alias with the corresponding ARB functions.
GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias
with conventional vertex attributes, as GL_NV_vertex_program does.
So, the ARB and NV version of VertexAttrib need to be distinct.
struct gl_client_array *to = &ac->Cache.Attrib[index];
(void) type; (void) stride;
- ASSERT(index < VERT_ATTRIB_MAX);
+ ASSERT(index < MAX_VERTEX_PROGRAM_ATTRIBS);
/* Limited choices at this stage:
*/
<enum name="MATRIX30_ARB" value="0x88DE"/>
<enum name="MATRIX31_ARB" value="0x88DF"/>
- <function name="VertexAttrib1sARB" alias="VertexAttrib1sNV">
+ <function name="GetVertexAttribdvARB" offset="588">
<param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *"/>
</function>
- <function name="VertexAttrib1fARB" alias="VertexAttrib1fNV">
+ <function name="GetVertexAttribfvARB" offset="589">
<param name="index" type="GLuint"/>
- <param name="x" type="GLfloat"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLfloat *"/>
+ </function>
+
+ <function name="GetVertexAttribivARB" offset="590">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
</function>
- <function name="VertexAttrib1dARB" alias="VertexAttrib1dNV">
+ <function name="VertexAttrib1dARB" offset="603">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
</function>
- <function name="VertexAttrib2sARB" alias="VertexAttrib2sNV">
+ <function name="VertexAttrib1dvARB" offset="604">
<param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
+ <param name="v" type="const GLdouble *" count="1"/>
</function>
- <function name="VertexAttrib2fARB" alias="VertexAttrib2fNV">
+ <function name="VertexAttrib1fARB" offset="605">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
- <param name="y" type="GLfloat"/>
</function>
- <function name="VertexAttrib2dARB" alias="VertexAttrib2dNV">
+ <function name="VertexAttrib1fvARB" offset="606">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="1"/>
+ </function>
+
+ <function name="VertexAttrib1sARB" offset="607">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib1svARB" offset="608">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="1"/>
+ </function>
+
+ <function name="VertexAttrib2dARB" offset="609">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="VertexAttrib3sARB" alias="VertexAttrib3sNV">
+ <function name="VertexAttrib2dvARB" offset="610">
<param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
+ <param name="v" type="const GLdouble *" count="2"/>
</function>
- <function name="VertexAttrib3fARB" alias="VertexAttrib3fNV">
+ <function name="VertexAttrib2fARB" offset="611">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
- <param name="z" type="GLfloat"/>
</function>
- <function name="VertexAttrib3dARB" alias="VertexAttrib3dNV">
+ <function name="VertexAttrib2fvARB" offset="612">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *" count="2"/>
+ </function>
+
+ <function name="VertexAttrib2sARB" offset="613">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ </function>
+
+ <function name="VertexAttrib2svARB" offset="614">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *" count="2"/>
+ </function>
+
+ <function name="VertexAttrib3dARB" offset="615">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="VertexAttrib4sARB" alias="VertexAttrib4sNV">
+ <function name="VertexAttrib3dvARB" offset="616">
<param name="index" type="GLuint"/>
- <param name="x" type="GLshort"/>
- <param name="y" type="GLshort"/>
- <param name="z" type="GLshort"/>
- <param name="w" type="GLshort"/>
+ <param name="v" type="const GLdouble *" count="3"/>
</function>
- <function name="VertexAttrib4fARB" alias="VertexAttrib4fNV">
+ <function name="VertexAttrib3fARB" offset="617">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
- <param name="w" type="GLfloat"/>
</function>
- <function name="VertexAttrib4dARB" alias="VertexAttrib4dNV">
+ <function name="VertexAttrib3fvARB" offset="618">
<param name="index" type="GLuint"/>
- <param name="x" type="GLdouble"/>
- <param name="y" type="GLdouble"/>
- <param name="z" type="GLdouble"/>
- <param name="w" type="GLdouble"/>
+ <param name="v" type="const GLfloat *" count="3"/>
</function>
- <function name="VertexAttrib4NubARB" alias="VertexAttrib4ubNV">
+ <function name="VertexAttrib3sARB" offset="619">
<param name="index" type="GLuint"/>
- <param name="x" type="GLubyte"/>
- <param name="y" type="GLubyte"/>
- <param name="z" type="GLubyte"/>
- <param name="w" type="GLubyte"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
</function>
- <function name="VertexAttrib1svARB" alias="VertexAttrib1svNV">
+ <function name="VertexAttrib3svARB" offset="620">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="1"/>
+ <param name="v" type="const GLshort *" count="3"/>
</function>
- <function name="VertexAttrib1fvARB" alias="VertexAttrib1fvNV">
+ <function name="VertexAttrib4dARB" offset="621">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="1"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
</function>
- <function name="VertexAttrib1dvARB" alias="VertexAttrib1dvNV">
+ <function name="VertexAttrib4dvARB" offset="622">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="1"/>
+ <param name="v" type="const GLdouble *" count="4"/>
</function>
- <function name="VertexAttrib2svARB" alias="VertexAttrib2svNV">
+ <function name="VertexAttrib4fARB" offset="623">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="2"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="z" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
</function>
- <function name="VertexAttrib2fvARB" alias="VertexAttrib2fvNV">
+ <function name="VertexAttrib4fvARB" offset="624">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="2"/>
+ <param name="v" type="const GLfloat *" count="4"/>
</function>
- <function name="VertexAttrib2dvARB" alias="VertexAttrib2dvNV">
+ <function name="VertexAttrib4sARB" offset="625">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="2"/>
+ <param name="x" type="GLshort"/>
+ <param name="y" type="GLshort"/>
+ <param name="z" type="GLshort"/>
+ <param name="w" type="GLshort"/>
</function>
- <function name="VertexAttrib3svARB" alias="VertexAttrib3svNV">
+ <function name="VertexAttrib4svARB" offset="626">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="3"/>
+ <param name="v" type="const GLshort *" count="4"/>
</function>
- <function name="VertexAttrib3fvARB" alias="VertexAttrib3fvNV">
+ <function name="VertexAttrib4NubARB" offset="627">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="3"/>
+ <param name="x" type="GLubyte"/>
+ <param name="y" type="GLubyte"/>
+ <param name="z" type="GLubyte"/>
+ <param name="w" type="GLubyte"/>
</function>
- <function name="VertexAttrib3dvARB" alias="VertexAttrib3dvNV">
+ <function name="VertexAttrib4NubvARB" offset="628">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="3"/>
+ <param name="v" type="const GLubyte *" count="4"/>
</function>
<function name="VertexAttrib4bvARB" offset="654">
<glx rop="4230" ignore="true"/>
</function>
- <function name="VertexAttrib4svARB" alias="VertexAttrib4svNV">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="4"/>
- </function>
-
<function name="VertexAttrib4ivARB" offset="655">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
<glx rop="4234" ignore="true"/>
</function>
- <function name="VertexAttrib4fvARB" alias="VertexAttrib4fvNV">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *" count="4"/>
- </function>
-
- <function name="VertexAttrib4dvARB" alias="VertexAttrib4dvNV">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="4"/>
- </function>
-
<function name="VertexAttrib4NbvARB" offset="659">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *" count="4"/>
<glx rop="4237" ignore="true"/>
</function>
- <function name="VertexAttrib4NubvARB" alias="VertexAttrib4ubvNV">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *" count="4"/>
- </function>
-
<function name="VertexAttrib4NusvARB" offset="662">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *" count="4"/>
<glx vendorpriv="1305" ignore="true"/>
</function>
- <!-- FIXME: This should alias to GetProgramivNV -->
<function name="GetProgramivARB" offset="680">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<glx vendorpriv="1307" ignore="true"/>
</function>
- <!-- FIXME: This should alias to GetProgramStringNV -->
<function name="GetProgramStringARB" offset="681">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<glx vendorpriv="1308" handcode="true" ignore="true"/>
</function>
- <function name="GetVertexAttribdvARB" alias="GetVertexAttribdvNV">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLdouble *"/>
- </function>
-
- <function name="GetVertexAttribfvARB" alias="GetVertexAttribfvNV">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *"/>
- </function>
-
- <function name="GetVertexAttribivARB" alias="GetVertexAttribivNV">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- </function>
-
<function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<glx vendorpriv="1300" ignore="true"/>
</function>
- <function name="GetVertexAttribdvNV" offset="588">
+ <function name="GetVertexAttribdvNV" offset="753">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true"/>
<glx vendorpriv="1301" ignore="true"/>
</function>
- <function name="GetVertexAttribfvNV" offset="589">
+ <function name="GetVertexAttribfvNV" offset="754">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
<glx vendorpriv="1302" ignore="true"/>
</function>
- <function name="GetVertexAttribivNV" offset="590">
+ <function name="GetVertexAttribivNV" offset="755">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
<glx handcode="true" ignore="true"/>
</function>
- <function name="VertexAttrib1dNV" offset="603" vectorequiv="VertexAttrib1dvNV">
+ <function name="VertexAttrib1dNV" offset="756" vectorequiv="VertexAttrib1dvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib1dvNV" offset="604">
+ <function name="VertexAttrib1dvNV" offset="757">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
<glx rop="4197" doubles_in_order="true" ignore="true"/>
</function>
- <function name="VertexAttrib1fNV" offset="605" vectorequiv="VertexAttrib1fvNV">
+ <function name="VertexAttrib1fNV" offset="758" vectorequiv="VertexAttrib1fvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib1fvNV" offset="606">
+ <function name="VertexAttrib1fvNV" offset="759">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="1"/>
<glx rop="4193" ignore="true"/>
</function>
- <function name="VertexAttrib1sNV" offset="607" vectorequiv="VertexAttrib1svNV">
+ <function name="VertexAttrib1sNV" offset="760" vectorequiv="VertexAttrib1svNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib1svNV" offset="608">
+ <function name="VertexAttrib1svNV" offset="761">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="1"/>
<glx rop="4189" ignore="true"/>
</function>
- <function name="VertexAttrib2dNV" offset="609" vectorequiv="VertexAttrib2dvNV">
+ <function name="VertexAttrib2dNV" offset="762" vectorequiv="VertexAttrib2dvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib2dvNV" offset="610">
+ <function name="VertexAttrib2dvNV" offset="763">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="4198" doubles_in_order="true" ignore="true"/>
</function>
- <function name="VertexAttrib2fNV" offset="611" vectorequiv="VertexAttrib2fvNV">
+ <function name="VertexAttrib2fNV" offset="764" vectorequiv="VertexAttrib2fvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib2fvNV" offset="612">
+ <function name="VertexAttrib2fvNV" offset="765">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="4194" ignore="true"/>
</function>
- <function name="VertexAttrib2sNV" offset="613" vectorequiv="VertexAttrib2svNV">
+ <function name="VertexAttrib2sNV" offset="766" vectorequiv="VertexAttrib2svNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib2svNV" offset="614">
+ <function name="VertexAttrib2svNV" offset="767">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="2"/>
<glx rop="4190" ignore="true"/>
</function>
- <function name="VertexAttrib3dNV" offset="615" vectorequiv="VertexAttrib3dvNV">
+ <function name="VertexAttrib3dNV" offset="768" vectorequiv="VertexAttrib3dvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib3dvNV" offset="616">
+ <function name="VertexAttrib3dvNV" offset="769">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="4199" doubles_in_order="true" ignore="true"/>
</function>
- <function name="VertexAttrib3fNV" offset="617" vectorequiv="VertexAttrib3fvNV">
+ <function name="VertexAttrib3fNV" offset="770" vectorequiv="VertexAttrib3fvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib3fvNV" offset="618">
+ <function name="VertexAttrib3fvNV" offset="771">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="4195" ignore="true"/>
</function>
- <function name="VertexAttrib3sNV" offset="619" vectorequiv="VertexAttrib3svNV">
+ <function name="VertexAttrib3sNV" offset="772" vectorequiv="VertexAttrib3svNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib3svNV" offset="620">
+ <function name="VertexAttrib3svNV" offset="773">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="3"/>
<glx rop="4191" ignore="true"/>
</function>
- <function name="VertexAttrib4dNV" offset="621" vectorequiv="VertexAttrib4dvNV">
+ <function name="VertexAttrib4dNV" offset="774" vectorequiv="VertexAttrib4dvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib4dvNV" offset="622">
+ <function name="VertexAttrib4dvNV" offset="775">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="4200" doubles_in_order="true" ignore="true"/>
</function>
- <function name="VertexAttrib4fNV" offset="623" vectorequiv="VertexAttrib4fvNV">
+ <function name="VertexAttrib4fNV" offset="776" vectorequiv="VertexAttrib4fvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib4fvNV" offset="624">
+ <function name="VertexAttrib4fvNV" offset="777">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="4196" ignore="true"/>
</function>
- <function name="VertexAttrib4sNV" offset="625" vectorequiv="VertexAttrib4svNV">
+ <function name="VertexAttrib4sNV" offset="778" vectorequiv="VertexAttrib4svNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib4svNV" offset="626">
+ <function name="VertexAttrib4svNV" offset="779">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
<glx rop="4192" ignore="true"/>
</function>
- <function name="VertexAttrib4ubNV" offset="627" vectorequiv="VertexAttrib4ubvNV">
+ <function name="VertexAttrib4ubNV" offset="780" vectorequiv="VertexAttrib4ubvNV">
<param name="index" type="GLuint"/>
<param name="x" type="GLubyte"/>
<param name="y" type="GLubyte"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib4ubvNV" offset="628">
+ <function name="VertexAttrib4ubvNV" offset="781">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="4201" ignore="true"/>
#define _gloffset_GetProgramivNV 585
#define _gloffset_GetProgramStringNV 586
#define _gloffset_GetTrackMatrixivNV 587
-#define _gloffset_GetVertexAttribdvNV 588
-#define _gloffset_GetVertexAttribfvNV 589
-#define _gloffset_GetVertexAttribivNV 590
+#define _gloffset_GetVertexAttribdvARB 588
+#define _gloffset_GetVertexAttribfvARB 589
+#define _gloffset_GetVertexAttribivARB 590
#define _gloffset_GetVertexAttribPointervNV 591
#define _gloffset_IsProgramNV 592
#define _gloffset_LoadProgramNV 593
#define _gloffset_RequestResidentProgramsNV 600
#define _gloffset_TrackMatrixNV 601
#define _gloffset_VertexAttribPointerNV 602
-#define _gloffset_VertexAttrib1dNV 603
-#define _gloffset_VertexAttrib1dvNV 604
-#define _gloffset_VertexAttrib1fNV 605
-#define _gloffset_VertexAttrib1fvNV 606
-#define _gloffset_VertexAttrib1sNV 607
-#define _gloffset_VertexAttrib1svNV 608
-#define _gloffset_VertexAttrib2dNV 609
-#define _gloffset_VertexAttrib2dvNV 610
-#define _gloffset_VertexAttrib2fNV 611
-#define _gloffset_VertexAttrib2fvNV 612
-#define _gloffset_VertexAttrib2sNV 613
-#define _gloffset_VertexAttrib2svNV 614
-#define _gloffset_VertexAttrib3dNV 615
-#define _gloffset_VertexAttrib3dvNV 616
-#define _gloffset_VertexAttrib3fNV 617
-#define _gloffset_VertexAttrib3fvNV 618
-#define _gloffset_VertexAttrib3sNV 619
-#define _gloffset_VertexAttrib3svNV 620
-#define _gloffset_VertexAttrib4dNV 621
-#define _gloffset_VertexAttrib4dvNV 622
-#define _gloffset_VertexAttrib4fNV 623
-#define _gloffset_VertexAttrib4fvNV 624
-#define _gloffset_VertexAttrib4sNV 625
-#define _gloffset_VertexAttrib4svNV 626
-#define _gloffset_VertexAttrib4ubNV 627
-#define _gloffset_VertexAttrib4ubvNV 628
+#define _gloffset_VertexAttrib1dARB 603
+#define _gloffset_VertexAttrib1dvARB 604
+#define _gloffset_VertexAttrib1fARB 605
+#define _gloffset_VertexAttrib1fvARB 606
+#define _gloffset_VertexAttrib1sARB 607
+#define _gloffset_VertexAttrib1svARB 608
+#define _gloffset_VertexAttrib2dARB 609
+#define _gloffset_VertexAttrib2dvARB 610
+#define _gloffset_VertexAttrib2fARB 611
+#define _gloffset_VertexAttrib2fvARB 612
+#define _gloffset_VertexAttrib2sARB 613
+#define _gloffset_VertexAttrib2svARB 614
+#define _gloffset_VertexAttrib3dARB 615
+#define _gloffset_VertexAttrib3dvARB 616
+#define _gloffset_VertexAttrib3fARB 617
+#define _gloffset_VertexAttrib3fvARB 618
+#define _gloffset_VertexAttrib3sARB 619
+#define _gloffset_VertexAttrib3svARB 620
+#define _gloffset_VertexAttrib4dARB 621
+#define _gloffset_VertexAttrib4dvARB 622
+#define _gloffset_VertexAttrib4fARB 623
+#define _gloffset_VertexAttrib4fvARB 624
+#define _gloffset_VertexAttrib4sARB 625
+#define _gloffset_VertexAttrib4svARB 626
+#define _gloffset_VertexAttrib4NubARB 627
+#define _gloffset_VertexAttrib4NubvARB 628
#define _gloffset_VertexAttribs1dvNV 629
#define _gloffset_VertexAttribs1fvNV 630
#define _gloffset_VertexAttribs1svNV 631
#define _gloffset_BindAttribLocationARB 750
#define _gloffset_GetActiveAttribARB 751
