count,
const struct pipe_vertex_element *ve)
{
- struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv20_context *nv20 = nv20_context(pipe);
- memcpy(nv10->vtxelt, ve, sizeof(*ve) * count);
- nv10->dirty |= NV10_NEW_VTXARRAYS;
+ memcpy(nv20->vtxelt, ve, sizeof(*ve) * count);
+ nv20->dirty |= NV20_NEW_VTXARRAYS;
- draw_set_vertex_elements(nv10->draw, count, ve);
+ draw_set_vertex_elements(nv20->draw, count, ve);
}
void
-nv10_init_state_functions(struct nv10_context *nv10)
+nv20_init_state_functions(struct nv20_context *nv20)
{
- nv10->pipe.create_blend_state = nv10_blend_state_create;
- nv10->pipe.bind_blend_state = nv10_blend_state_bind;
- nv10->pipe.delete_blend_state = nv10_blend_state_delete;
-
- nv10->pipe.create_sampler_state = nv10_sampler_state_create;
- nv10->pipe.bind_sampler_states = nv10_sampler_state_bind;
- nv10->pipe.delete_sampler_state = nv10_sampler_state_delete;
- nv10->pipe.set_sampler_textures = nv10_set_sampler_texture;
-
- nv10->pipe.create_rasterizer_state = nv10_rasterizer_state_create;
- nv10->pipe.bind_rasterizer_state = nv10_rasterizer_state_bind;
- nv10->pipe.delete_rasterizer_state = nv10_rasterizer_state_delete;
-
- nv10->pipe.create_depth_stencil_alpha_state =
- nv10_depth_stencil_alpha_state_create;
- nv10->pipe.bind_depth_stencil_alpha_state =
- nv10_depth_stencil_alpha_state_bind;
- nv10->pipe.delete_depth_stencil_alpha_state =
- nv10_depth_stencil_alpha_state_delete;
-
- nv10->pipe.create_vs_state = nv10_vp_state_create;
- nv10->pipe.bind_vs_state = nv10_vp_state_bind;
- nv10->pipe.delete_vs_state = nv10_vp_state_delete;
-
- nv10->pipe.create_fs_state = nv10_fp_state_create;
- nv10->pipe.bind_fs_state = nv10_fp_state_bind;
- nv10->pipe.delete_fs_state = nv10_fp_state_delete;
-
- nv10->pipe.set_blend_color = nv10_set_blend_color;
- nv10->pipe.set_clip_state = nv10_set_clip_state;
- nv10->pipe.set_constant_buffer = nv10_set_constant_buffer;
- nv10->pipe.set_framebuffer_state = nv10_set_framebuffer_state;
- nv10->pipe.set_polygon_stipple = nv10_set_polygon_stipple;
- nv10->pipe.set_scissor_state = nv10_set_scissor_state;
- nv10->pipe.set_viewport_state = nv10_set_viewport_state;
-
- nv10->pipe.set_vertex_buffers = nv10_set_vertex_buffers;
- nv10->pipe.set_vertex_elements = nv10_set_vertex_elements;
+ nv20->pipe.create_blend_state = nv20_blend_state_create;
+ nv20->pipe.bind_blend_state = nv20_blend_state_bind;
+ nv20->pipe.delete_blend_state = nv20_blend_state_delete;
+
+ nv20->pipe.create_sampler_state = nv20_sampler_state_create;
+ nv20->pipe.bind_sampler_states = nv20_sampler_state_bind;
+ nv20->pipe.delete_sampler_state = nv20_sampler_state_delete;
+ nv20->pipe.set_sampler_textures = nv20_set_sampler_texture;
+
+ nv20->pipe.create_rasterizer_state = nv20_rasterizer_state_create;
+ nv20->pipe.bind_rasterizer_state = nv20_rasterizer_state_bind;
+ nv20->pipe.delete_rasterizer_state = nv20_rasterizer_state_delete;
+
+ nv20->pipe.create_depth_stencil_alpha_state =
+ nv20_depth_stencil_alpha_state_create;
+ nv20->pipe.bind_depth_stencil_alpha_state =
+ nv20_depth_stencil_alpha_state_bind;
+ nv20->pipe.delete_depth_stencil_alpha_state =
+ nv20_depth_stencil_alpha_state_delete;
+
+ nv20->pipe.create_vs_state = nv20_vp_state_create;
+ nv20->pipe.bind_vs_state = nv20_vp_state_bind;
+ nv20->pipe.delete_vs_state = nv20_vp_state_delete;
+
+ nv20->pipe.create_fs_state = nv20_fp_state_create;
+ nv20->pipe.bind_fs_state = nv20_fp_state_bind;
+ nv20->pipe.delete_fs_state = nv20_fp_state_delete;
+
+ nv20->pipe.set_blend_color = nv20_set_blend_color;
+ nv20->pipe.set_clip_state = nv20_set_clip_state;
+ nv20->pipe.set_constant_buffer = nv20_set_constant_buffer;
+ nv20->pipe.set_framebuffer_state = nv20_set_framebuffer_state;
+ nv20->pipe.set_polygon_stipple = nv20_set_polygon_stipple;
+ nv20->pipe.set_scissor_state = nv20_set_scissor_state;
+ nv20->pipe.set_viewport_state = nv20_set_viewport_state;
+
+ nv20->pipe.set_vertex_buffers = nv20_set_vertex_buffers;
+ nv20->pipe.set_vertex_elements = nv20_set_vertex_elements;
}
-#ifndef __NV10_STATE_H__
-#define __NV10_STATE_H__
+#ifndef __NV20_STATE_H__
+#define __NV20_STATE_H__
#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
-struct nv10_blend_state {
+struct nv20_blend_state {
uint32_t b_enable;
uint32_t b_srcfunc;
uint32_t b_dstfunc;
uint32_t d_enable;
};
-struct nv10_sampler_state {
+struct nv20_sampler_state {
uint32_t wrap;
uint32_t en;
uint32_t filt;
uint32_t bcol;
};
-struct nv10_rasterizer_state {
+struct nv20_rasterizer_state {
uint32_t shade_model;
uint32_t line_width;
const struct pipe_rasterizer_state *templ;
};
-struct nv10_vertex_program_exec {
+struct nv20_vertex_program_exec {
uint32_t data[4];
boolean has_branch_offset;
int const_index;
};
-struct nv10_vertex_program_data {
+struct nv20_vertex_program_data {
int index; /* immediates == -1 */
float value[4];
};
-struct nv10_vertex_program {
+struct nv20_vertex_program {
const struct pipe_shader_state *pipe;
boolean translated;
- struct nv10_vertex_program_exec *insns;
+ struct nv20_vertex_program_exec *insns;
unsigned nr_insns;
- struct nv10_vertex_program_data *consts;
+ struct nv20_vertex_program_data *consts;
unsigned nr_consts;
struct nouveau_resource *exec;
uint32_t or;
};
-struct nv10_fragment_program_data {
+struct nv20_fragment_program_data {
unsigned offset;
unsigned index;
};
-struct nv10_fragment_program {
+struct nv20_fragment_program {
struct pipe_shader_state pipe;
struct tgsi_shader_info info;
uint32_t *insn;
int insn_len;
- struct nv10_fragment_program_data *consts;
+ struct nv20_fragment_program_data *consts;
unsigned nr_consts;
struct pipe_buffer *buffer;
};
-struct nv10_depth_stencil_alpha_state {
+struct nv20_depth_stencil_alpha_state {
struct {
uint32_t func;
uint32_t write_enable;
} alpha;
};
-struct nv10_miptree {
+struct nv20_miptree {
struct pipe_texture base;
struct pipe_buffer *buffer;
-#include "nv10_context.h"
-#include "nv10_state.h"
+#include "nv20_context.h"
+#include "nv20_state.h"
-static void nv10_state_emit_blend(struct nv10_context* nv10)
+static void nv20_state_emit_blend(struct nv20_context* nv20)
{
- struct nv10_blend_state *b = nv10->blend;
+ struct nv20_blend_state *b = nv20->blend;
- BEGIN_RING(celsius, NV10TCL_DITHER_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_DITHER_ENABLE, 1);
OUT_RING (b->d_enable);
- BEGIN_RING(celsius, NV10TCL_BLEND_FUNC_ENABLE, 3);
+ BEGIN_RING(kelvin, NV10TCL_BLEND_FUNC_ENABLE, 3);
OUT_RING (b->b_enable);
OUT_RING (b->b_srcfunc);
OUT_RING (b->b_dstfunc);
- BEGIN_RING(celsius, NV10TCL_COLOR_MASK, 1);
+ BEGIN_RING(kelvin, NV10TCL_COLOR_MASK, 1);
OUT_RING (b->c_mask);
}
-static void nv10_state_emit_blend_color(struct nv10_context* nv10)
+static void nv20_state_emit_blend_color(struct nv20_context* nv20)
{
- struct pipe_blend_color *c = nv10->blend_color;
+ struct pipe_blend_color *c = nv20->blend_color;
- BEGIN_RING(celsius, NV10TCL_BLEND_COLOR, 1);
+ BEGIN_RING(kelvin, NV10TCL_BLEND_COLOR, 1);
OUT_RING ((float_to_ubyte(c->color[3]) << 24)|
(float_to_ubyte(c->color[0]) << 16)|
(float_to_ubyte(c->color[1]) << 8) |
(float_to_ubyte(c->color[2]) << 0));
}
-static void nv10_state_emit_rast(struct nv10_context* nv10)
+static void nv20_state_emit_rast(struct nv20_context* nv20)
{
- struct nv10_rasterizer_state *r = nv10->rast;