#define _gloffset_GetAttribLocationARB 752
+#define _gloffset_GetVertexAttribdvNV 753
+#define _gloffset_GetVertexAttribfvNV 754
+#define _gloffset_GetVertexAttribivNV 755
+#define _gloffset_VertexAttrib1dNV 756
+#define _gloffset_VertexAttrib1dvNV 757
+#define _gloffset_VertexAttrib1fNV 758
+#define _gloffset_VertexAttrib1fvNV 759
+#define _gloffset_VertexAttrib1sNV 760
+#define _gloffset_VertexAttrib1svNV 761
+#define _gloffset_VertexAttrib2dNV 762
+#define _gloffset_VertexAttrib2dvNV 763
+#define _gloffset_VertexAttrib2fNV 764
+#define _gloffset_VertexAttrib2fvNV 765
+#define _gloffset_VertexAttrib2sNV 766
+#define _gloffset_VertexAttrib2svNV 767
+#define _gloffset_VertexAttrib3dNV 768
+#define _gloffset_VertexAttrib3dvNV 769
+#define _gloffset_VertexAttrib3fNV 770
+#define _gloffset_VertexAttrib3fvNV 771
+#define _gloffset_VertexAttrib3sNV 772
+#define _gloffset_VertexAttrib3svNV 773
+#define _gloffset_VertexAttrib4dNV 774
+#define _gloffset_VertexAttrib4dvNV 775
+#define _gloffset_VertexAttrib4fNV 776
+#define _gloffset_VertexAttrib4fvNV 777
+#define _gloffset_VertexAttrib4sNV 778
+#define _gloffset_VertexAttrib4svNV 779
+#define _gloffset_VertexAttrib4ubNV 780
+#define _gloffset_VertexAttrib4ubvNV 781
#endif
void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 585 */
void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 586 */
void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 587 */
- void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 588 */
- void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 589 */
- void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 590 */
+ void (GLAPIENTRYP GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params); /* 588 */
+ void (GLAPIENTRYP GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params); /* 589 */
+ void (GLAPIENTRYP GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params); /* 590 */
void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 591 */
GLboolean (GLAPIENTRYP IsProgramNV)(GLuint id); /* 592 */
void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 593 */
void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 600 */
void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 601 */
void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 602 */
- void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 603 */
- void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 604 */
- void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 605 */
- void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 606 */
- void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 607 */
- void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 608 */
- void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 609 */
- void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 610 */
- void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 611 */
- void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 612 */
- void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 613 */
- void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 614 */
- void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 615 */
- void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 616 */
- void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 617 */
- void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 618 */
- void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 619 */
- void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 620 */
- void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 621 */
- void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 622 */
- void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 623 */
- void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 624 */
- void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 625 */
- void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 626 */
- void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 627 */
- void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 628 */
+ void (GLAPIENTRYP VertexAttrib1dARB)(GLuint index, GLdouble x); /* 603 */
+ void (GLAPIENTRYP VertexAttrib1dvARB)(GLuint index, const GLdouble * v); /* 604 */
+ void (GLAPIENTRYP VertexAttrib1fARB)(GLuint index, GLfloat x); /* 605 */
+ void (GLAPIENTRYP VertexAttrib1fvARB)(GLuint index, const GLfloat * v); /* 606 */
+ void (GLAPIENTRYP VertexAttrib1sARB)(GLuint index, GLshort x); /* 607 */
+ void (GLAPIENTRYP VertexAttrib1svARB)(GLuint index, const GLshort * v); /* 608 */
+ void (GLAPIENTRYP VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y); /* 609 */
+ void (GLAPIENTRYP VertexAttrib2dvARB)(GLuint index, const GLdouble * v); /* 610 */
+ void (GLAPIENTRYP VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); /* 611 */
+ void (GLAPIENTRYP VertexAttrib2fvARB)(GLuint index, const GLfloat * v); /* 612 */
+ void (GLAPIENTRYP VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y); /* 613 */
+ void (GLAPIENTRYP VertexAttrib2svARB)(GLuint index, const GLshort * v); /* 614 */
+ void (GLAPIENTRYP VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 615 */
+ void (GLAPIENTRYP VertexAttrib3dvARB)(GLuint index, const GLdouble * v); /* 616 */
+ void (GLAPIENTRYP VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 617 */
+ void (GLAPIENTRYP VertexAttrib3fvARB)(GLuint index, const GLfloat * v); /* 618 */
+ void (GLAPIENTRYP VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z); /* 619 */
+ void (GLAPIENTRYP VertexAttrib3svARB)(GLuint index, const GLshort * v); /* 620 */
+ void (GLAPIENTRYP VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 621 */
+ void (GLAPIENTRYP VertexAttrib4dvARB)(GLuint index, const GLdouble * v); /* 622 */
+ void (GLAPIENTRYP VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 623 */
+ void (GLAPIENTRYP VertexAttrib4fvARB)(GLuint index, const GLfloat * v); /* 624 */
+ void (GLAPIENTRYP VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 625 */
+ void (GLAPIENTRYP VertexAttrib4svARB)(GLuint index, const GLshort * v); /* 626 */
+ void (GLAPIENTRYP VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 627 */
+ void (GLAPIENTRYP VertexAttrib4NubvARB)(GLuint index, const GLubyte * v); /* 628 */
void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 629 */
void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 630 */
void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 631 */
void (GLAPIENTRYP BindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB * name); /* 750 */
void (GLAPIENTRYP GetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 751 */
GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB programObj, const GLcharARB * name); /* 752 */
+ void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 753 */
+ void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 754 */
+ void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 755 */
+ void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 756 */
+ void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 757 */
+ void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 758 */
+ void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 759 */
+ void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 760 */
+ void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 761 */
+ void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 762 */
+ void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 763 */
+ void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 764 */
+ void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 765 */
+ void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 766 */
+ void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 767 */
+ void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 768 */
+ void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 769 */
+ void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 770 */
+ void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 771 */
+ void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 772 */
+ void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 773 */
+ void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 774 */
+ void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 775 */
+ void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 776 */
+ void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 777 */
+ void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 778 */
+ void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 779 */
+ void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 780 */
+ void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 781 */
};
#endif
DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params)
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params)
{
- DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+ DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params)
{
- DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+ DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params)
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params)
{
- DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+ DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer)
DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x)
{
- DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
+ DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v)
{
- DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x)
{
- DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x));
+ DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
{
- DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x)
{
- DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
+ DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v)
{
- DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y)
{
- DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y));
+ DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v)
{
- DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
{
- DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
+ DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
{
- DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y)
{
- DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
+ DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v)
{
- DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
+ DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v)
{
- DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
+ DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
{
- DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z)
{
- DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
+ DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v)
{
- DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+ DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v)
{
- DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+ DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
{
- DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+ DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v)
{
- DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+ DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v)
{
- DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v));
+ DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v)
RETURN_DISPATCH(GetAttribLocationARB, (programObj, name), (F, "glGetAttribLocationARB(%d, %p);\n", programObj, (const void *) name));
}
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params)
+{
+ DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params)
+{
+ DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x)
+{
+ DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x)
+{
+ DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x)
+{
+ DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y)
+{
+ DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y)
+{
+ DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y)
+{
+ DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v)
+{
+ DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v)
+{
+ DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v)
+{
+ DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
+}
+
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v)
+{
+ DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
{
DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
DISPATCH(WindowPos3svMESA, (p), (F, "glWindowPos3svARB(%p);\n", (const void *) p));
}
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x)
-{
- DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x)
-{
- DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x)
-{
- DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y)
-{
- DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y)
-{
- DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y)
-{
- DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z)
-{
- DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
- DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
- DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
- DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
- DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v)
-{
- DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
-{
- DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v)
-{
- DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v));
-}
-
-KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v)
-{
- DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v));
-}
-
KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program)
{
DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program));
RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program));
}
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params)
-{
- DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params)
-{
- DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
-KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params)
-{
- DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
-}
-
KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** params)
{
DISPATCH(GetVertexAttribPointervNV, (index, pname, params), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) params));
TABLE_ENTRY(GetProgramivNV),
TABLE_ENTRY(GetProgramStringNV),
TABLE_ENTRY(GetTrackMatrixivNV),
- TABLE_ENTRY(GetVertexAttribdvNV),
- TABLE_ENTRY(GetVertexAttribfvNV),
- TABLE_ENTRY(GetVertexAttribivNV),
+ TABLE_ENTRY(GetVertexAttribdvARB),
+ TABLE_ENTRY(GetVertexAttribfvARB),
+ TABLE_ENTRY(GetVertexAttribivARB),
TABLE_ENTRY(GetVertexAttribPointervNV),
TABLE_ENTRY(IsProgramNV),
TABLE_ENTRY(LoadProgramNV),
TABLE_ENTRY(RequestResidentProgramsNV),
TABLE_ENTRY(TrackMatrixNV),
TABLE_ENTRY(VertexAttribPointerNV),
- TABLE_ENTRY(VertexAttrib1dNV),
- TABLE_ENTRY(VertexAttrib1dvNV),
- TABLE_ENTRY(VertexAttrib1fNV),
- TABLE_ENTRY(VertexAttrib1fvNV),
- TABLE_ENTRY(VertexAttrib1sNV),
- TABLE_ENTRY(VertexAttrib1svNV),
- TABLE_ENTRY(VertexAttrib2dNV),
- TABLE_ENTRY(VertexAttrib2dvNV),
- TABLE_ENTRY(VertexAttrib2fNV),
- TABLE_ENTRY(VertexAttrib2fvNV),
- TABLE_ENTRY(VertexAttrib2sNV),
- TABLE_ENTRY(VertexAttrib2svNV),
- TABLE_ENTRY(VertexAttrib3dNV),
- TABLE_ENTRY(VertexAttrib3dvNV),
- TABLE_ENTRY(VertexAttrib3fNV),
- TABLE_ENTRY(VertexAttrib3fvNV),
- TABLE_ENTRY(VertexAttrib3sNV),
- TABLE_ENTRY(VertexAttrib3svNV),
- TABLE_ENTRY(VertexAttrib4dNV),
- TABLE_ENTRY(VertexAttrib4dvNV),
- TABLE_ENTRY(VertexAttrib4fNV),
- TABLE_ENTRY(VertexAttrib4fvNV),
- TABLE_ENTRY(VertexAttrib4sNV),
- TABLE_ENTRY(VertexAttrib4svNV),
- TABLE_ENTRY(VertexAttrib4ubNV),
- TABLE_ENTRY(VertexAttrib4ubvNV),
+ TABLE_ENTRY(VertexAttrib1dARB),
+ TABLE_ENTRY(VertexAttrib1dvARB),
+ TABLE_ENTRY(VertexAttrib1fARB),
+ TABLE_ENTRY(VertexAttrib1fvARB),
+ TABLE_ENTRY(VertexAttrib1sARB),
+ TABLE_ENTRY(VertexAttrib1svARB),
+ TABLE_ENTRY(VertexAttrib2dARB),
+ TABLE_ENTRY(VertexAttrib2dvARB),
+ TABLE_ENTRY(VertexAttrib2fARB),
+ TABLE_ENTRY(VertexAttrib2fvARB),
+ TABLE_ENTRY(VertexAttrib2sARB),
+ TABLE_ENTRY(VertexAttrib2svARB),
+ TABLE_ENTRY(VertexAttrib3dARB),
+ TABLE_ENTRY(VertexAttrib3dvARB),
+ TABLE_ENTRY(VertexAttrib3fARB),
+ TABLE_ENTRY(VertexAttrib3fvARB),
+ TABLE_ENTRY(VertexAttrib3sARB),
+ TABLE_ENTRY(VertexAttrib3svARB),
+ TABLE_ENTRY(VertexAttrib4dARB),
+ TABLE_ENTRY(VertexAttrib4dvARB),
+ TABLE_ENTRY(VertexAttrib4fARB),
+ TABLE_ENTRY(VertexAttrib4fvARB),
+ TABLE_ENTRY(VertexAttrib4sARB),
+ TABLE_ENTRY(VertexAttrib4svARB),
+ TABLE_ENTRY(VertexAttrib4NubARB),
+ TABLE_ENTRY(VertexAttrib4NubvARB),
TABLE_ENTRY(VertexAttribs1dvNV),
TABLE_ENTRY(VertexAttribs1fvNV),
TABLE_ENTRY(VertexAttribs1svNV),
TABLE_ENTRY(BindAttribLocationARB),
TABLE_ENTRY(GetActiveAttribARB),
TABLE_ENTRY(GetAttribLocationARB),
+ TABLE_ENTRY(GetVertexAttribdvNV),
+ TABLE_ENTRY(GetVertexAttribfvNV),
+ TABLE_ENTRY(GetVertexAttribivNV),
+ TABLE_ENTRY(VertexAttrib1dNV),
+ TABLE_ENTRY(VertexAttrib1dvNV),
+ TABLE_ENTRY(VertexAttrib1fNV),
+ TABLE_ENTRY(VertexAttrib1fvNV),
+ TABLE_ENTRY(VertexAttrib1sNV),
+ TABLE_ENTRY(VertexAttrib1svNV),
+ TABLE_ENTRY(VertexAttrib2dNV),
+ TABLE_ENTRY(VertexAttrib2dvNV),
+ TABLE_ENTRY(VertexAttrib2fNV),
+ TABLE_ENTRY(VertexAttrib2fvNV),
+ TABLE_ENTRY(VertexAttrib2sNV),
+ TABLE_ENTRY(VertexAttrib2svNV),
+ TABLE_ENTRY(VertexAttrib3dNV),
+ TABLE_ENTRY(VertexAttrib3dvNV),
+ TABLE_ENTRY(VertexAttrib3fNV),
+ TABLE_ENTRY(VertexAttrib3fvNV),
+ TABLE_ENTRY(VertexAttrib3sNV),
+ TABLE_ENTRY(VertexAttrib3svNV),
+ TABLE_ENTRY(VertexAttrib4dNV),
+ TABLE_ENTRY(VertexAttrib4dvNV),
+ TABLE_ENTRY(VertexAttrib4fNV),
+ TABLE_ENTRY(VertexAttrib4fvNV),
+ TABLE_ENTRY(VertexAttrib4sNV),
+ TABLE_ENTRY(VertexAttrib4svNV),
+ TABLE_ENTRY(VertexAttrib4ubNV),
+ TABLE_ENTRY(VertexAttrib4ubvNV),
/* A whole bunch of no-op functions. These might be called
* when someone tries to call a dynamically-registered
* extension function without a current rendering context.