+ struct nv20_rasterizer_state *r = nv20->rast;
- BEGIN_RING(celsius, NV10TCL_SHADE_MODEL, 2);
+ BEGIN_RING(kelvin, NV10TCL_SHADE_MODEL, 2);
OUT_RING (r->shade_model);
OUT_RING (r->line_width);
- BEGIN_RING(celsius, NV10TCL_POINT_SIZE, 1);
+ BEGIN_RING(kelvin, NV10TCL_POINT_SIZE, 1);
OUT_RING (r->point_size);
- BEGIN_RING(celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
+ BEGIN_RING(kelvin, NV10TCL_POLYGON_MODE_FRONT, 2);
OUT_RING (r->poly_mode_front);
OUT_RING (r->poly_mode_back);
- BEGIN_RING(celsius, NV10TCL_CULL_FACE, 2);
+ BEGIN_RING(kelvin, NV10TCL_CULL_FACE, 2);
OUT_RING (r->cull_face);
OUT_RING (r->front_face);
- BEGIN_RING(celsius, NV10TCL_LINE_SMOOTH_ENABLE, 2);
+ BEGIN_RING(kelvin, NV10TCL_LINE_SMOOTH_ENABLE, 2);
OUT_RING (r->line_smooth_en);
OUT_RING (r->poly_smooth_en);
- BEGIN_RING(celsius, NV10TCL_CULL_FACE_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_CULL_FACE_ENABLE, 1);
OUT_RING (r->cull_face_en);
}
-static void nv10_state_emit_dsa(struct nv10_context* nv10)
+static void nv20_state_emit_dsa(struct nv20_context* nv20)
{
- struct nv10_depth_stencil_alpha_state *d = nv10->dsa;
+ struct nv20_depth_stencil_alpha_state *d = nv20->dsa;
- BEGIN_RING(celsius, NV10TCL_DEPTH_FUNC, 1);
+ BEGIN_RING(kelvin, NV10TCL_DEPTH_FUNC, 1);
OUT_RING (d->depth.func);
- BEGIN_RING(celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_DEPTH_WRITE_ENABLE, 1);
OUT_RING (d->depth.write_enable);
- BEGIN_RING(celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_DEPTH_TEST_ENABLE, 1);
OUT_RING (d->depth.test_enable);
#if 0
- BEGIN_RING(celsius, NV10TCL_STENCIL_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_STENCIL_ENABLE, 1);
OUT_RING (d->stencil.enable);
- BEGIN_RING(celsius, NV10TCL_STENCIL_MASK, 7);
+ BEGIN_RING(kelvin, NV10TCL_STENCIL_MASK, 7);
OUT_RINGp ((uint32_t *)&(d->stencil.wmask), 7);
#endif
- BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
+ BEGIN_RING(kelvin, NV10TCL_ALPHA_FUNC_ENABLE, 1);
OUT_RING (d->alpha.enabled);
- BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_FUNC, 1);
+ BEGIN_RING(kelvin, NV10TCL_ALPHA_FUNC_FUNC, 1);
OUT_RING (d->alpha.func);
- BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_REF, 1);
+ BEGIN_RING(kelvin, NV10TCL_ALPHA_FUNC_REF, 1);
OUT_RING (d->alpha.ref);
}
-static void nv10_state_emit_viewport(struct nv10_context* nv10)
+static void nv20_state_emit_viewport(struct nv20_context* nv20)
{
}
-static void nv10_state_emit_scissor(struct nv10_context* nv10)
+static void nv20_state_emit_scissor(struct nv20_context* nv20)
{
// XXX this is so not working
-/* struct pipe_scissor_state *s = nv10->scissor;
- BEGIN_RING(celsius, NV10TCL_SCISSOR_HORIZ, 2);
+/* struct pipe_scissor_state *s = nv20->scissor;
+ BEGIN_RING(kelvin, NV10TCL_SCISSOR_HORIZ, 2);
OUT_RING (((s->maxx - s->minx) << 16) | s->minx);
OUT_RING (((s->maxy - s->miny) << 16) | s->miny);*/
}
-static void nv10_state_emit_framebuffer(struct nv10_context* nv10)
+static void nv20_state_emit_framebuffer(struct nv20_context* nv20)
{
- struct pipe_framebuffer_state* fb = nv10->framebuffer;
+ struct pipe_framebuffer_state* fb = nv20->framebuffer;
struct pipe_surface *rt, *zeta = NULL;
uint32_t rt_format, w, h;
int colour_format = 0, zeta_format = 0;
}
if (zeta) {
- BEGIN_RING(celsius, NV10TCL_RT_PITCH, 1);
+ BEGIN_RING(kelvin, NV10TCL_RT_PITCH, 1);
OUT_RING (rt->stride | (zeta->stride << 16));
} else {
- BEGIN_RING(celsius, NV10TCL_RT_PITCH, 1);
+ BEGIN_RING(kelvin, NV10TCL_RT_PITCH, 1);
OUT_RING (rt->stride | (rt->stride << 16));
}
- nv10->rt[0] = rt->buffer;
+ nv20->rt[0] = rt->buffer;
if (zeta_format)
{
- nv10->zeta = zeta->buffer;
+ nv20->zeta = zeta->buffer;
}
- BEGIN_RING(celsius, NV10TCL_RT_HORIZ, 3);
+ BEGIN_RING(kelvin, NV10TCL_RT_HORIZ, 3);
OUT_RING ((w << 16) | 0);
OUT_RING ((h << 16) | 0);
OUT_RING (rt_format);
- BEGIN_RING(celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 2);
+ BEGIN_RING(kelvin, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 2);
OUT_RING (((w - 1) << 16) | 0 | 0x08000800);
OUT_RING (((h - 1) << 16) | 0 | 0x08000800);
}
-static void nv10_vertex_layout(struct nv10_context *nv10)
+static void nv20_vertex_layout(struct nv20_context *nv20)
{
- struct nv10_fragment_program *fp = nv10->fragprog.current;
+ struct nv20_fragment_program *fp = nv20->fragprog.current;
uint32_t src = 0;
int i;
struct vertex_info vinfo;
}
void
-nv10_emit_hw_state(struct nv10_context *nv10)
+nv20_emit_hw_state(struct nv20_context *nv20)
{
int i;
- if (nv10->dirty & NV10_NEW_VERTPROG) {
- //nv10_vertprog_bind(nv10, nv10->vertprog.current);
- nv10->dirty &= ~NV10_NEW_VERTPROG;
+ if (nv20->dirty & NV20_NEW_VERTPROG) {
+ //nv20_vertprog_bind(nv20, nv20->vertprog.current);
+ nv20->dirty &= ~NV20_NEW_VERTPROG;
}
- if (nv10->dirty & NV10_NEW_FRAGPROG) {
- nv10_fragprog_bind(nv10, nv10->fragprog.current);
- /*XXX: clear NV10_NEW_FRAGPROG if no new program uploaded */
- nv10->dirty_samplers |= (1<<10);
- nv10->dirty_samplers = 0;
+ if (nv20->dirty & NV20_NEW_FRAGPROG) {
+ nv20_fragprog_bind(nv20, nv20->fragprog.current);
+ /*XXX: clear NV20_NEW_FRAGPROG if no new program uploaded */
+ nv20->dirty_samplers |= (1<<10);
+ nv20->dirty_samplers = 0;
}
- if (nv10->dirty_samplers || (nv10->dirty & NV10_NEW_FRAGPROG)) {
- nv10_fragtex_bind(nv10);
- nv10->dirty &= ~NV10_NEW_FRAGPROG;
+ if (nv20->dirty_samplers || (nv20->dirty & NV20_NEW_FRAGPROG)) {
+ nv20_fragtex_bind(nv20);
+ nv20->dirty &= ~NV20_NEW_FRAGPROG;
}
- if (nv10->dirty & NV10_NEW_VTXARRAYS) {
- nv10->dirty &= ~NV10_NEW_VTXARRAYS;
- nv10_vertex_layout(nv10);
- nv10_vtxbuf_bind(nv10);
+ if (nv20->dirty & NV20_NEW_VTXARRAYS) {
+ nv20->dirty &= ~NV20_NEW_VTXARRAYS;
+ nv20_vertex_layout(nv20);
+ nv20_vtxbuf_bind(nv20);
}
- if (nv10->dirty & NV10_NEW_BLEND) {
- nv10->dirty &= ~NV10_NEW_BLEND;
- nv10_state_emit_blend(nv10);
+ if (nv20->dirty & NV20_NEW_BLEND) {
+ nv20->dirty &= ~NV20_NEW_BLEND;
+ nv20_state_emit_blend(nv20);
}
- if (nv10->dirty & NV10_NEW_BLENDCOL) {
- nv10->dirty &= ~NV10_NEW_BLENDCOL;
- nv10_state_emit_blend_color(nv10);
+ if (nv20->dirty & NV20_NEW_BLENDCOL) {
+ nv20->dirty &= ~NV20_NEW_BLENDCOL;
+ nv20_state_emit_blend_color(nv20);
}
- if (nv10->dirty & NV10_NEW_RAST) {
- nv10->dirty &= ~NV10_NEW_RAST;
- nv10_state_emit_rast(nv10);
+ if (nv20->dirty & NV20_NEW_RAST) {
+ nv20->dirty &= ~NV20_NEW_RAST;
+ nv20_state_emit_rast(nv20);
}
- if (nv10->dirty & NV10_NEW_DSA) {
- nv10->dirty &= ~NV10_NEW_DSA;
- nv10_state_emit_dsa(nv10);
+ if (nv20->dirty & NV20_NEW_DSA) {
+ nv20->dirty &= ~NV20_NEW_DSA;
+ nv20_state_emit_dsa(nv20);
}
- if (nv10->dirty & NV10_NEW_VIEWPORT) {
- nv10->dirty &= ~NV10_NEW_VIEWPORT;
- nv10_state_emit_viewport(nv10);
+ if (nv20->dirty & NV20_NEW_VIEWPORT) {
+ nv20->dirty &= ~NV20_NEW_VIEWPORT;
+ nv20_state_emit_viewport(nv20);
}
- if (nv10->dirty & NV10_NEW_SCISSOR) {
- nv10->dirty &= ~NV10_NEW_SCISSOR;
- nv10_state_emit_scissor(nv10);
+ if (nv20->dirty & NV20_NEW_SCISSOR) {
+ nv20->dirty &= ~NV20_NEW_SCISSOR;
+ nv20_state_emit_scissor(nv20);
}
- if (nv10->dirty & NV10_NEW_FRAMEBUFFER) {
- nv10->dirty &= ~NV10_NEW_FRAMEBUFFER;
- nv10_state_emit_framebuffer(nv10);
+ if (nv20->dirty & NV20_NEW_FRAMEBUFFER) {
+ nv20->dirty &= ~NV20_NEW_FRAMEBUFFER;
+ nv20_state_emit_framebuffer(nv20);
}
/* Emit relocs for every referenced buffer.