TABLE_ENTRY(WindowPos3fvARB),
TABLE_ENTRY(WindowPos3ivARB),
TABLE_ENTRY(WindowPos3svARB),
- TABLE_ENTRY(VertexAttrib1sARB),
- TABLE_ENTRY(VertexAttrib1fARB),
- TABLE_ENTRY(VertexAttrib1dARB),
- TABLE_ENTRY(VertexAttrib2sARB),
- TABLE_ENTRY(VertexAttrib2fARB),
- TABLE_ENTRY(VertexAttrib2dARB),
- TABLE_ENTRY(VertexAttrib3sARB),
- TABLE_ENTRY(VertexAttrib3fARB),
- TABLE_ENTRY(VertexAttrib3dARB),
- TABLE_ENTRY(VertexAttrib4sARB),
- TABLE_ENTRY(VertexAttrib4fARB),
- TABLE_ENTRY(VertexAttrib4dARB),
- TABLE_ENTRY(VertexAttrib4NubARB),
- TABLE_ENTRY(VertexAttrib1svARB),
- TABLE_ENTRY(VertexAttrib1fvARB),
- TABLE_ENTRY(VertexAttrib1dvARB),
- TABLE_ENTRY(VertexAttrib2svARB),
- TABLE_ENTRY(VertexAttrib2fvARB),
- TABLE_ENTRY(VertexAttrib2dvARB),
- TABLE_ENTRY(VertexAttrib3svARB),
- TABLE_ENTRY(VertexAttrib3fvARB),
- TABLE_ENTRY(VertexAttrib3dvARB),
- TABLE_ENTRY(VertexAttrib4svARB),
- TABLE_ENTRY(VertexAttrib4fvARB),
- TABLE_ENTRY(VertexAttrib4dvARB),
- TABLE_ENTRY(VertexAttrib4NubvARB),
TABLE_ENTRY(BindProgramARB),
TABLE_ENTRY(DeleteProgramsARB),
TABLE_ENTRY(GenProgramsARB),
TABLE_ENTRY(IsProgramARB),
- TABLE_ENTRY(GetVertexAttribdvARB),
- TABLE_ENTRY(GetVertexAttribfvARB),
- TABLE_ENTRY(GetVertexAttribivARB),
TABLE_ENTRY(GetVertexAttribPointervARB),
TABLE_ENTRY(BlendColorEXT),
TABLE_ENTRY(TexImage3DEXT),
"glGetProgramivNV\0"
"glGetProgramStringNV\0"
"glGetTrackMatrixivNV\0"
- "glGetVertexAttribdvNV\0"
- "glGetVertexAttribfvNV\0"
- "glGetVertexAttribivNV\0"
+ "glGetVertexAttribdvARB\0"
+ "glGetVertexAttribfvARB\0"
+ "glGetVertexAttribivARB\0"
"glGetVertexAttribPointervNV\0"
"glIsProgramNV\0"
"glLoadProgramNV\0"
"glRequestResidentProgramsNV\0"
"glTrackMatrixNV\0"
"glVertexAttribPointerNV\0"
- "glVertexAttrib1dNV\0"
- "glVertexAttrib1dvNV\0"
- "glVertexAttrib1fNV\0"
- "glVertexAttrib1fvNV\0"
- "glVertexAttrib1sNV\0"
- "glVertexAttrib1svNV\0"
- "glVertexAttrib2dNV\0"
- "glVertexAttrib2dvNV\0"
- "glVertexAttrib2fNV\0"
- "glVertexAttrib2fvNV\0"
- "glVertexAttrib2sNV\0"
- "glVertexAttrib2svNV\0"
- "glVertexAttrib3dNV\0"
- "glVertexAttrib3dvNV\0"
- "glVertexAttrib3fNV\0"
- "glVertexAttrib3fvNV\0"
- "glVertexAttrib3sNV\0"
- "glVertexAttrib3svNV\0"
- "glVertexAttrib4dNV\0"
- "glVertexAttrib4dvNV\0"
- "glVertexAttrib4fNV\0"
- "glVertexAttrib4fvNV\0"
- "glVertexAttrib4sNV\0"
- "glVertexAttrib4svNV\0"
- "glVertexAttrib4ubNV\0"
- "glVertexAttrib4ubvNV\0"
+ "glVertexAttrib1dARB\0"
+ "glVertexAttrib1dvARB\0"
+ "glVertexAttrib1fARB\0"
+ "glVertexAttrib1fvARB\0"
+ "glVertexAttrib1sARB\0"
+ "glVertexAttrib1svARB\0"
+ "glVertexAttrib2dARB\0"
+ "glVertexAttrib2dvARB\0"
+ "glVertexAttrib2fARB\0"
+ "glVertexAttrib2fvARB\0"
+ "glVertexAttrib2sARB\0"
+ "glVertexAttrib2svARB\0"
+ "glVertexAttrib3dARB\0"
+ "glVertexAttrib3dvARB\0"
+ "glVertexAttrib3fARB\0"
+ "glVertexAttrib3fvARB\0"
+ "glVertexAttrib3sARB\0"
+ "glVertexAttrib3svARB\0"
+ "glVertexAttrib4dARB\0"
+ "glVertexAttrib4dvARB\0"
+ "glVertexAttrib4fARB\0"
+ "glVertexAttrib4fvARB\0"
+ "glVertexAttrib4sARB\0"
+ "glVertexAttrib4svARB\0"
+ "glVertexAttrib4NubARB\0"
+ "glVertexAttrib4NubvARB\0"
"glVertexAttribs1dvNV\0"
"glVertexAttribs1fvNV\0"
"glVertexAttribs1svNV\0"
"glBindAttribLocationARB\0"
"glGetActiveAttribARB\0"
"glGetAttribLocationARB\0"
+ "glGetVertexAttribdvNV\0"
+ "glGetVertexAttribfvNV\0"
+ "glGetVertexAttribivNV\0"
+ "glVertexAttrib1dNV\0"
+ "glVertexAttrib1dvNV\0"
+ "glVertexAttrib1fNV\0"
+ "glVertexAttrib1fvNV\0"
+ "glVertexAttrib1sNV\0"
+ "glVertexAttrib1svNV\0"
+ "glVertexAttrib2dNV\0"
+ "glVertexAttrib2dvNV\0"
+ "glVertexAttrib2fNV\0"
+ "glVertexAttrib2fvNV\0"
+ "glVertexAttrib2sNV\0"
+ "glVertexAttrib2svNV\0"
+ "glVertexAttrib3dNV\0"
+ "glVertexAttrib3dvNV\0"
+ "glVertexAttrib3fNV\0"
+ "glVertexAttrib3fvNV\0"
+ "glVertexAttrib3sNV\0"
+ "glVertexAttrib3svNV\0"
+ "glVertexAttrib4dNV\0"
+ "glVertexAttrib4dvNV\0"
+ "glVertexAttrib4fNV\0"
+ "glVertexAttrib4fvNV\0"
+ "glVertexAttrib4sNV\0"
+ "glVertexAttrib4svNV\0"
+ "glVertexAttrib4ubNV\0"
+ "glVertexAttrib4ubvNV\0"
"glActiveTexture\0"
"glClientActiveTexture\0"
"glMultiTexCoord1d\0"
"glWindowPos3fvARB\0"
"glWindowPos3ivARB\0"
"glWindowPos3svARB\0"
- "glVertexAttrib1sARB\0"
- "glVertexAttrib1fARB\0"
- "glVertexAttrib1dARB\0"
- "glVertexAttrib2sARB\0"
- "glVertexAttrib2fARB\0"
- "glVertexAttrib2dARB\0"
- "glVertexAttrib3sARB\0"
- "glVertexAttrib3fARB\0"
- "glVertexAttrib3dARB\0"
- "glVertexAttrib4sARB\0"
- "glVertexAttrib4fARB\0"
- "glVertexAttrib4dARB\0"
- "glVertexAttrib4NubARB\0"
- "glVertexAttrib1svARB\0"
- "glVertexAttrib1fvARB\0"
- "glVertexAttrib1dvARB\0"
- "glVertexAttrib2svARB\0"
- "glVertexAttrib2fvARB\0"
- "glVertexAttrib2dvARB\0"
- "glVertexAttrib3svARB\0"
- "glVertexAttrib3fvARB\0"
- "glVertexAttrib3dvARB\0"
- "glVertexAttrib4svARB\0"
- "glVertexAttrib4fvARB\0"
- "glVertexAttrib4dvARB\0"
- "glVertexAttrib4NubvARB\0"
"glBindProgramARB\0"
"glDeleteProgramsARB\0"
"glGenProgramsARB\0"
"glIsProgramARB\0"
- "glGetVertexAttribdvARB\0"
- "glGetVertexAttribfvARB\0"
- "glGetVertexAttribivARB\0"
"glGetVertexAttribPointervARB\0"
"glBlendColorEXT\0"
"glTexImage3DEXT\0"
NAME_FUNC_OFFSET( 9748, glGetProgramivNV, _gloffset_GetProgramivNV ),
NAME_FUNC_OFFSET( 9765, glGetProgramStringNV, _gloffset_GetProgramStringNV ),
NAME_FUNC_OFFSET( 9786, glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV ),
- NAME_FUNC_OFFSET( 9807, glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV ),
- NAME_FUNC_OFFSET( 9829, glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV ),
- NAME_FUNC_OFFSET( 9851, glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV ),
- NAME_FUNC_OFFSET( 9873, glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV ),
- NAME_FUNC_OFFSET( 9901, glIsProgramNV, _gloffset_IsProgramNV ),
- NAME_FUNC_OFFSET( 9915, glLoadProgramNV, _gloffset_LoadProgramNV ),
- NAME_FUNC_OFFSET( 9931, glProgramParameter4dNV, _gloffset_ProgramParameter4dNV ),
- NAME_FUNC_OFFSET( 9954, glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV ),
- NAME_FUNC_OFFSET( 9978, glProgramParameter4fNV, _gloffset_ProgramParameter4fNV ),
- NAME_FUNC_OFFSET( 10001, glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV ),
- NAME_FUNC_OFFSET( 10025, glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV ),
- NAME_FUNC_OFFSET( 10050, glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV ),
- NAME_FUNC_OFFSET( 10075, glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV ),
- NAME_FUNC_OFFSET( 10103, glTrackMatrixNV, _gloffset_TrackMatrixNV ),
- NAME_FUNC_OFFSET( 10119, glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV ),
- NAME_FUNC_OFFSET( 10143, glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV ),
- NAME_FUNC_OFFSET( 10162, glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV ),
- NAME_FUNC_OFFSET( 10182, glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV ),
- NAME_FUNC_OFFSET( 10201, glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV ),
- NAME_FUNC_OFFSET( 10221, glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV ),
- NAME_FUNC_OFFSET( 10240, glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV ),
- NAME_FUNC_OFFSET( 10260, glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV ),
- NAME_FUNC_OFFSET( 10279, glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV ),
- NAME_FUNC_OFFSET( 10299, glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV ),
- NAME_FUNC_OFFSET( 10318, glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV ),
- NAME_FUNC_OFFSET( 10338, glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV ),
- NAME_FUNC_OFFSET( 10357, glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV ),
- NAME_FUNC_OFFSET( 10377, glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV ),
- NAME_FUNC_OFFSET( 10396, glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV ),
- NAME_FUNC_OFFSET( 10416, glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV ),
- NAME_FUNC_OFFSET( 10435, glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV ),
- NAME_FUNC_OFFSET( 10455, glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV ),
- NAME_FUNC_OFFSET( 10474, glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV ),
- NAME_FUNC_OFFSET( 10494, glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV ),
- NAME_FUNC_OFFSET( 10513, glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV ),
- NAME_FUNC_OFFSET( 10533, glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV ),
- NAME_FUNC_OFFSET( 10552, glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV ),
- NAME_FUNC_OFFSET( 10572, glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV ),
- NAME_FUNC_OFFSET( 10591, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ),
- NAME_FUNC_OFFSET( 10611, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ),
- NAME_FUNC_OFFSET( 10631, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ),
- NAME_FUNC_OFFSET( 10652, glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV ),
- NAME_FUNC_OFFSET( 10673, glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV ),
- NAME_FUNC_OFFSET( 10694, glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV ),
- NAME_FUNC_OFFSET( 10715, glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV ),
- NAME_FUNC_OFFSET( 10736, glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV ),
- NAME_FUNC_OFFSET( 10757, glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV ),
- NAME_FUNC_OFFSET( 10778, glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV ),
- NAME_FUNC_OFFSET( 10799, glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV ),
- NAME_FUNC_OFFSET( 10820, glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV ),
- NAME_FUNC_OFFSET( 10841, glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV ),
- NAME_FUNC_OFFSET( 10862, glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV ),
- NAME_FUNC_OFFSET( 10883, glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV ),
- NAME_FUNC_OFFSET( 10904, glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV ),
- NAME_FUNC_OFFSET( 10926, glPointParameteriNV, _gloffset_PointParameteriNV ),
- NAME_FUNC_OFFSET( 10946, glPointParameterivNV, _gloffset_PointParameterivNV ),
- NAME_FUNC_OFFSET( 10967, glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT ),
- NAME_FUNC_OFFSET( 10988, glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT ),
- NAME_FUNC_OFFSET( 11011, glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT ),
- NAME_FUNC_OFFSET( 11034, glDeleteFencesNV, _gloffset_DeleteFencesNV ),
- NAME_FUNC_OFFSET( 11051, glGenFencesNV, _gloffset_GenFencesNV ),
- NAME_FUNC_OFFSET( 11065, glIsFenceNV, _gloffset_IsFenceNV ),
- NAME_FUNC_OFFSET( 11077, glTestFenceNV, _gloffset_TestFenceNV ),
- NAME_FUNC_OFFSET( 11091, glGetFenceivNV, _gloffset_GetFenceivNV ),
- NAME_FUNC_OFFSET( 11106, glFinishFenceNV, _gloffset_FinishFenceNV ),
- NAME_FUNC_OFFSET( 11122, glSetFenceNV, _gloffset_SetFenceNV ),
- NAME_FUNC_OFFSET( 11135, glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB ),
- NAME_FUNC_OFFSET( 11156, glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB ),
- NAME_FUNC_OFFSET( 11177, glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB ),
- NAME_FUNC_OFFSET( 11199, glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB ),
- NAME_FUNC_OFFSET( 11221, glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB ),
- NAME_FUNC_OFFSET( 11243, glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB ),
- NAME_FUNC_OFFSET( 11265, glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB ),
- NAME_FUNC_OFFSET( 11287, glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB ),
- NAME_FUNC_OFFSET( 11309, glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB ),
- NAME_FUNC_OFFSET( 11332, glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB ),
- NAME_FUNC_OFFSET( 11355, glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB ),
- NAME_FUNC_OFFSET( 11380, glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB ),
- NAME_FUNC_OFFSET( 11409, glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB ),
- NAME_FUNC_OFFSET( 11439, glProgramStringARB, _gloffset_ProgramStringARB ),
- NAME_FUNC_OFFSET( 11458, glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB ),
- NAME_FUNC_OFFSET( 11485, glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB ),
- NAME_FUNC_OFFSET( 11513, glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB ),
- NAME_FUNC_OFFSET( 11540, glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB ),
- NAME_FUNC_OFFSET( 11568, glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB ),
- NAME_FUNC_OFFSET( 11597, glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB ),
- NAME_FUNC_OFFSET( 11627, glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB ),
- NAME_FUNC_OFFSET( 11656, glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB ),
- NAME_FUNC_OFFSET( 11686, glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB ),
- NAME_FUNC_OFFSET( 11716, glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB ),
- NAME_FUNC_OFFSET( 11746, glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB ),
- NAME_FUNC_OFFSET( 11778, glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB ),
- NAME_FUNC_OFFSET( 11810, glGetProgramivARB, _gloffset_GetProgramivARB ),
- NAME_FUNC_OFFSET( 11828, glGetProgramStringARB, _gloffset_GetProgramStringARB ),
- NAME_FUNC_OFFSET( 11850, glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV ),
- NAME_FUNC_OFFSET( 11878, glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV ),
- NAME_FUNC_OFFSET( 11906, glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV ),
- NAME_FUNC_OFFSET( 11935, glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV ),
- NAME_FUNC_OFFSET( 11964, glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV ),
- NAME_FUNC_OFFSET( 11995, glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV ),
- NAME_FUNC_OFFSET( 12026, glBindBufferARB, _gloffset_BindBufferARB ),
- NAME_FUNC_OFFSET( 12042, glBufferDataARB, _gloffset_BufferDataARB ),
- NAME_FUNC_OFFSET( 12058, glBufferSubDataARB, _gloffset_BufferSubDataARB ),
- NAME_FUNC_OFFSET( 12077, glDeleteBuffersARB, _gloffset_DeleteBuffersARB ),
- NAME_FUNC_OFFSET( 12096, glGenBuffersARB, _gloffset_GenBuffersARB ),
- NAME_FUNC_OFFSET( 12112, glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB ),
- NAME_FUNC_OFFSET( 12138, glGetBufferPointervARB, _gloffset_GetBufferPointervARB ),
- NAME_FUNC_OFFSET( 12161, glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB ),
- NAME_FUNC_OFFSET( 12183, glIsBufferARB, _gloffset_IsBufferARB ),
- NAME_FUNC_OFFSET( 12197, glMapBufferARB, _gloffset_MapBufferARB ),
- NAME_FUNC_OFFSET( 12212, glUnmapBufferARB, _gloffset_UnmapBufferARB ),
- NAME_FUNC_OFFSET( 12229, glDepthBoundsEXT, _gloffset_DepthBoundsEXT ),
- NAME_FUNC_OFFSET( 12246, glGenQueriesARB, _gloffset_GenQueriesARB ),
- NAME_FUNC_OFFSET( 12262, glDeleteQueriesARB, _gloffset_DeleteQueriesARB ),
- NAME_FUNC_OFFSET( 12281, glIsQueryARB, _gloffset_IsQueryARB ),
- NAME_FUNC_OFFSET( 12294, glBeginQueryARB, _gloffset_BeginQueryARB ),
- NAME_FUNC_OFFSET( 12310, glEndQueryARB, _gloffset_EndQueryARB ),
- NAME_FUNC_OFFSET( 12324, glGetQueryivARB, _gloffset_GetQueryivARB ),
- NAME_FUNC_OFFSET( 12340, glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB ),
- NAME_FUNC_OFFSET( 12362, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ),
- NAME_FUNC_OFFSET( 12385, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ),
- NAME_FUNC_OFFSET( 12410, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ),
- NAME_FUNC_OFFSET( 12437, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
- NAME_FUNC_OFFSET( 12464, glDeleteObjectARB, _gloffset_DeleteObjectARB ),
- NAME_FUNC_OFFSET( 12482, glGetHandleARB, _gloffset_GetHandleARB ),
- NAME_FUNC_OFFSET( 12497, glDetachObjectARB, _gloffset_DetachObjectARB ),
- NAME_FUNC_OFFSET( 12515, glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB ),
- NAME_FUNC_OFFSET( 12539, glShaderSourceARB, _gloffset_ShaderSourceARB ),
- NAME_FUNC_OFFSET( 12557, glCompileShaderARB, _gloffset_CompileShaderARB ),
- NAME_FUNC_OFFSET( 12576, glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB ),
- NAME_FUNC_OFFSET( 12601, glAttachObjectARB, _gloffset_AttachObjectARB ),
- NAME_FUNC_OFFSET( 12619, glLinkProgramARB, _gloffset_LinkProgramARB ),
- NAME_FUNC_OFFSET( 12636, glUseProgramObjectARB, _gloffset_UseProgramObjectARB ),
- NAME_FUNC_OFFSET( 12658, glValidateProgramARB, _gloffset_ValidateProgramARB ),