* This is to ensure the bufmgr has an accurate idea of how
* the buffer is used. This isn't very efficient, but we don't
* seem to take a significant performance hit. Will be improved
- * at some point. Vertex arrays are emitted by nv10_vbo.c
+ * at some point. Vertex arrays are emitted by nv20_vbo.c
*/
/* Render target */
// XXX figre out who's who for NV10TCL_DMA_* and fill accordingly
-// BEGIN_RING(celsius, NV10TCL_DMA_COLOR0, 1);
-// OUT_RELOCo(nv10->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- BEGIN_RING(celsius, NV10TCL_COLOR_OFFSET, 1);
- OUT_RELOCl(nv10->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+// BEGIN_RING(kelvin, NV10TCL_DMA_COLOR0, 1);
+// OUT_RELOCo(nv20->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(kelvin, NV10TCL_COLOR_OFFSET, 1);
+ OUT_RELOCl(nv20->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- if (nv10->zeta) {
+ if (nv20->zeta) {
// XXX
-// BEGIN_RING(celsius, NV10TCL_DMA_ZETA, 1);
-// OUT_RELOCo(nv10->zeta, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- BEGIN_RING(celsius, NV10TCL_ZETA_OFFSET, 1);
- OUT_RELOCl(nv10->zeta, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+// BEGIN_RING(kelvin, NV10TCL_DMA_ZETA, 1);
+// OUT_RELOCo(nv20->zeta, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(kelvin, NV10TCL_ZETA_OFFSET, 1);
+ OUT_RELOCl(nv20->zeta, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
/* XXX for when we allocate LMA on nv17 */
-/* BEGIN_RING(celsius, NV10TCL_LMA_DEPTH_BUFFER_OFFSET, 1);
- OUT_RELOCl(nv10->zeta + lma_offset);*/
+/* BEGIN_RING(kelvin, NV10TCL_LMA_DEPTH_BUFFER_OFFSET, 1);
+ OUT_RELOCl(nv20->zeta + lma_offset);*/
}
/* Vertex buffer */
- BEGIN_RING(celsius, NV10TCL_DMA_VTXBUF0, 1);
- OUT_RELOCo(nv10->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
- BEGIN_RING(celsius, NV10TCL_COLOR_OFFSET, 1);
- OUT_RELOCl(nv10->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(kelvin, NV10TCL_DMA_VTXBUF0, 1);
+ OUT_RELOCo(nv20->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(kelvin, NV10TCL_COLOR_OFFSET, 1);
+ OUT_RELOCl(nv20->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
/* Texture images */
for (i = 0; i < 2; i++) {
- if (!(nv10->fp_samplers & (1 << i)))
+ if (!(nv20->fp_samplers & (1 << i)))
continue;
- BEGIN_RING(celsius, NV10TCL_TX_OFFSET(i), 1);
- OUT_RELOCl(nv10->tex[i].buffer, 0, NOUVEAU_BO_VRAM |
+ BEGIN_RING(kelvin, NV10TCL_TX_OFFSET(i), 1);
+ OUT_RELOCl(nv20->tex[i].buffer, 0, NOUVEAU_BO_VRAM |
NOUVEAU_BO_GART | NOUVEAU_BO_RD);
- BEGIN_RING(celsius, NV10TCL_TX_FORMAT(i), 1);
- OUT_RELOCd(nv10->tex[i].buffer, nv10->tex[i].format,
+ BEGIN_RING(kelvin, NV10TCL_TX_FORMAT(i), 1);
+ OUT_RELOCd(nv20->tex[i].buffer, nv20->tex[i].format,
NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD |
NOUVEAU_BO_OR, NV10TCL_TX_FORMAT_DMA0,
NV10TCL_TX_FORMAT_DMA1);
*
**************************************************************************/
-#include "nv10_context.h"
+#include "nv20_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/p_inlines.h"
#include "util/u_tile.h"
static void
-nv10_surface_copy(struct pipe_context *pipe, unsigned do_flip,
+nv20_surface_copy(struct pipe_context *pipe, unsigned do_flip,
struct pipe_surface *dest, unsigned destx, unsigned desty,
struct pipe_surface *src, unsigned srcx, unsigned srcy,
unsigned width, unsigned height)
{
- struct nv10_context *nv10 = nv10_context(pipe);
- struct nouveau_winsys *nvws = nv10->nvws;
+ struct nv20_context *nv20 = nv20_context(pipe);
+ struct nouveau_winsys *nvws = nv20->nvws;
nvws->surface_copy(nvws, dest, destx, desty, src, srcx, srcy,
width, height);
}
static void
-nv10_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest,
+nv20_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest,
unsigned destx, unsigned desty, unsigned width,
unsigned height, unsigned value)
{
- struct nv10_context *nv10 = nv10_context(pipe);
- struct nouveau_winsys *nvws = nv10->nvws;
+ struct nv20_context *nv20 = nv20_context(pipe);
+ struct nouveau_winsys *nvws = nv20->nvws;
nvws->surface_fill(nvws, dest, destx, desty, width, height, value);
}
void
-nv10_init_surface_functions(struct nv10_context *nv10)
+nv20_init_surface_functions(struct nv20_context *nv20)
{
- nv10->pipe.surface_copy = nv10_surface_copy;
- nv10->pipe.surface_fill = nv10_surface_fill;
+ nv20->pipe.surface_copy = nv20_surface_copy;
+ nv20->pipe.surface_fill = nv20_surface_fill;
}
#include "pipe/p_context.h"
#include "pipe/p_state.h"
-#include "nv10_context.h"
-#include "nv10_state.h"
+#include "nv20_context.h"
+#include "nv20_state.h"
#include "nouveau/nouveau_channel.h"
#include "nouveau/nouveau_pushbuf.h"
-boolean nv10_draw_elements( struct pipe_context *pipe,
+boolean nv20_draw_elements( struct pipe_context *pipe,
struct pipe_buffer *indexBuffer,
unsigned indexSize,
unsigned prim, unsigned start, unsigned count)
{
- struct nv10_context *nv10 = nv10_context( pipe );
- struct draw_context *draw = nv10->draw;
+ struct nv20_context *nv20 = nv20_context( pipe );
+ struct draw_context *draw = nv20->draw;
unsigned i;
- nv10_emit_hw_state(nv10);
+ nv20_emit_hw_state(nv20);
/*
* Map vertex buffers
*/
for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
- if (nv10->vtxbuf[i].buffer) {
+ if (nv20->vtxbuf[i].buffer) {
void *buf
= pipe->winsys->buffer_map(pipe->winsys,
- nv10->vtxbuf[i].buffer,
+ nv20->vtxbuf[i].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
draw_set_mapped_vertex_buffer(draw, i, buf);
}
}
draw_set_mapped_constant_buffer(draw,
- nv10->constbuf[PIPE_SHADER_VERTEX],
- nv10->constbuf_nr[PIPE_SHADER_VERTEX]);
+ nv20->constbuf[PIPE_SHADER_VERTEX],
+ nv20->constbuf_nr[PIPE_SHADER_VERTEX]);
/* draw! */
- draw_arrays(nv10->draw, prim, start, count);
+ draw_arrays(nv20->draw, prim, start, count);
/*
* unmap vertex/index buffers
*/
for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
- if (nv10->vtxbuf[i].buffer) {
- pipe->winsys->buffer_unmap(pipe->winsys, nv10->vtxbuf[i].buffer);
+ if (nv20->vtxbuf[i].buffer) {
+ pipe->winsys->buffer_unmap(pipe->winsys, nv20->vtxbuf[i].buffer);
draw_set_mapped_vertex_buffer(draw, i, NULL);
}
}
return TRUE;
}
-boolean nv10_draw_arrays( struct pipe_context *pipe,
+boolean nv20_draw_arrays( struct pipe_context *pipe,
unsigned prim, unsigned start, unsigned count)
{
- return nv10_draw_elements(pipe, NULL, 0, prim, start, count);
+ return nv20_draw_elements(pipe, NULL, 0, prim, start, count);
}
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_dump.h"
-#include "nv30_context.h"
-#include "nv30_state.h"
+#include "nv20_context.h"
+#include "nv20_state.h"
/* TODO (at least...):
* 1. Indexed consts + ARL
#define MASK_ALL (MASK_X|MASK_Y|MASK_Z|MASK_W)
#define DEF_SCALE 0
#define DEF_CTEST 0
-#include "nv30_shader.h"
+#include "nv20_shader.h"
-#define swz(s,x,y,z,w) nv30_sr_swz((s), SWZ_##x, SWZ_##y, SWZ_##z, SWZ_##w)
-#define neg(s) nv30_sr_neg((s))
-#define abs(s) nv30_sr_abs((s))
+#define swz(s,x,y,z,w) nv20_sr_swz((s), SWZ_##x, SWZ_##y, SWZ_##z, SWZ_##w)
+#define neg(s) nv20_sr_neg((s))
+#define abs(s) nv20_sr_abs((s))
-struct nv30_vpc {
- struct nv30_vertex_program *vp;
+struct nv20_vpc {
+ struct nv20_vertex_program *vp;
- struct nv30_vertex_program_exec *vpi;
+ struct nv20_vertex_program_exec *vpi;
unsigned output_map[PIPE_MAX_SHADER_OUTPUTS];
int high_temp;
int temp_temp_count;
- struct nv30_sreg *imm;
+ struct nv20_sreg *imm;
unsigned nr_imm;
};
-static struct nv30_sreg
-temp(struct nv30_vpc *vpc)
+static struct nv20_sreg
+temp(struct nv20_vpc *vpc)
{
int idx;
idx = vpc->temp_temp_count++;
idx += vpc->high_temp + 1;
- return nv30_sr(NV30SR_TEMP, idx);
+ return nv20_sr(NV30SR_TEMP, idx);
}
-static struct nv30_sreg
-constant(struct nv30_vpc *vpc, int pipe, float x, float y, float z, float w)
+static struct nv20_sreg
+constant(struct nv20_vpc *vpc, int pipe, float x, float y, float z, float w)
{
- struct nv30_vertex_program *vp = vpc->vp;
- struct nv30_vertex_program_data *vpd;
+ struct nv20_vertex_program *vp = vpc->vp;
+ struct nv20_vertex_program_data *vpd;
int idx;
if (pipe >= 0) {
for (idx = 0; idx < vp->nr_consts; idx++) {
if (vp->consts[idx].index == pipe)
- return nv30_sr(NV30SR_CONST, idx);