- NAME_FUNC_OFFSET( 12679, glUniform1fARB, _gloffset_Uniform1fARB ),
- NAME_FUNC_OFFSET( 12694, glUniform2fARB, _gloffset_Uniform2fARB ),
- NAME_FUNC_OFFSET( 12709, glUniform3fARB, _gloffset_Uniform3fARB ),
- NAME_FUNC_OFFSET( 12724, glUniform4fARB, _gloffset_Uniform4fARB ),
- NAME_FUNC_OFFSET( 12739, glUniform1iARB, _gloffset_Uniform1iARB ),
- NAME_FUNC_OFFSET( 12754, glUniform2iARB, _gloffset_Uniform2iARB ),
- NAME_FUNC_OFFSET( 12769, glUniform3iARB, _gloffset_Uniform3iARB ),
- NAME_FUNC_OFFSET( 12784, glUniform4iARB, _gloffset_Uniform4iARB ),
- NAME_FUNC_OFFSET( 12799, glUniform1fvARB, _gloffset_Uniform1fvARB ),
- NAME_FUNC_OFFSET( 12815, glUniform2fvARB, _gloffset_Uniform2fvARB ),
- NAME_FUNC_OFFSET( 12831, glUniform3fvARB, _gloffset_Uniform3fvARB ),
- NAME_FUNC_OFFSET( 12847, glUniform4fvARB, _gloffset_Uniform4fvARB ),
- NAME_FUNC_OFFSET( 12863, glUniform1ivARB, _gloffset_Uniform1ivARB ),
- NAME_FUNC_OFFSET( 12879, glUniform2ivARB, _gloffset_Uniform2ivARB ),
- NAME_FUNC_OFFSET( 12895, glUniform3ivARB, _gloffset_Uniform3ivARB ),
- NAME_FUNC_OFFSET( 12911, glUniform4ivARB, _gloffset_Uniform4ivARB ),
- NAME_FUNC_OFFSET( 12927, glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB ),
- NAME_FUNC_OFFSET( 12949, glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB ),
- NAME_FUNC_OFFSET( 12971, glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB ),
- NAME_FUNC_OFFSET( 12993, glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB ),
- NAME_FUNC_OFFSET( 13019, glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB ),
- NAME_FUNC_OFFSET( 13045, glGetInfoLogARB, _gloffset_GetInfoLogARB ),
- NAME_FUNC_OFFSET( 13061, glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB ),
- NAME_FUNC_OFFSET( 13085, glGetUniformLocationARB, _gloffset_GetUniformLocationARB ),
- NAME_FUNC_OFFSET( 13109, glGetActiveUniformARB, _gloffset_GetActiveUniformARB ),
- NAME_FUNC_OFFSET( 13131, glGetUniformfvARB, _gloffset_GetUniformfvARB ),
- NAME_FUNC_OFFSET( 13149, glGetUniformivARB, _gloffset_GetUniformivARB ),
- NAME_FUNC_OFFSET( 13167, glGetShaderSourceARB, _gloffset_GetShaderSourceARB ),
- NAME_FUNC_OFFSET( 13188, glBindAttribLocationARB, _gloffset_BindAttribLocationARB ),
- NAME_FUNC_OFFSET( 13212, glGetActiveAttribARB, _gloffset_GetActiveAttribARB ),
- NAME_FUNC_OFFSET( 13233, glGetAttribLocationARB, _gloffset_GetAttribLocationARB ),
- NAME_FUNC_OFFSET( 13256, glActiveTexture, _gloffset_ActiveTextureARB ),
- NAME_FUNC_OFFSET( 13272, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
- NAME_FUNC_OFFSET( 13294, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
- NAME_FUNC_OFFSET( 13312, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
- NAME_FUNC_OFFSET( 13331, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
- NAME_FUNC_OFFSET( 13349, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
- NAME_FUNC_OFFSET( 13368, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
- NAME_FUNC_OFFSET( 13386, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
- NAME_FUNC_OFFSET( 13405, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
- NAME_FUNC_OFFSET( 13423, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
- NAME_FUNC_OFFSET( 13442, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
- NAME_FUNC_OFFSET( 13460, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
- NAME_FUNC_OFFSET( 13479, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
- NAME_FUNC_OFFSET( 13497, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
- NAME_FUNC_OFFSET( 13516, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
- NAME_FUNC_OFFSET( 13534, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
- NAME_FUNC_OFFSET( 13553, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
- NAME_FUNC_OFFSET( 13571, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
- NAME_FUNC_OFFSET( 13590, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
- NAME_FUNC_OFFSET( 13608, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
- NAME_FUNC_OFFSET( 13627, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
- NAME_FUNC_OFFSET( 13645, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
- NAME_FUNC_OFFSET( 13664, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
- NAME_FUNC_OFFSET( 13682, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
- NAME_FUNC_OFFSET( 13701, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
- NAME_FUNC_OFFSET( 13719, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
- NAME_FUNC_OFFSET( 13738, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
- NAME_FUNC_OFFSET( 13756, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
- NAME_FUNC_OFFSET( 13775, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
- NAME_FUNC_OFFSET( 13793, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
- NAME_FUNC_OFFSET( 13812, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
- NAME_FUNC_OFFSET( 13830, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
- NAME_FUNC_OFFSET( 13849, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
- NAME_FUNC_OFFSET( 13867, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
- NAME_FUNC_OFFSET( 13886, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 13909, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 13932, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 13955, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 13978, glSampleCoverage, _gloffset_SampleCoverageARB ),
- NAME_FUNC_OFFSET( 13995, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
- NAME_FUNC_OFFSET( 14018, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
- NAME_FUNC_OFFSET( 14041, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
- NAME_FUNC_OFFSET( 14064, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
- NAME_FUNC_OFFSET( 14090, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
- NAME_FUNC_OFFSET( 14116, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
- NAME_FUNC_OFFSET( 14142, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
- NAME_FUNC_OFFSET( 14166, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 14186, glFogCoordf, _gloffset_FogCoordfEXT ),
- NAME_FUNC_OFFSET( 14198, glFogCoordfv, _gloffset_FogCoordfvEXT ),
- NAME_FUNC_OFFSET( 14211, glFogCoordd, _gloffset_FogCoorddEXT ),
- NAME_FUNC_OFFSET( 14223, glFogCoorddv, _gloffset_FogCoorddvEXT ),
- NAME_FUNC_OFFSET( 14236, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
- NAME_FUNC_OFFSET( 14254, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
- NAME_FUNC_OFFSET( 14272, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
- NAME_FUNC_OFFSET( 14292, glPointParameterf, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 14310, glPointParameterfv, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 14329, glPointParameteri, _gloffset_PointParameteriNV ),
- NAME_FUNC_OFFSET( 14347, glPointParameteriv, _gloffset_PointParameterivNV ),
- NAME_FUNC_OFFSET( 14366, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
- NAME_FUNC_OFFSET( 14385, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
- NAME_FUNC_OFFSET( 14405, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
- NAME_FUNC_OFFSET( 14424, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
- NAME_FUNC_OFFSET( 14444, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
- NAME_FUNC_OFFSET( 14463, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
- NAME_FUNC_OFFSET( 14483, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
- NAME_FUNC_OFFSET( 14502, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
- NAME_FUNC_OFFSET( 14522, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
- NAME_FUNC_OFFSET( 14541, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
- NAME_FUNC_OFFSET( 14561, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
- NAME_FUNC_OFFSET( 14581, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
- NAME_FUNC_OFFSET( 14602, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
- NAME_FUNC_OFFSET( 14622, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
- NAME_FUNC_OFFSET( 14643, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
- NAME_FUNC_OFFSET( 14663, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
- NAME_FUNC_OFFSET( 14684, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
- NAME_FUNC_OFFSET( 14708, glWindowPos2d, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 14722, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 14737, glWindowPos2f, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 14751, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 14766, glWindowPos2i, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 14780, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 14795, glWindowPos2s, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 14809, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 14824, glWindowPos3d, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 14838, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 14853, glWindowPos3f, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 14867, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 14882, glWindowPos3i, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 14896, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 14911, glWindowPos3s, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 14925, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 14940, glBindBuffer, _gloffset_BindBufferARB ),
- NAME_FUNC_OFFSET( 14953, glBufferData, _gloffset_BufferDataARB ),
- NAME_FUNC_OFFSET( 14966, glBufferSubData, _gloffset_BufferSubDataARB ),
- NAME_FUNC_OFFSET( 14982, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
- NAME_FUNC_OFFSET( 14998, glGenBuffers, _gloffset_GenBuffersARB ),
- NAME_FUNC_OFFSET( 15011, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
- NAME_FUNC_OFFSET( 15034, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
- NAME_FUNC_OFFSET( 15054, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
- NAME_FUNC_OFFSET( 15073, glIsBuffer, _gloffset_IsBufferARB ),
- NAME_FUNC_OFFSET( 15084, glMapBuffer, _gloffset_MapBufferARB ),
- NAME_FUNC_OFFSET( 15096, glUnmapBuffer, _gloffset_UnmapBufferARB ),
- NAME_FUNC_OFFSET( 15110, glGenQueries, _gloffset_GenQueriesARB ),
- NAME_FUNC_OFFSET( 15123, glDeleteQueries, _gloffset_DeleteQueriesARB ),
- NAME_FUNC_OFFSET( 15139, glIsQuery, _gloffset_IsQueryARB ),
- NAME_FUNC_OFFSET( 15149, glBeginQuery, _gloffset_BeginQueryARB ),
- NAME_FUNC_OFFSET( 15162, glEndQuery, _gloffset_EndQueryARB ),
- NAME_FUNC_OFFSET( 15173, glGetQueryiv, _gloffset_GetQueryivARB ),
- NAME_FUNC_OFFSET( 15186, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
- NAME_FUNC_OFFSET( 15205, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
- NAME_FUNC_OFFSET( 15225, glPointParameterfARB, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 15246, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 15268, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 15285, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 15302, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 15319, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 15336, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 15354, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 15372, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 15390, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 15408, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 15425, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 15442, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 15459, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 15476, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 15494, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 15512, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 15530, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 15548, glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV ),
- NAME_FUNC_OFFSET( 15568, glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV ),
- NAME_FUNC_OFFSET( 15588, glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV ),
- NAME_FUNC_OFFSET( 15608, glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV ),
- NAME_FUNC_OFFSET( 15628, glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV ),
- NAME_FUNC_OFFSET( 15648, glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV ),
- NAME_FUNC_OFFSET( 15668, glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV ),
- NAME_FUNC_OFFSET( 15688, glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV ),
- NAME_FUNC_OFFSET( 15708, glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV ),
- NAME_FUNC_OFFSET( 15728, glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV ),
- NAME_FUNC_OFFSET( 15748, glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV ),
- NAME_FUNC_OFFSET( 15768, glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV ),
- NAME_FUNC_OFFSET( 15788, glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV ),
- NAME_FUNC_OFFSET( 15810, glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV ),
- NAME_FUNC_OFFSET( 15831, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV ),
- NAME_FUNC_OFFSET( 15852, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV ),
- NAME_FUNC_OFFSET( 15873, glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV ),
- NAME_FUNC_OFFSET( 15894, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV ),
- NAME_FUNC_OFFSET( 15915, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV ),
- NAME_FUNC_OFFSET( 15936, glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV ),
- NAME_FUNC_OFFSET( 15957, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV ),
- NAME_FUNC_OFFSET( 15978, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV ),
- NAME_FUNC_OFFSET( 15999, glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV ),
- NAME_FUNC_OFFSET( 16020, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV ),
- NAME_FUNC_OFFSET( 16041, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV ),
- NAME_FUNC_OFFSET( 16062, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV ),
- NAME_FUNC_OFFSET( 16085, glBindProgramARB, _gloffset_BindProgramNV ),
- NAME_FUNC_OFFSET( 16102, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
- NAME_FUNC_OFFSET( 16122, glGenProgramsARB, _gloffset_GenProgramsNV ),
- NAME_FUNC_OFFSET( 16139, glIsProgramARB, _gloffset_IsProgramNV ),
- NAME_FUNC_OFFSET( 16154, glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV ),
- NAME_FUNC_OFFSET( 16177, glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV ),
- NAME_FUNC_OFFSET( 16200, glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV ),
+ NAME_FUNC_OFFSET( 9807, glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB ),
+ NAME_FUNC_OFFSET( 9830, glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB ),
+ NAME_FUNC_OFFSET( 9853, glGetVertexAttribivARB, _gloffset_GetVertexAttribivARB ),
+ NAME_FUNC_OFFSET( 9876, glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV ),
+ NAME_FUNC_OFFSET( 9904, glIsProgramNV, _gloffset_IsProgramNV ),
+ NAME_FUNC_OFFSET( 9918, glLoadProgramNV, _gloffset_LoadProgramNV ),
+ NAME_FUNC_OFFSET( 9934, glProgramParameter4dNV, _gloffset_ProgramParameter4dNV ),
+ NAME_FUNC_OFFSET( 9957, glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV ),
+ NAME_FUNC_OFFSET( 9981, glProgramParameter4fNV, _gloffset_ProgramParameter4fNV ),
+ NAME_FUNC_OFFSET( 10004, glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV ),
+ NAME_FUNC_OFFSET( 10028, glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV ),
+ NAME_FUNC_OFFSET( 10053, glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV ),
+ NAME_FUNC_OFFSET( 10078, glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV ),
+ NAME_FUNC_OFFSET( 10106, glTrackMatrixNV, _gloffset_TrackMatrixNV ),
+ NAME_FUNC_OFFSET( 10122, glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV ),
+ NAME_FUNC_OFFSET( 10146, glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB ),
+ NAME_FUNC_OFFSET( 10166, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB ),
+ NAME_FUNC_OFFSET( 10187, glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB ),
+ NAME_FUNC_OFFSET( 10207, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB ),
+ NAME_FUNC_OFFSET( 10228, glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB ),
+ NAME_FUNC_OFFSET( 10248, glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB ),