+ return nv20_sr(NV30SR_CONST, idx);
}
}
vpd->value[1] = y;
vpd->value[2] = z;
vpd->value[3] = w;
- return nv30_sr(NV30SR_CONST, idx);
+ return nv20_sr(NV30SR_CONST, idx);
}
#define arith(cc,s,o,d,m,s0,s1,s2) \
- nv30_vp_arith((cc), (s), NV30_VP_INST_##o, (d), (m), (s0), (s1), (s2))
+ nv20_vp_arith((cc), (s), NV30_VP_INST_##o, (d), (m), (s0), (s1), (s2))
static void
-emit_src(struct nv30_vpc *vpc, uint32_t *hw, int pos, struct nv30_sreg src)
+emit_src(struct nv20_vpc *vpc, uint32_t *hw, int pos, struct nv20_sreg src)
{
- struct nv30_vertex_program *vp = vpc->vp;
+ struct nv20_vertex_program *vp = vpc->vp;
uint32_t sr = 0;
switch (src.type) {
}
static void
-emit_dst(struct nv30_vpc *vpc, uint32_t *hw, int slot, struct nv30_sreg dst)
+emit_dst(struct nv20_vpc *vpc, uint32_t *hw, int slot, struct nv20_sreg dst)
{
- struct nv30_vertex_program *vp = vpc->vp;
+ struct nv20_vertex_program *vp = vpc->vp;
switch (dst.type) {
case NV30SR_TEMP:
}
static void
-nv30_vp_arith(struct nv30_vpc *vpc, int slot, int op,
- struct nv30_sreg dst, int mask,
- struct nv30_sreg s0, struct nv30_sreg s1,
- struct nv30_sreg s2)
+nv20_vp_arith(struct nv20_vpc *vpc, int slot, int op,
+ struct nv20_sreg dst, int mask,
+ struct nv20_sreg s0, struct nv20_sreg s1,
+ struct nv20_sreg s2)
{
- struct nv30_vertex_program *vp = vpc->vp;
+ struct nv20_vertex_program *vp = vpc->vp;
uint32_t *hw;
vp->insns = realloc(vp->insns, ++vp->nr_insns * sizeof(*vpc->vpi));
emit_src(vpc, hw, 2, s2);
}
-static INLINE struct nv30_sreg
-tgsi_src(struct nv30_vpc *vpc, const struct tgsi_full_src_register *fsrc) {
- struct nv30_sreg src;
+static INLINE struct nv20_sreg
+tgsi_src(struct nv20_vpc *vpc, const struct tgsi_full_src_register *fsrc) {
+ struct nv20_sreg src;
switch (fsrc->SrcRegister.File) {
case TGSI_FILE_INPUT:
- src = nv30_sr(NV30SR_INPUT, fsrc->SrcRegister.Index);
+ src = nv20_sr(NV30SR_INPUT, fsrc->SrcRegister.Index);
break;
case TGSI_FILE_CONSTANT:
src = constant(vpc, fsrc->SrcRegister.Index, 0, 0, 0, 0);
case TGSI_FILE_TEMPORARY:
if (vpc->high_temp < fsrc->SrcRegister.Index)
vpc->high_temp = fsrc->SrcRegister.Index;
- src = nv30_sr(NV30SR_TEMP, fsrc->SrcRegister.Index);
+ src = nv20_sr(NV30SR_TEMP, fsrc->SrcRegister.Index);
break;
default:
NOUVEAU_ERR("bad src file\n");
return src;
}
-static INLINE struct nv30_sreg
-tgsi_dst(struct nv30_vpc *vpc, const struct tgsi_full_dst_register *fdst) {
- struct nv30_sreg dst;
+static INLINE struct nv20_sreg
+tgsi_dst(struct nv20_vpc *vpc, const struct tgsi_full_dst_register *fdst) {
+ struct nv20_sreg dst;
switch (fdst->DstRegister.File) {
case TGSI_FILE_OUTPUT:
- dst = nv30_sr(NV30SR_OUTPUT,
+ dst = nv20_sr(NV30SR_OUTPUT,
vpc->output_map[fdst->DstRegister.Index]);
break;
case TGSI_FILE_TEMPORARY:
- dst = nv30_sr(NV30SR_TEMP, fdst->DstRegister.Index);
+ dst = nv20_sr(NV30SR_TEMP, fdst->DstRegister.Index);
if (vpc->high_temp < dst.index)
vpc->high_temp = dst.index;
break;
}
static boolean
-nv30_vertprog_parse_instruction(struct nv30_vpc *vpc,
+nv20_vertprog_parse_instruction(struct nv20_vpc *vpc,
const struct tgsi_full_instruction *finst)
{
- struct nv30_sreg src[3], dst, tmp;
- struct nv30_sreg none = nv30_sr(NV30SR_NONE, 0);
+ struct nv20_sreg src[3], dst, tmp;
+ struct nv20_sreg none = nv20_sr(NV30SR_NONE, 0);
int mask;
int ai = -1, ci = -1;
int i;
}
static boolean
-nv30_vertprog_parse_decl_output(struct nv30_vpc *vpc,
+nv20_vertprog_parse_decl_output(struct nv20_vpc *vpc,
const struct tgsi_full_declaration *fdec)
{
int hw;
}
static boolean
-nv30_vertprog_prepare(struct nv30_vpc *vpc)
+nv20_vertprog_prepare(struct nv20_vpc *vpc)
{
struct tgsi_parse_context p;
int nr_imm = 0;
tgsi_parse_free(&p);
if (nr_imm) {
- vpc->imm = CALLOC(nr_imm, sizeof(struct nv30_sreg));
+ vpc->imm = CALLOC(nr_imm, sizeof(struct nv20_sreg));
assert(vpc->imm);
}
}
static void
-nv30_vertprog_translate(struct nv30_context *nv30,
- struct nv30_vertex_program *vp)
+nv20_vertprog_translate(struct nv20_context *nv20,
+ struct nv20_vertex_program *vp)
{
struct tgsi_parse_context parse;
- struct nv30_vpc *vpc = NULL;