+ NAME_FUNC_OFFSET( 10269, glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB ),
+ NAME_FUNC_OFFSET( 10289, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB ),
+ NAME_FUNC_OFFSET( 10310, glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB ),
+ NAME_FUNC_OFFSET( 10330, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB ),
+ NAME_FUNC_OFFSET( 10351, glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB ),
+ NAME_FUNC_OFFSET( 10371, glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB ),
+ NAME_FUNC_OFFSET( 10392, glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB ),
+ NAME_FUNC_OFFSET( 10412, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB ),
+ NAME_FUNC_OFFSET( 10433, glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB ),
+ NAME_FUNC_OFFSET( 10453, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB ),
+ NAME_FUNC_OFFSET( 10474, glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB ),
+ NAME_FUNC_OFFSET( 10494, glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB ),
+ NAME_FUNC_OFFSET( 10515, glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB ),
+ NAME_FUNC_OFFSET( 10535, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB ),
+ NAME_FUNC_OFFSET( 10556, glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB ),
+ NAME_FUNC_OFFSET( 10576, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB ),
+ NAME_FUNC_OFFSET( 10597, glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB ),
+ NAME_FUNC_OFFSET( 10617, glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB ),
+ NAME_FUNC_OFFSET( 10638, glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB ),
+ NAME_FUNC_OFFSET( 10660, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB ),
+ NAME_FUNC_OFFSET( 10683, glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV ),
+ NAME_FUNC_OFFSET( 10704, glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV ),
+ NAME_FUNC_OFFSET( 10725, glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV ),
+ NAME_FUNC_OFFSET( 10746, glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV ),
+ NAME_FUNC_OFFSET( 10767, glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV ),
+ NAME_FUNC_OFFSET( 10788, glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV ),
+ NAME_FUNC_OFFSET( 10809, glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV ),
+ NAME_FUNC_OFFSET( 10830, glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV ),
+ NAME_FUNC_OFFSET( 10851, glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV ),
+ NAME_FUNC_OFFSET( 10872, glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV ),
+ NAME_FUNC_OFFSET( 10893, glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV ),
+ NAME_FUNC_OFFSET( 10914, glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV ),
+ NAME_FUNC_OFFSET( 10935, glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV ),
+ NAME_FUNC_OFFSET( 10957, glPointParameteriNV, _gloffset_PointParameteriNV ),
+ NAME_FUNC_OFFSET( 10977, glPointParameterivNV, _gloffset_PointParameterivNV ),
+ NAME_FUNC_OFFSET( 10998, glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT ),
+ NAME_FUNC_OFFSET( 11019, glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT ),
+ NAME_FUNC_OFFSET( 11042, glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT ),
+ NAME_FUNC_OFFSET( 11065, glDeleteFencesNV, _gloffset_DeleteFencesNV ),
+ NAME_FUNC_OFFSET( 11082, glGenFencesNV, _gloffset_GenFencesNV ),
+ NAME_FUNC_OFFSET( 11096, glIsFenceNV, _gloffset_IsFenceNV ),
+ NAME_FUNC_OFFSET( 11108, glTestFenceNV, _gloffset_TestFenceNV ),
+ NAME_FUNC_OFFSET( 11122, glGetFenceivNV, _gloffset_GetFenceivNV ),
+ NAME_FUNC_OFFSET( 11137, glFinishFenceNV, _gloffset_FinishFenceNV ),
+ NAME_FUNC_OFFSET( 11153, glSetFenceNV, _gloffset_SetFenceNV ),
+ NAME_FUNC_OFFSET( 11166, glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB ),
+ NAME_FUNC_OFFSET( 11187, glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB ),
+ NAME_FUNC_OFFSET( 11208, glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB ),
+ NAME_FUNC_OFFSET( 11230, glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB ),
+ NAME_FUNC_OFFSET( 11252, glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB ),
+ NAME_FUNC_OFFSET( 11274, glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB ),
+ NAME_FUNC_OFFSET( 11296, glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB ),
+ NAME_FUNC_OFFSET( 11318, glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB ),
+ NAME_FUNC_OFFSET( 11340, glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB ),
+ NAME_FUNC_OFFSET( 11363, glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB ),
+ NAME_FUNC_OFFSET( 11386, glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB ),
+ NAME_FUNC_OFFSET( 11411, glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB ),
+ NAME_FUNC_OFFSET( 11440, glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB ),
+ NAME_FUNC_OFFSET( 11470, glProgramStringARB, _gloffset_ProgramStringARB ),
+ NAME_FUNC_OFFSET( 11489, glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB ),
+ NAME_FUNC_OFFSET( 11516, glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB ),
+ NAME_FUNC_OFFSET( 11544, glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB ),
+ NAME_FUNC_OFFSET( 11571, glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB ),
+ NAME_FUNC_OFFSET( 11599, glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB ),
+ NAME_FUNC_OFFSET( 11628, glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB ),
+ NAME_FUNC_OFFSET( 11658, glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB ),
+ NAME_FUNC_OFFSET( 11687, glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB ),
+ NAME_FUNC_OFFSET( 11717, glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB ),
+ NAME_FUNC_OFFSET( 11747, glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB ),
+ NAME_FUNC_OFFSET( 11777, glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB ),
+ NAME_FUNC_OFFSET( 11809, glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB ),
+ NAME_FUNC_OFFSET( 11841, glGetProgramivARB, _gloffset_GetProgramivARB ),
+ NAME_FUNC_OFFSET( 11859, glGetProgramStringARB, _gloffset_GetProgramStringARB ),
+ NAME_FUNC_OFFSET( 11881, glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV ),
+ NAME_FUNC_OFFSET( 11909, glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV ),
+ NAME_FUNC_OFFSET( 11937, glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV ),
+ NAME_FUNC_OFFSET( 11966, glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV ),
+ NAME_FUNC_OFFSET( 11995, glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV ),
+ NAME_FUNC_OFFSET( 12026, glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV ),
+ NAME_FUNC_OFFSET( 12057, glBindBufferARB, _gloffset_BindBufferARB ),
+ NAME_FUNC_OFFSET( 12073, glBufferDataARB, _gloffset_BufferDataARB ),
+ NAME_FUNC_OFFSET( 12089, glBufferSubDataARB, _gloffset_BufferSubDataARB ),
+ NAME_FUNC_OFFSET( 12108, glDeleteBuffersARB, _gloffset_DeleteBuffersARB ),
+ NAME_FUNC_OFFSET( 12127, glGenBuffersARB, _gloffset_GenBuffersARB ),
+ NAME_FUNC_OFFSET( 12143, glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB ),
+ NAME_FUNC_OFFSET( 12169, glGetBufferPointervARB, _gloffset_GetBufferPointervARB ),
+ NAME_FUNC_OFFSET( 12192, glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB ),
+ NAME_FUNC_OFFSET( 12214, glIsBufferARB, _gloffset_IsBufferARB ),
+ NAME_FUNC_OFFSET( 12228, glMapBufferARB, _gloffset_MapBufferARB ),
+ NAME_FUNC_OFFSET( 12243, glUnmapBufferARB, _gloffset_UnmapBufferARB ),
+ NAME_FUNC_OFFSET( 12260, glDepthBoundsEXT, _gloffset_DepthBoundsEXT ),
+ NAME_FUNC_OFFSET( 12277, glGenQueriesARB, _gloffset_GenQueriesARB ),
+ NAME_FUNC_OFFSET( 12293, glDeleteQueriesARB, _gloffset_DeleteQueriesARB ),
+ NAME_FUNC_OFFSET( 12312, glIsQueryARB, _gloffset_IsQueryARB ),
+ NAME_FUNC_OFFSET( 12325, glBeginQueryARB, _gloffset_BeginQueryARB ),
+ NAME_FUNC_OFFSET( 12341, glEndQueryARB, _gloffset_EndQueryARB ),
+ NAME_FUNC_OFFSET( 12355, glGetQueryivARB, _gloffset_GetQueryivARB ),
+ NAME_FUNC_OFFSET( 12371, glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB ),
+ NAME_FUNC_OFFSET( 12393, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ),
+ NAME_FUNC_OFFSET( 12416, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ),
+ NAME_FUNC_OFFSET( 12441, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ),
+ NAME_FUNC_OFFSET( 12468, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
+ NAME_FUNC_OFFSET( 12495, glDeleteObjectARB, _gloffset_DeleteObjectARB ),
+ NAME_FUNC_OFFSET( 12513, glGetHandleARB, _gloffset_GetHandleARB ),
+ NAME_FUNC_OFFSET( 12528, glDetachObjectARB, _gloffset_DetachObjectARB ),
+ NAME_FUNC_OFFSET( 12546, glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB ),
+ NAME_FUNC_OFFSET( 12570, glShaderSourceARB, _gloffset_ShaderSourceARB ),
+ NAME_FUNC_OFFSET( 12588, glCompileShaderARB, _gloffset_CompileShaderARB ),
+ NAME_FUNC_OFFSET( 12607, glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB ),
+ NAME_FUNC_OFFSET( 12632, glAttachObjectARB, _gloffset_AttachObjectARB ),
+ NAME_FUNC_OFFSET( 12650, glLinkProgramARB, _gloffset_LinkProgramARB ),
+ NAME_FUNC_OFFSET( 12667, glUseProgramObjectARB, _gloffset_UseProgramObjectARB ),
+ NAME_FUNC_OFFSET( 12689, glValidateProgramARB, _gloffset_ValidateProgramARB ),
+ NAME_FUNC_OFFSET( 12710, glUniform1fARB, _gloffset_Uniform1fARB ),
+ NAME_FUNC_OFFSET( 12725, glUniform2fARB, _gloffset_Uniform2fARB ),
+ NAME_FUNC_OFFSET( 12740, glUniform3fARB, _gloffset_Uniform3fARB ),
+ NAME_FUNC_OFFSET( 12755, glUniform4fARB, _gloffset_Uniform4fARB ),
+ NAME_FUNC_OFFSET( 12770, glUniform1iARB, _gloffset_Uniform1iARB ),
+ NAME_FUNC_OFFSET( 12785, glUniform2iARB, _gloffset_Uniform2iARB ),
+ NAME_FUNC_OFFSET( 12800, glUniform3iARB, _gloffset_Uniform3iARB ),
+ NAME_FUNC_OFFSET( 12815, glUniform4iARB, _gloffset_Uniform4iARB ),
+ NAME_FUNC_OFFSET( 12830, glUniform1fvARB, _gloffset_Uniform1fvARB ),
+ NAME_FUNC_OFFSET( 12846, glUniform2fvARB, _gloffset_Uniform2fvARB ),
+ NAME_FUNC_OFFSET( 12862, glUniform3fvARB, _gloffset_Uniform3fvARB ),
+ NAME_FUNC_OFFSET( 12878, glUniform4fvARB, _gloffset_Uniform4fvARB ),
+ NAME_FUNC_OFFSET( 12894, glUniform1ivARB, _gloffset_Uniform1ivARB ),
+ NAME_FUNC_OFFSET( 12910, glUniform2ivARB, _gloffset_Uniform2ivARB ),
+ NAME_FUNC_OFFSET( 12926, glUniform3ivARB, _gloffset_Uniform3ivARB ),
+ NAME_FUNC_OFFSET( 12942, glUniform4ivARB, _gloffset_Uniform4ivARB ),
+ NAME_FUNC_OFFSET( 12958, glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB ),
+ NAME_FUNC_OFFSET( 12980, glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB ),
+ NAME_FUNC_OFFSET( 13002, glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB ),
+ NAME_FUNC_OFFSET( 13024, glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB ),
+ NAME_FUNC_OFFSET( 13050, glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB ),
+ NAME_FUNC_OFFSET( 13076, glGetInfoLogARB, _gloffset_GetInfoLogARB ),
+ NAME_FUNC_OFFSET( 13092, glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB ),
+ NAME_FUNC_OFFSET( 13116, glGetUniformLocationARB, _gloffset_GetUniformLocationARB ),
+ NAME_FUNC_OFFSET( 13140, glGetActiveUniformARB, _gloffset_GetActiveUniformARB ),
+ NAME_FUNC_OFFSET( 13162, glGetUniformfvARB, _gloffset_GetUniformfvARB ),
+ NAME_FUNC_OFFSET( 13180, glGetUniformivARB, _gloffset_GetUniformivARB ),
+ NAME_FUNC_OFFSET( 13198, glGetShaderSourceARB, _gloffset_GetShaderSourceARB ),
+ NAME_FUNC_OFFSET( 13219, glBindAttribLocationARB, _gloffset_BindAttribLocationARB ),
+ NAME_FUNC_OFFSET( 13243, glGetActiveAttribARB, _gloffset_GetActiveAttribARB ),
+ NAME_FUNC_OFFSET( 13264, glGetAttribLocationARB, _gloffset_GetAttribLocationARB ),
+ NAME_FUNC_OFFSET( 13287, glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV ),
+ NAME_FUNC_OFFSET( 13309, glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV ),
+ NAME_FUNC_OFFSET( 13331, glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV ),
+ NAME_FUNC_OFFSET( 13353, glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV ),
+ NAME_FUNC_OFFSET( 13372, glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV ),
+ NAME_FUNC_OFFSET( 13392, glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV ),
+ NAME_FUNC_OFFSET( 13411, glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV ),
+ NAME_FUNC_OFFSET( 13431, glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV ),
+ NAME_FUNC_OFFSET( 13450, glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV ),
+ NAME_FUNC_OFFSET( 13470, glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV ),
+ NAME_FUNC_OFFSET( 13489, glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV ),
+ NAME_FUNC_OFFSET( 13509, glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV ),
+ NAME_FUNC_OFFSET( 13528, glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV ),
+ NAME_FUNC_OFFSET( 13548, glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV ),
+ NAME_FUNC_OFFSET( 13567, glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV ),
+ NAME_FUNC_OFFSET( 13587, glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV ),
+ NAME_FUNC_OFFSET( 13606, glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV ),
+ NAME_FUNC_OFFSET( 13626, glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV ),
+ NAME_FUNC_OFFSET( 13645, glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV ),
+ NAME_FUNC_OFFSET( 13665, glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV ),
+ NAME_FUNC_OFFSET( 13684, glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV ),
+ NAME_FUNC_OFFSET( 13704, glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV ),
+ NAME_FUNC_OFFSET( 13723, glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV ),
+ NAME_FUNC_OFFSET( 13743, glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV ),
+ NAME_FUNC_OFFSET( 13762, glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV ),
+ NAME_FUNC_OFFSET( 13782, glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV ),
+ NAME_FUNC_OFFSET( 13801, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ),
+ NAME_FUNC_OFFSET( 13821, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ),
+ NAME_FUNC_OFFSET( 13841, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ),
+ NAME_FUNC_OFFSET( 13862, glActiveTexture, _gloffset_ActiveTextureARB ),
+ NAME_FUNC_OFFSET( 13878, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
+ NAME_FUNC_OFFSET( 13900, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
+ NAME_FUNC_OFFSET( 13918, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
+ NAME_FUNC_OFFSET( 13937, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
+ NAME_FUNC_OFFSET( 13955, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
+ NAME_FUNC_OFFSET( 13974, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
+ NAME_FUNC_OFFSET( 13992, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
+ NAME_FUNC_OFFSET( 14011, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
+ NAME_FUNC_OFFSET( 14029, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
+ NAME_FUNC_OFFSET( 14048, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
+ NAME_FUNC_OFFSET( 14066, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
+ NAME_FUNC_OFFSET( 14085, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
+ NAME_FUNC_OFFSET( 14103, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
+ NAME_FUNC_OFFSET( 14122, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
+ NAME_FUNC_OFFSET( 14140, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
+ NAME_FUNC_OFFSET( 14159, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
+ NAME_FUNC_OFFSET( 14177, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
+ NAME_FUNC_OFFSET( 14196, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
+ NAME_FUNC_OFFSET( 14214, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
+ NAME_FUNC_OFFSET( 14233, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
+ NAME_FUNC_OFFSET( 14251, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
+ NAME_FUNC_OFFSET( 14270, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
+ NAME_FUNC_OFFSET( 14288, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
+ NAME_FUNC_OFFSET( 14307, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
+ NAME_FUNC_OFFSET( 14325, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
+ NAME_FUNC_OFFSET( 14344, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
+ NAME_FUNC_OFFSET( 14362, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
+ NAME_FUNC_OFFSET( 14381, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
+ NAME_FUNC_OFFSET( 14399, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
+ NAME_FUNC_OFFSET( 14418, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
+ NAME_FUNC_OFFSET( 14436, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
+ NAME_FUNC_OFFSET( 14455, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
+ NAME_FUNC_OFFSET( 14473, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
+ NAME_FUNC_OFFSET( 14492, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 14515, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 14538, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 14561, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 14584, glSampleCoverage, _gloffset_SampleCoverageARB ),
+ NAME_FUNC_OFFSET( 14601, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
+ NAME_FUNC_OFFSET( 14624, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
+ NAME_FUNC_OFFSET( 14647, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
+ NAME_FUNC_OFFSET( 14670, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
+ NAME_FUNC_OFFSET( 14696, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
+ NAME_FUNC_OFFSET( 14722, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
+ NAME_FUNC_OFFSET( 14748, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
+ NAME_FUNC_OFFSET( 14772, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 14792, glFogCoordf, _gloffset_FogCoordfEXT ),
+ NAME_FUNC_OFFSET( 14804, glFogCoordfv, _gloffset_FogCoordfvEXT ),
+ NAME_FUNC_OFFSET( 14817, glFogCoordd, _gloffset_FogCoorddEXT ),
+ NAME_FUNC_OFFSET( 14829, glFogCoorddv, _gloffset_FogCoorddvEXT ),
+ NAME_FUNC_OFFSET( 14842, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
+ NAME_FUNC_OFFSET( 14860, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
+ NAME_FUNC_OFFSET( 14878, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
+ NAME_FUNC_OFFSET( 14898, glPointParameterf, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 14916, glPointParameterfv, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 14935, glPointParameteri, _gloffset_PointParameteriNV ),
+ NAME_FUNC_OFFSET( 14953, glPointParameteriv, _gloffset_PointParameterivNV ),
+ NAME_FUNC_OFFSET( 14972, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
+ NAME_FUNC_OFFSET( 14991, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
+ NAME_FUNC_OFFSET( 15011, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
+ NAME_FUNC_OFFSET( 15030, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
+ NAME_FUNC_OFFSET( 15050, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
+ NAME_FUNC_OFFSET( 15069, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
+ NAME_FUNC_OFFSET( 15089, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
+ NAME_FUNC_OFFSET( 15108, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
+ NAME_FUNC_OFFSET( 15128, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
+ NAME_FUNC_OFFSET( 15147, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
+ NAME_FUNC_OFFSET( 15167, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
+ NAME_FUNC_OFFSET( 15187, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
+ NAME_FUNC_OFFSET( 15208, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
+ NAME_FUNC_OFFSET( 15228, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
+ NAME_FUNC_OFFSET( 15249, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
+ NAME_FUNC_OFFSET( 15269, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
+ NAME_FUNC_OFFSET( 15290, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
+ NAME_FUNC_OFFSET( 15314, glWindowPos2d, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 15328, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 15343, glWindowPos2f, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 15357, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 15372, glWindowPos2i, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 15386, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 15401, glWindowPos2s, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 15415, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 15430, glWindowPos3d, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 15444, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 15459, glWindowPos3f, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 15473, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 15488, glWindowPos3i, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 15502, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 15517, glWindowPos3s, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 15531, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 15546, glBindBuffer, _gloffset_BindBufferARB ),
+ NAME_FUNC_OFFSET( 15559, glBufferData, _gloffset_BufferDataARB ),
+ NAME_FUNC_OFFSET( 15572, glBufferSubData, _gloffset_BufferSubDataARB ),
+ NAME_FUNC_OFFSET( 15588, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
+ NAME_FUNC_OFFSET( 15604, glGenBuffers, _gloffset_GenBuffersARB ),
+ NAME_FUNC_OFFSET( 15617, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
+ NAME_FUNC_OFFSET( 15640, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
+ NAME_FUNC_OFFSET( 15660, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
+ NAME_FUNC_OFFSET( 15679, glIsBuffer, _gloffset_IsBufferARB ),
+ NAME_FUNC_OFFSET( 15690, glMapBuffer, _gloffset_MapBufferARB ),
+ NAME_FUNC_OFFSET( 15702, glUnmapBuffer, _gloffset_UnmapBufferARB ),
+ NAME_FUNC_OFFSET( 15716, glGenQueries, _gloffset_GenQueriesARB ),
+ NAME_FUNC_OFFSET( 15729, glDeleteQueries, _gloffset_DeleteQueriesARB ),
+ NAME_FUNC_OFFSET( 15745, glIsQuery, _gloffset_IsQueryARB ),
+ NAME_FUNC_OFFSET( 15755, glBeginQuery, _gloffset_BeginQueryARB ),
+ NAME_FUNC_OFFSET( 15768, glEndQuery, _gloffset_EndQueryARB ),
+ NAME_FUNC_OFFSET( 15779, glGetQueryiv, _gloffset_GetQueryivARB ),
+ NAME_FUNC_OFFSET( 15792, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
+ NAME_FUNC_OFFSET( 15811, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
+ NAME_FUNC_OFFSET( 15831, glPointParameterfARB, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 15852, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 15874, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 15891, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 15908, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 15925, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 15942, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 15960, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 15978, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 15996, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 16014, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 16031, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 16048, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 16065, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 16082, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 16100, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 16118, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 16136, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 16154, glBindProgramARB, _gloffset_BindProgramNV ),
+ NAME_FUNC_OFFSET( 16171, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
+ NAME_FUNC_OFFSET( 16191, glGenProgramsARB, _gloffset_GenProgramsNV ),
+ NAME_FUNC_OFFSET( 16208, glIsProgramARB, _gloffset_IsProgramNV ),
NAME_FUNC_OFFSET( 16223, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
NAME_FUNC_OFFSET( 16252, glBlendColorEXT, _gloffset_BlendColor ),
NAME_FUNC_OFFSET( 16268, glTexImage3DEXT, _gloffset_TexImage3D ),
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
/* GL_BYTE attributes */
-static void GLAPIENTRY VertexAttrib1Nbv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
{
GL_CALL(VertexAttrib1fNV)(index, BYTE_TO_FLOAT(v[0]));
}
-static void GLAPIENTRY VertexAttrib1bv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
{
GL_CALL(VertexAttrib1fNV)(index, v[0]);
}
-static void GLAPIENTRY VertexAttrib2Nbv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
{
GL_CALL(VertexAttrib2fNV)(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]));
}
-static void GLAPIENTRY VertexAttrib2bv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
{
GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
}
-static void GLAPIENTRY VertexAttrib3Nbv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
{
GL_CALL(VertexAttrib3fNV)(index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2]));
}
-static void GLAPIENTRY VertexAttrib3bv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
{
GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
}
-static void GLAPIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
{
GL_CALL(VertexAttrib4fNV)(index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[3]));
}
-static void GLAPIENTRY VertexAttrib4bv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
{
GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
}
/* GL_UNSIGNED_BYTE attributes */
-static void GLAPIENTRY VertexAttrib1Nubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
{
GL_CALL(VertexAttrib1fNV)(index, UBYTE_TO_FLOAT(v[0]));
}
-static void GLAPIENTRY VertexAttrib1ubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
{
GL_CALL(VertexAttrib1fNV)(index, v[0]);
}
-static void GLAPIENTRY VertexAttrib2Nubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
{
GL_CALL(VertexAttrib2fNV)(index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]));
}
-static void GLAPIENTRY VertexAttrib2ubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
{
GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
}
-static void GLAPIENTRY VertexAttrib3Nubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
{
GL_CALL(VertexAttrib3fNV)(index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]));
}
-static void GLAPIENTRY VertexAttrib3ubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
{
GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
}
-static void GLAPIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
{
GL_CALL(VertexAttrib4fNV)(index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[3]));
}
-static void GLAPIENTRY VertexAttrib4ubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
}
/* GL_SHORT attributes */
-static void GLAPIENTRY VertexAttrib1Nsv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
{
GL_CALL(VertexAttrib1fNV)(index, SHORT_TO_FLOAT(v[0]));
}
-static void GLAPIENTRY VertexAttrib1sv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
{
GL_CALL(VertexAttrib1fNV)(index, v[0]);
}
-static void GLAPIENTRY VertexAttrib2Nsv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
{
GL_CALL(VertexAttrib2fNV)(index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]));
}
-static void GLAPIENTRY VertexAttrib2sv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
{
GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
}
-static void GLAPIENTRY VertexAttrib3Nsv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
{
GL_CALL(VertexAttrib3fNV)(index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2]));
}
-static void GLAPIENTRY VertexAttrib3sv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
{
GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
}
-static void GLAPIENTRY VertexAttrib4Nsv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
{
GL_CALL(VertexAttrib4fNV)(index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[3]));
}
-static void GLAPIENTRY VertexAttrib4sv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
{
GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
}
/* GL_UNSIGNED_SHORT attributes */
-static void GLAPIENTRY VertexAttrib1Nusv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
{
GL_CALL(VertexAttrib1fNV)(index, USHORT_TO_FLOAT(v[0]));
}
-static void GLAPIENTRY VertexAttrib1usv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
{
GL_CALL(VertexAttrib1fNV)(index, v[0]);
}
-static void GLAPIENTRY VertexAttrib2Nusv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
{
GL_CALL(VertexAttrib2fNV)(index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]));
}
-static void GLAPIENTRY VertexAttrib2usv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
{
GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
}
-static void GLAPIENTRY VertexAttrib3Nusv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
{
GL_CALL(VertexAttrib3fNV)(index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2]));
}
-static void GLAPIENTRY VertexAttrib3usv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
{
GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
}
-static void GLAPIENTRY VertexAttrib4Nusv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
{
GL_CALL(VertexAttrib4fNV)(index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[3]));
}
-static void GLAPIENTRY VertexAttrib4usv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
{
GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
}
/* GL_INT attributes */
-static void GLAPIENTRY VertexAttrib1Niv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
{
GL_CALL(VertexAttrib1fNV)(index, INT_TO_FLOAT(v[0]));
}
-static void GLAPIENTRY VertexAttrib1iv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
{
GL_CALL(VertexAttrib1fNV)(index, v[0]);
}
-static void GLAPIENTRY VertexAttrib2Niv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
{
GL_CALL(VertexAttrib2fNV)(index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]));
}
-static void GLAPIENTRY VertexAttrib2iv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
{
GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
}
-static void GLAPIENTRY VertexAttrib3Niv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
{
GL_CALL(VertexAttrib3fNV)(index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2]));
}
-static void GLAPIENTRY VertexAttrib3iv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
{
GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
}
-static void GLAPIENTRY VertexAttrib4Niv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
{
GL_CALL(VertexAttrib4fNV)(index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[3]));
}
-static void GLAPIENTRY VertexAttrib4iv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
{
GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
}
/* GL_UNSIGNED_INT attributes */
-static void GLAPIENTRY VertexAttrib1Nuiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
{
GL_CALL(VertexAttrib1fNV)(index, UINT_TO_FLOAT(v[0]));
}
-static void GLAPIENTRY VertexAttrib1uiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
{
GL_CALL(VertexAttrib1fNV)(index, v[0]);
}
-static void GLAPIENTRY VertexAttrib2Nuiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
{
GL_CALL(VertexAttrib2fNV)(index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1]));
}
-static void GLAPIENTRY VertexAttrib2uiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
{
GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
}
-static void GLAPIENTRY VertexAttrib3Nuiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
{
GL_CALL(VertexAttrib3fNV)(index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2]));
}
-static void GLAPIENTRY VertexAttrib3uiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
{
GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
}
-static void GLAPIENTRY VertexAttrib4Nuiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
{
GL_CALL(VertexAttrib4fNV)(index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[3]));
}
-static void GLAPIENTRY VertexAttrib4uiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
{
GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
}
/* GL_FLOAT attributes */
-static void GLAPIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v)
+static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
{
GL_CALL(VertexAttrib1fvNV)(index, v);
}
-static void GLAPIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v)
+static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
{
GL_CALL(VertexAttrib2fvNV)(index, v);
}
-static void GLAPIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v)
+static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
{
GL_CALL(VertexAttrib3fvNV)(index, v);
}