+ struct nv20_vpc *vpc = NULL;
tgsi_dump(vp->pipe.tokens,0);
- vpc = CALLOC(1, sizeof(struct nv30_vpc));
+ vpc = CALLOC(1, sizeof(struct nv20_vpc));
if (!vpc)
return;
vpc->vp = vp;
vpc->high_temp = -1;
- if (!nv30_vertprog_prepare(vpc)) {
+ if (!nv20_vertprog_prepare(vpc)) {
FREE(vpc);
return;
}
fdec = &parse.FullToken.FullDeclaration;
switch (fdec->Declaration.File) {
case TGSI_FILE_OUTPUT:
- if (!nv30_vertprog_parse_decl_output(vpc, fdec))
+ if (!nv20_vertprog_parse_decl_output(vpc, fdec))
goto out_err;
break;
default:
{
const struct tgsi_full_instruction *finst;
finst = &parse.FullToken.FullInstruction;
- if (!nv30_vertprog_parse_instruction(vpc, finst))
+ if (!nv20_vertprog_parse_instruction(vpc, finst))
goto out_err;
}
break;
}
static boolean
-nv30_vertprog_validate(struct nv30_context *nv30)
+nv20_vertprog_validate(struct nv20_context *nv20)
{
- struct nouveau_winsys *nvws = nv30->nvws;
- struct pipe_winsys *ws = nv30->pipe.winsys;
- struct nouveau_grobj *rankine = nv30->screen->rankine;
- struct nv30_vertex_program *vp;
+ struct nouveau_winsys *nvws = nv20->nvws;
+ struct pipe_winsys *ws = nv20->pipe.winsys;
+ struct nouveau_grobj *rankine = nv20->screen->rankine;
+ struct nv20_vertex_program *vp;
struct pipe_buffer *constbuf;
boolean upload_code = FALSE, upload_data = FALSE;
int i;
- vp = nv30->vertprog;
- constbuf = nv30->constbuf[PIPE_SHADER_VERTEX];
+ vp = nv20->vertprog;
+ constbuf = nv20->constbuf[PIPE_SHADER_VERTEX];
/* Translate TGSI shader into hw bytecode */
if (!vp->translated) {
- nv30_vertprog_translate(nv30, vp);
+ nv20_vertprog_translate(nv20, vp);
if (!vp->translated)
return FALSE;
}
/* Allocate hw vtxprog exec slots */
if (!vp->exec) {
- struct nouveau_resource *heap = nv30->screen->vp_exec_heap;
+ struct nouveau_resource *heap = nv20->screen->vp_exec_heap;
struct nouveau_stateobj *so;
uint vplen = vp->nr_insns;
if (nvws->res_alloc(heap, vplen, vp, &vp->exec)) {
while (heap->next && heap->size < vplen) {
- struct nv30_vertex_program *evict;
+ struct nv20_vertex_program *evict;
evict = heap->next->priv;
nvws->res_free(&evict->exec);
/* Allocate hw vtxprog const slots */
if (vp->nr_consts && !vp->data) {
- struct nouveau_resource *heap = nv30->screen->vp_data_heap;
+ struct nouveau_resource *heap = nv20->screen->vp_data_heap;
if (nvws->res_alloc(heap, vp->nr_consts, vp, &vp->data)) {
while (heap->next && heap->size < vp->nr_consts) {
- struct nv30_vertex_program *evict;
+ struct nv20_vertex_program *evict;
evict = heap->next->priv;
nvws->res_free(&evict->data);
*/
if (vp->exec_start != vp->exec->start) {
for (i = 0; i < vp->nr_insns; i++) {
- struct nv30_vertex_program_exec *vpi = &vp->insns[i];
+ struct nv20_vertex_program_exec *vpi = &vp->insns[i];
if (vpi->has_branch_offset) {
assert(0);
if (vp->nr_consts && vp->data_start != vp->data->start) {
for (i = 0; i < vp->nr_insns; i++) {
- struct nv30_vertex_program_exec *vpi = &vp->insns[i];
+ struct nv20_vertex_program_exec *vpi = &vp->insns[i];
if (vpi->const_index >= 0) {
vpi->data[1] &= ~NV30_VP_INST_CONST_SRC_MASK;
}
for (i = 0; i < vp->nr_consts; i++) {
- struct nv30_vertex_program_data *vpd = &vp->consts[i];
+ struct nv20_vertex_program_data *vpd = &vp->consts[i];
if (vpd->index >= 0) {
if (!upload_data &&
}
}
- if (vp->so != nv30->state.hw[NV30_STATE_VERTPROG]) {
- so_ref(vp->so, &nv30->state.hw[NV30_STATE_VERTPROG]);
+ if (vp->so != nv20->state.hw[NV30_STATE_VERTPROG]) {
+ so_ref(vp->so, &nv20->state.hw[NV30_STATE_VERTPROG]);
return TRUE;
}
}
void
-nv30_vertprog_destroy(struct nv30_context *nv30, struct nv30_vertex_program *vp)
+nv20_vertprog_destroy(struct nv20_context *nv20, struct nv20_vertex_program *vp)
{
- struct nouveau_winsys *nvws = nv30->screen->nvws;
+ struct nouveau_winsys *nvws = nv20->screen->nvws;
vp->translated = FALSE;
so_ref(NULL, &vp->so);
}
-struct nv30_state_entry nv30_state_vertprog = {
- .validate = nv30_vertprog_validate,
+struct nv20_state_entry nv20_state_vertprog = {
+ .validate = nv20_vertprog_validate,
.dirty = {
.pipe = NV30_NEW_VERTPROG /*| NV30_NEW_UCP*/,
.hw = NV30_STATE_VERTPROG,