-static void GLAPIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v)
+static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
{
GL_CALL(VertexAttrib4fvNV)(index, v);
}
/* GL_DOUBLE attributes */
-static void GLAPIENTRY VertexAttrib1dv(GLuint index, const GLdouble *v)
+static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
{
GL_CALL(VertexAttrib1dvNV)(index, v);
}
-static void GLAPIENTRY VertexAttrib2dv(GLuint index, const GLdouble *v)
+static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
{
GL_CALL(VertexAttrib2dvNV)(index, v);
}
-static void GLAPIENTRY VertexAttrib3dv(GLuint index, const GLdouble *v)
+static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
{
GL_CALL(VertexAttrib3dvNV)(index, v);
}
-static void GLAPIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v)
+static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
{
GL_CALL(VertexAttrib4dvNV)(index, v);
}
/*
* Array [size][type] of VertexAttrib functions
*/
-static const attrib_func AttribFuncs[2][4][8] = {
+static attrib_func AttribFuncsNV[2][4][8] = {
{
/* non-normalized */
{
/* size 1 */
- (attrib_func) VertexAttrib1bv,
- (attrib_func) VertexAttrib1ubv,
- (attrib_func) VertexAttrib1sv,
- (attrib_func) VertexAttrib1usv,
- (attrib_func) VertexAttrib1iv,
- (attrib_func) VertexAttrib1uiv,
- (attrib_func) VertexAttrib1fv,
- (attrib_func) VertexAttrib1dv
+ (attrib_func) VertexAttrib1bvNV,
+ (attrib_func) VertexAttrib1ubvNV,
+ (attrib_func) VertexAttrib1svNV,
+ (attrib_func) VertexAttrib1usvNV,
+ (attrib_func) VertexAttrib1ivNV,
+ (attrib_func) VertexAttrib1uivNV,
+ (attrib_func) VertexAttrib1fvNV,
+ (attrib_func) VertexAttrib1dvNV
},
{
/* size 2 */
- (attrib_func) VertexAttrib2bv,
- (attrib_func) VertexAttrib2ubv,
- (attrib_func) VertexAttrib2sv,
- (attrib_func) VertexAttrib2usv,
- (attrib_func) VertexAttrib2iv,
- (attrib_func) VertexAttrib2uiv,
- (attrib_func) VertexAttrib2fv,
- (attrib_func) VertexAttrib2dv
+ (attrib_func) VertexAttrib2bvNV,
+ (attrib_func) VertexAttrib2ubvNV,
+ (attrib_func) VertexAttrib2svNV,
+ (attrib_func) VertexAttrib2usvNV,
+ (attrib_func) VertexAttrib2ivNV,
+ (attrib_func) VertexAttrib2uivNV,
+ (attrib_func) VertexAttrib2fvNV,
+ (attrib_func) VertexAttrib2dvNV
},
{
/* size 3 */
- (attrib_func) VertexAttrib3bv,
- (attrib_func) VertexAttrib3ubv,
- (attrib_func) VertexAttrib3sv,
- (attrib_func) VertexAttrib3usv,
- (attrib_func) VertexAttrib3iv,
- (attrib_func) VertexAttrib3uiv,
- (attrib_func) VertexAttrib3fv,
- (attrib_func) VertexAttrib3dv
+ (attrib_func) VertexAttrib3bvNV,
+ (attrib_func) VertexAttrib3ubvNV,
+ (attrib_func) VertexAttrib3svNV,
+ (attrib_func) VertexAttrib3usvNV,
+ (attrib_func) VertexAttrib3ivNV,
+ (attrib_func) VertexAttrib3uivNV,
+ (attrib_func) VertexAttrib3fvNV,
+ (attrib_func) VertexAttrib3dvNV
},
{
/* size 4 */
- (attrib_func) VertexAttrib4bv,
- (attrib_func) VertexAttrib4ubv,
- (attrib_func) VertexAttrib4sv,
- (attrib_func) VertexAttrib4usv,
- (attrib_func) VertexAttrib4iv,
- (attrib_func) VertexAttrib4uiv,
- (attrib_func) VertexAttrib4fv,
- (attrib_func) VertexAttrib4dv
+ (attrib_func) VertexAttrib4bvNV,
+ (attrib_func) VertexAttrib4ubvNV,
+ (attrib_func) VertexAttrib4svNV,
+ (attrib_func) VertexAttrib4usvNV,
+ (attrib_func) VertexAttrib4ivNV,
+ (attrib_func) VertexAttrib4uivNV,
+ (attrib_func) VertexAttrib4fvNV,
+ (attrib_func) VertexAttrib4dvNV
}
},
{
/* normalized (except for float/double) */
{
/* size 1 */
- (attrib_func) VertexAttrib1Nbv,
- (attrib_func) VertexAttrib1Nubv,
- (attrib_func) VertexAttrib1Nsv,
- (attrib_func) VertexAttrib1Nusv,
- (attrib_func) VertexAttrib1Niv,
- (attrib_func) VertexAttrib1Nuiv,
- (attrib_func) VertexAttrib1fv,
- (attrib_func) VertexAttrib1dv
+ (attrib_func) VertexAttrib1NbvNV,
+ (attrib_func) VertexAttrib1NubvNV,
+ (attrib_func) VertexAttrib1NsvNV,
+ (attrib_func) VertexAttrib1NusvNV,
+ (attrib_func) VertexAttrib1NivNV,
+ (attrib_func) VertexAttrib1NuivNV,
+ (attrib_func) VertexAttrib1fvNV,
+ (attrib_func) VertexAttrib1dvNV
},
{
/* size 2 */
- (attrib_func) VertexAttrib2Nbv,
- (attrib_func) VertexAttrib2Nubv,
- (attrib_func) VertexAttrib2Nsv,
- (attrib_func) VertexAttrib2Nusv,
- (attrib_func) VertexAttrib2Niv,
- (attrib_func) VertexAttrib2Nuiv,
- (attrib_func) VertexAttrib2fv,
- (attrib_func) VertexAttrib2dv
+ (attrib_func) VertexAttrib2NbvNV,
+ (attrib_func) VertexAttrib2NubvNV,
+ (attrib_func) VertexAttrib2NsvNV,
+ (attrib_func) VertexAttrib2NusvNV,
+ (attrib_func) VertexAttrib2NivNV,
+ (attrib_func) VertexAttrib2NuivNV,
+ (attrib_func) VertexAttrib2fvNV,
+ (attrib_func) VertexAttrib2dvNV
},
{
/* size 3 */
- (attrib_func) VertexAttrib3Nbv,
- (attrib_func) VertexAttrib3Nubv,
- (attrib_func) VertexAttrib3Nsv,
- (attrib_func) VertexAttrib3Nusv,
- (attrib_func) VertexAttrib3Niv,
- (attrib_func) VertexAttrib3Nuiv,
- (attrib_func) VertexAttrib3fv,
- (attrib_func) VertexAttrib3dv
+ (attrib_func) VertexAttrib3NbvNV,
+ (attrib_func) VertexAttrib3NubvNV,
+ (attrib_func) VertexAttrib3NsvNV,
+ (attrib_func) VertexAttrib3NusvNV,
+ (attrib_func) VertexAttrib3NivNV,
+ (attrib_func) VertexAttrib3NuivNV,
+ (attrib_func) VertexAttrib3fvNV,
+ (attrib_func) VertexAttrib3dvNV
},
{
/* size 4 */
- (attrib_func) VertexAttrib4Nbv,
- (attrib_func) VertexAttrib4Nubv,
- (attrib_func) VertexAttrib4Nsv,
- (attrib_func) VertexAttrib4Nusv,
- (attrib_func) VertexAttrib4Niv,
- (attrib_func) VertexAttrib4Nuiv,
- (attrib_func) VertexAttrib4fv,
- (attrib_func) VertexAttrib4dv
+ (attrib_func) VertexAttrib4NbvNV,
+ (attrib_func) VertexAttrib4NubvNV,
+ (attrib_func) VertexAttrib4NsvNV,
+ (attrib_func) VertexAttrib4NusvNV,
+ (attrib_func) VertexAttrib4NivNV,
+ (attrib_func) VertexAttrib4NuivNV,
+ (attrib_func) VertexAttrib4fvNV,
+ (attrib_func) VertexAttrib4dvNV
}
}
};
*/
struct gl_client_array *attribArray = &ctx->Array.TexCoord[i];
at->array = attribArray;
- at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
+ at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
at->index = VERT_ATTRIB_TEX0 + i;
at++;
}
* change from one execution of _ae_loopback_array_elt() to
* the next. Doing so caused UT to break.
*/
- at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
+ at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
at->index = i;
at++;
}
}
-
void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
{
AE_CONTEXT(ctx)->NewState |= new_state;
#define MATERIALFV(a,b,c) GL_CALL(Materialfv)(a,b,c)
#define RECTF(a,b,c,d) GL_CALL(Rectf)(a,b,c,d)
-/* Extension functions must be dereferenced through _glapi_Dispatch as
- * not all libGL.so's will have all the uptodate entrypoints.
- */
-#define ATTRIB1(index,x) GL_CALL(VertexAttrib1fNV)(index,x)
-#define ATTRIB2(index,x,y) GL_CALL(VertexAttrib2fNV)(index,x,y)
-#define ATTRIB3(index,x,y,z) GL_CALL(VertexAttrib3fNV)(index,x,y,z)
-#define ATTRIB4(index,x,y,z,w) GL_CALL(VertexAttrib4fNV)(index,x,y,z,w)
-#define FOGCOORDF(x) GL_CALL(FogCoordfEXT)(x)
-#define SECONDARYCOLORF(a,b,c) GL_CALL(SecondaryColor3fEXT)(a,b,c)
+#define ATTRIB1NV(index,x) GL_CALL(VertexAttrib1fNV)(index,x)
+#define ATTRIB2NV(index,x,y) GL_CALL(VertexAttrib2fNV)(index,x,y)
+#define ATTRIB3NV(index,x,y,z) GL_CALL(VertexAttrib3fNV)(index,x,y,z)
+#define ATTRIB4NV(index,x,y,z,w) GL_CALL(VertexAttrib4fNV)(index,x,y,z,w)
+#define ATTRIB1ARB(index,x) GL_CALL(VertexAttrib1fARB)(index,x)
+#define ATTRIB2ARB(index,x,y) GL_CALL(VertexAttrib2fARB)(index,x,y)
+#define ATTRIB3ARB(index,x,y,z) GL_CALL(VertexAttrib3fARB)(index,x,y,z)
+#define ATTRIB4ARB(index,x,y,z,w) GL_CALL(VertexAttrib4fARB)(index,x,y,z,w)
+#define FOGCOORDF(x) GL_CALL(FogCoordfEXT)(x)
+#define SECONDARYCOLORF(a,b,c) GL_CALL(SecondaryColor3fEXT)(a,b,c)
static void GLAPIENTRY
loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
/*
- * GL_NV_vertex_program
+ * GL_NV_vertex_program:
+ * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
*/
static void GLAPIENTRY
loopback_VertexAttrib1sNV(GLuint index, GLshort x)
{
- ATTRIB1(index, (GLfloat) x);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1fNV(GLuint index, GLfloat x)
-{
- ATTRIB1(index, x);
+ ATTRIB1NV(index, (GLfloat) x);
}
static void GLAPIENTRY
loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
{
- ATTRIB1(index, (GLfloat) x);
+ ATTRIB1NV(index, (GLfloat) x);
}
static void GLAPIENTRY
loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
{
- ATTRIB2(index, (GLfloat) x, y);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
-{
- ATTRIB2(index, (GLfloat) x, y);
+ ATTRIB2NV(index, (GLfloat) x, y);
}
static void GLAPIENTRY
loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
{
- ATTRIB2(index, (GLfloat) x, (GLfloat) y);
+ ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
}
static void GLAPIENTRY
loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
{
- ATTRIB3(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- ATTRIB3(index, x, y, z);
+ ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
}
static void GLAPIENTRY
loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- ATTRIB4(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+ ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
static void GLAPIENTRY
loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- ATTRIB4(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+ ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
static void GLAPIENTRY
loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- ATTRIB4(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+ ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
static void GLAPIENTRY
loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- ATTRIB4(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
+ ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
}
static void GLAPIENTRY
loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
{
- ATTRIB1(index, (GLfloat) v[0]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib1fvNV(GLuint index, const GLfloat *v)
-{
- ATTRIB1(index, v[0]);
+ ATTRIB1NV(index, (GLfloat) v[0]);
}
static void GLAPIENTRY
loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
{
- ATTRIB1(index, (GLfloat) v[0]);
+ ATTRIB1NV(index, (GLfloat) v[0]);
}
static void GLAPIENTRY
loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
{
- ATTRIB2(index, (GLfloat) v[0], (GLfloat) v[1]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib2fvNV(GLuint index, const GLfloat *v)
-{
- ATTRIB2(index, v[0], v[1]);
+ ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
}
static void GLAPIENTRY
loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
{
- ATTRIB2(index, (GLfloat) v[0], (GLfloat) v[1]);
+ ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
}
static void GLAPIENTRY
loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
{
- ATTRIB3(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
-}
-
-static void GLAPIENTRY
-loopback_VertexAttrib3fvNV(GLuint index, const GLfloat *v)
-{
- ATTRIB3(index, v[0], v[1], v[2]);
+ ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
}
static void GLAPIENTRY
loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
{
- ATTRIB3(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+ ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
}
static void GLAPIENTRY
loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
{
- ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
+ ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
(GLfloat)v[3]);
}
-static void GLAPIENTRY
-loopback_VertexAttrib4fvNV(GLuint index, const GLfloat *v)
-{
- ATTRIB4(index, v[0], v[1], v[2], v[3]);
-}
-
static void GLAPIENTRY
loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
{
- ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+ ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
static void GLAPIENTRY
loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
- ATTRIB4(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
+ ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
}
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib1fvNV(index + i, v + i);
+ ATTRIB1NV(index + i, v[i]);
}
static void GLAPIENTRY
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib2fvNV(index + i, v + 2 * i);
+ ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
}
static void GLAPIENTRY
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib3fvNV(index + i, v + 3 * i);
+ ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
}
static void GLAPIENTRY
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib4fvNV(index + i, v + 4 * i);
+ ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
}
static void GLAPIENTRY
/*
* GL_ARB_vertex_program
+ * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
*/
+static void GLAPIENTRY
+loopback_VertexAttrib1sARB(GLuint index, GLshort x)
+{
+ ATTRIB1ARB(index, (GLfloat) x);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
+{
+ ATTRIB1ARB(index, (GLfloat) x);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
+{
+ ATTRIB2ARB(index, (GLfloat) x, y);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
+{
+ ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
+{
+ ATTRIB1ARB(index, (GLfloat) v[0]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
+{
+ ATTRIB1ARB(index, (GLfloat) v[0]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
+{
+ ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
+{
+ ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
+{
+ ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
+{
+ ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
+ (GLfloat)v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
static void GLAPIENTRY
loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
{
- ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
static void GLAPIENTRY
loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
{
- ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
static void GLAPIENTRY
loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
{
- ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
static void GLAPIENTRY
loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
{
- ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
static void GLAPIENTRY
loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
{
- ATTRIB4(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
static void GLAPIENTRY
loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
{
- ATTRIB4(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
+ ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
}
static void GLAPIENTRY
loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
{
- ATTRIB4(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
+ ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
}
static void GLAPIENTRY
loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
{
- ATTRIB4(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
+ ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
}
+static void GLAPIENTRY
+loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
+ UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
+{
+ ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
+}
+
static void GLAPIENTRY
loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
{
- ATTRIB4(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
+ ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
}
static void GLAPIENTRY
loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
{
- ATTRIB4(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
+ ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
}
dest->FogCoorddvEXT = loopback_FogCoorddvEXT;
dest->VertexAttrib1sNV = loopback_VertexAttrib1sNV;
- dest->VertexAttrib1fNV = loopback_VertexAttrib1fNV;
dest->VertexAttrib1dNV = loopback_VertexAttrib1dNV;
dest->VertexAttrib2sNV = loopback_VertexAttrib2sNV;
- dest->VertexAttrib2fNV = loopback_VertexAttrib2fNV;
dest->VertexAttrib2dNV = loopback_VertexAttrib2dNV;
dest->VertexAttrib3sNV = loopback_VertexAttrib3sNV;
- dest->VertexAttrib3fNV = loopback_VertexAttrib3fNV;
dest->VertexAttrib3dNV = loopback_VertexAttrib3dNV;
dest->VertexAttrib4sNV = loopback_VertexAttrib4sNV;
dest->VertexAttrib4dNV = loopback_VertexAttrib4dNV;
dest->VertexAttrib4ubNV = loopback_VertexAttrib4ubNV;
-
dest->VertexAttrib1svNV = loopback_VertexAttrib1svNV;
- dest->VertexAttrib1fvNV = loopback_VertexAttrib1fvNV;
dest->VertexAttrib1dvNV = loopback_VertexAttrib1dvNV;
dest->VertexAttrib2svNV = loopback_VertexAttrib2svNV;
- dest->VertexAttrib2fvNV = loopback_VertexAttrib2fvNV;
dest->VertexAttrib2dvNV = loopback_VertexAttrib2dvNV;
dest->VertexAttrib3svNV = loopback_VertexAttrib3svNV;
- dest->VertexAttrib3fvNV = loopback_VertexAttrib3fvNV;
dest->VertexAttrib3dvNV = loopback_VertexAttrib3dvNV;
dest->VertexAttrib4svNV = loopback_VertexAttrib4svNV;
- dest->VertexAttrib4fvNV = loopback_VertexAttrib4fvNV;
dest->VertexAttrib4dvNV = loopback_VertexAttrib4dvNV;
dest->VertexAttrib4ubvNV = loopback_VertexAttrib4ubvNV;
-
dest->VertexAttribs1svNV = loopback_VertexAttribs1svNV;
dest->VertexAttribs1fvNV = loopback_VertexAttribs1fvNV;
dest->VertexAttribs1dvNV = loopback_VertexAttribs1dvNV;
dest->VertexAttribs4dvNV = loopback_VertexAttribs4dvNV;
dest->VertexAttribs4ubvNV = loopback_VertexAttribs4ubvNV;
+ dest->VertexAttrib1sARB = loopback_VertexAttrib1sARB;
+ dest->VertexAttrib1dARB = loopback_VertexAttrib1dARB;
+ dest->VertexAttrib2sARB = loopback_VertexAttrib2sARB;
+ dest->VertexAttrib2dARB = loopback_VertexAttrib2dARB;
+ dest->VertexAttrib3sARB = loopback_VertexAttrib3sARB;
+ dest->VertexAttrib3dARB = loopback_VertexAttrib3dARB;
+ dest->VertexAttrib4sARB = loopback_VertexAttrib4sARB;
+ dest->VertexAttrib4dARB = loopback_VertexAttrib4dARB;
+ dest->VertexAttrib1svARB = loopback_VertexAttrib1svARB;
+ dest->VertexAttrib1dvARB = loopback_VertexAttrib1dvARB;
+ dest->VertexAttrib2svARB = loopback_VertexAttrib2svARB;
+ dest->VertexAttrib2dvARB = loopback_VertexAttrib2dvARB;
+ dest->VertexAttrib3svARB = loopback_VertexAttrib3svARB;
+ dest->VertexAttrib3dvARB = loopback_VertexAttrib3dvARB;
+ dest->VertexAttrib4svARB = loopback_VertexAttrib4svARB;
+ dest->VertexAttrib4dvARB = loopback_VertexAttrib4dvARB;
+ dest->VertexAttrib4NubARB = loopback_VertexAttrib4NubARB;
+ dest->VertexAttrib4NubvARB = loopback_VertexAttrib4NubvARB;
dest->VertexAttrib4bvARB = loopback_VertexAttrib4bvARB;
dest->VertexAttrib4ivARB = loopback_VertexAttrib4ivARB;
dest->VertexAttrib4ubvARB = loopback_VertexAttrib4ubvARB;
ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1f" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fv" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fvNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2f" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fv" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fvNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3f" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fv" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fvNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4f" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fNV" );
}
void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fv" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fvNV" );
}
+
+/*
+ * XXX Un-alias attribs here
+ */
+
+void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fARB" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fvARB" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fARB" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fvARB" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fARB" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fvARB" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z, GLfloat w )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fARB" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fvARB" );
+}
+
+
+
/* Material
*/
void GLAPIENTRY _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV;
vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV;
vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = _mesa_noop_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = _mesa_noop_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = _mesa_noop_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = _mesa_noop_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = _mesa_noop_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = _mesa_noop_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = _mesa_noop_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = _mesa_noop_VertexAttrib4fvARB;
vfmt->Rectf = _mesa_noop_Rectf;
*
*/
extern void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b );
-
extern void GLAPIENTRY _mesa_noop_EdgeFlagv( const GLboolean *b );
extern void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a );
-
extern void GLAPIENTRY _mesa_noop_FogCoordfvEXT( const GLfloat *v );
extern void GLAPIENTRY _mesa_noop_Indexf( GLfloat i );
-
extern void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v );
extern void GLAPIENTRY _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c );
-
extern void GLAPIENTRY _mesa_noop_Normal3fv( const GLfloat *v );
extern void GLAPIENTRY _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *param );
extern void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d );
-
extern void _mesa_noop_Color4ubv( const GLubyte *v );
-
extern void GLAPIENTRY _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
-
extern void GLAPIENTRY _mesa_noop_Color4fv( const GLfloat *v );
-
extern void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c );
-
extern void _mesa_noop_Color3ubv( const GLubyte *v );
-
extern void GLAPIENTRY _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c );
-
extern void GLAPIENTRY _mesa_noop_Color3fv( const GLfloat *v );
extern void GLAPIENTRY _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a );
-
extern void GLAPIENTRY _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a,
- GLfloat b );
-
+extern void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b );
extern void GLAPIENTRY _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a,
- GLfloat b, GLfloat c);
-
+extern void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c);
extern void GLAPIENTRY _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a,
- GLfloat b, GLfloat c, GLfloat d );
-
+extern void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c, GLfloat d );
extern void GLAPIENTRY _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v );
-extern void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c );
-
-extern void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v );
-
+extern void GLAPIENTRY _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c );
+extern void GLAPIENTRY _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v );
extern void GLAPIENTRY _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c );
-
extern void GLAPIENTRY _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v );
extern void GLAPIENTRY _mesa_noop_TexCoord1f( GLfloat a );
-
extern void GLAPIENTRY _mesa_noop_TexCoord1fv( const GLfloat *v );
-
extern void GLAPIENTRY _mesa_noop_TexCoord2f( GLfloat a, GLfloat b );
-
extern void GLAPIENTRY _mesa_noop_TexCoord2fv( const GLfloat *v );
-
extern void GLAPIENTRY _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c );
-
extern void GLAPIENTRY _mesa_noop_TexCoord3fv( const GLfloat *v );
-
extern void GLAPIENTRY _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
-
extern void GLAPIENTRY _mesa_noop_TexCoord4fv( const GLfloat *v );
-extern void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v );
-
extern void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b );
-
+extern void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v );
extern void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c );
-
+extern void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v );
extern void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
+extern void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v );
extern void GLAPIENTRY _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x );
-
extern void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v );
-
extern void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y );
extern void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z );
+extern void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z );
extern void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v );
-
-extern void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z, GLfloat w );
+extern void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
extern void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v );
+extern void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x );
+extern void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v );
+extern void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y );
+extern void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v );
+extern void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z );
+extern void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v );
+extern void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+extern void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v );
+
extern void GLAPIENTRY _mesa_noop_End( void );
extern void GLAPIENTRY _mesa_noop_Begin( GLenum mode );
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
+ void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
+ void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
+ void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
+ void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+ void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
/*@}*/
/*
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
/* Vertex attributes -- fallback for when optimized display
* list build isn't active.
*/
- OPCODE_ATTR_1F,
- OPCODE_ATTR_2F,
- OPCODE_ATTR_3F,
- OPCODE_ATTR_4F,
+ OPCODE_ATTR_1F_NV,
+ OPCODE_ATTR_2F_NV,
+ OPCODE_ATTR_3F_NV,
+ OPCODE_ATTR_4F_NV,
+ OPCODE_ATTR_1F_ARB,
+ OPCODE_ATTR_2F_ARB,
+ OPCODE_ATTR_3F_ARB,
+ OPCODE_ATTR_4F_ARB,
OPCODE_MATERIAL,
OPCODE_INDEX,
OPCODE_EDGEFLAG,
InstSize[OPCODE_END_QUERY_ARB] = 2;
#endif
InstSize[OPCODE_DRAW_BUFFERS_ARB] = 2 + MAX_DRAW_BUFFERS;
- InstSize[OPCODE_ATTR_1F] = 3;
- InstSize[OPCODE_ATTR_2F] = 4;
- InstSize[OPCODE_ATTR_3F] = 5;
- InstSize[OPCODE_ATTR_4F] = 6;
+ InstSize[OPCODE_ATTR_1F_NV] = 3;
+ InstSize[OPCODE_ATTR_2F_NV] = 4;
+ InstSize[OPCODE_ATTR_3F_NV] = 5;
+ InstSize[OPCODE_ATTR_4F_NV] = 6;
+ InstSize[OPCODE_ATTR_1F_ARB] = 3;
+ InstSize[OPCODE_ATTR_2F_ARB] = 4;
+ InstSize[OPCODE_ATTR_3F_ARB] = 5;
+ InstSize[OPCODE_ATTR_4F_ARB] = 6;
InstSize[OPCODE_MATERIAL] = 7;
InstSize[OPCODE_INDEX] = 2;
InstSize[OPCODE_EDGEFLAG] = 2;
}
-static void save_Attr1f( GLenum attr, GLfloat x )
+static void save_Attr1fNV( GLenum attr, GLfloat x )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F, 2 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F_NV, 2 );
if (n) {
n[1].e = attr;
n[2].f = x;
}
}
-static void save_Attr2f( GLenum attr, GLfloat x, GLfloat y )
+static void save_Attr2fNV( GLenum attr, GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F, 3 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F_NV, 3 );
if (n) {
n[1].e = attr;
n[2].f = x;
}
}
-static void save_Attr3f( GLenum attr, GLfloat x, GLfloat y, GLfloat z )
+static void save_Attr3fNV( GLenum attr, GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F, 4 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F_NV, 4 );
if (n) {
n[1].e = attr;
n[2].f = x;
}
}
-static void save_Attr4f( GLenum attr, GLfloat x, GLfloat y, GLfloat z,
- GLfloat w )
+static void save_Attr4fNV( GLenum attr, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
SAVE_FLUSH_VERTICES( ctx );
- n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F, 5 );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F_NV, 5 );
if (n) {
n[1].e = attr;
n[2].f = x;
}
}
+
+static void save_Attr1fARB( GLenum attr, GLfloat x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_1F_ARB, 2 );
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ }
+
+ ASSERT(attr < VERT_ATTRIB_MAX);
+ ctx->ListState.ActiveAttribSize[attr] = 1;
+ ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->VertexAttrib1fARB)( attr, x );
+ }
+}
+
+static void save_Attr2fARB( GLenum attr, GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_2F_ARB, 3 );
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ }
+
+ ASSERT(attr < VERT_ATTRIB_MAX);
+ ctx->ListState.ActiveAttribSize[attr] = 2;
+ ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
+
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->VertexAttrib2fARB)( attr, x, y );
+ }
+}
+
+static void save_Attr3fARB( GLenum attr, GLfloat x, GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_3F_ARB, 4 );
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ }
+
+ ASSERT(attr < VERT_ATTRIB_MAX);
+ ctx->ListState.ActiveAttribSize[attr] = 3;
+ ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
+
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->VertexAttrib3fARB)( attr, x, y, z );
+ }
+}
+
+static void save_Attr4fARB( GLenum attr, GLfloat x, GLfloat y, GLfloat z,
+ GLfloat w )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ SAVE_FLUSH_VERTICES( ctx );
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_ATTR_4F_ARB, 5 );
+ if (n) {
+ n[1].e = attr;
+ n[2].f = x;
+ n[3].f = y;
+ n[4].f = z;
+ n[5].f = w;
+ }
+
+ ASSERT(attr < VERT_ATTRIB_MAX);
+ ctx->ListState.ActiveAttribSize[attr] = 4;
+ ASSIGN_4V( ctx->ListState.CurrentAttrib[attr], x, y, z, w);
+
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->VertexAttrib4fARB)( attr, x, y, z, w );
+ }
+}
+
+
static void GLAPIENTRY save_EvalCoord1f( GLfloat x )
{
GET_CURRENT_CONTEXT(ctx);
}
}
-static void GLAPIENTRY save_Rectf( GLfloat a, GLfloat b,
- GLfloat c, GLfloat d )
+static void GLAPIENTRY save_Rectf( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
}
}
-/*
- */
+
static void GLAPIENTRY save_Vertex2f( GLfloat x, GLfloat y )
{
- save_Attr2f( VERT_ATTRIB_POS, x, y );
+ save_Attr2fNV( VERT_ATTRIB_POS, x, y );
}
static void GLAPIENTRY save_Vertex2fv( const GLfloat *v )
{
- save_Attr2f( VERT_ATTRIB_POS, v[0], v[1] );
+ save_Attr2fNV( VERT_ATTRIB_POS, v[0], v[1] );
}
static void GLAPIENTRY save_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
{
- save_Attr3f( VERT_ATTRIB_POS, x, y, z );
+ save_Attr3fNV( VERT_ATTRIB_POS, x, y, z );
}
static void GLAPIENTRY save_Vertex3fv( const GLfloat *v )
{
- save_Attr3f( VERT_ATTRIB_POS, v[0], v[1], v[2] );
+ save_Attr3fNV( VERT_ATTRIB_POS, v[0], v[1], v[2] );
}
static void GLAPIENTRY save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
- save_Attr4f( VERT_ATTRIB_POS, x, y, z, w );
+ save_Attr4fNV( VERT_ATTRIB_POS, x, y, z, w );
}
static void GLAPIENTRY save_Vertex4fv( const GLfloat *v )
{
- save_Attr4f( VERT_ATTRIB_POS, v[0], v[1], v[2], v[3] );
+ save_Attr4fNV( VERT_ATTRIB_POS, v[0], v[1], v[2], v[3] );
}
static void GLAPIENTRY save_TexCoord1f( GLfloat x )
{
- save_Attr1f( VERT_ATTRIB_TEX0, x );
+ save_Attr1fNV( VERT_ATTRIB_TEX0, x );
}
static void GLAPIENTRY save_TexCoord1fv( const GLfloat *v )
{
- save_Attr1f( VERT_ATTRIB_TEX0, v[0] );
+ save_Attr1fNV( VERT_ATTRIB_TEX0, v[0] );
}
static void GLAPIENTRY save_TexCoord2f( GLfloat x, GLfloat y )
{
- save_Attr2f( VERT_ATTRIB_TEX0, x, y );
+ save_Attr2fNV( VERT_ATTRIB_TEX0, x, y );
}
static void GLAPIENTRY save_TexCoord2fv( const GLfloat *v )
{
- save_Attr2f( VERT_ATTRIB_TEX0, v[0], v[1] );
+ save_Attr2fNV( VERT_ATTRIB_TEX0, v[0], v[1] );
}
static void GLAPIENTRY save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
{
- save_Attr3f( VERT_ATTRIB_TEX0, x, y, z );
+ save_Attr3fNV( VERT_ATTRIB_TEX0, x, y, z );
}
static void GLAPIENTRY save_TexCoord3fv( const GLfloat *v )
{
- save_Attr3f( VERT_ATTRIB_TEX0, v[0], v[1], v[2] );
+ save_Attr3fNV( VERT_ATTRIB_TEX0, v[0], v[1], v[2] );
}
static void GLAPIENTRY save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
- save_Attr4f( VERT_ATTRIB_TEX0, x, y, z, w );
+ save_Attr4fNV( VERT_ATTRIB_TEX0, x, y, z, w );
}
static void GLAPIENTRY save_TexCoord4fv( const GLfloat *v )
{
- save_Attr4f( VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3] );
+ save_Attr4fNV( VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3] );
}
static void GLAPIENTRY save_Normal3f( GLfloat x, GLfloat y, GLfloat z )
{
- save_Attr3f( VERT_ATTRIB_NORMAL, x, y, z );
+ save_Attr3fNV( VERT_ATTRIB_NORMAL, x, y, z );
}
static void GLAPIENTRY save_Normal3fv( const GLfloat *v )
{
- save_Attr3f( VERT_ATTRIB_NORMAL, v[0], v[1], v[2] );
+ save_Attr3fNV( VERT_ATTRIB_NORMAL, v[0], v[1], v[2] );
}
static void GLAPIENTRY save_FogCoordfEXT( GLfloat x )
{
- save_Attr1f( VERT_ATTRIB_FOG, x );
+ save_Attr1fNV( VERT_ATTRIB_FOG, x );
}
static void GLAPIENTRY save_FogCoordfvEXT( const GLfloat *v )
{
- save_Attr1f( VERT_ATTRIB_FOG, v[0] );
+ save_Attr1fNV( VERT_ATTRIB_FOG, v[0] );
}
static void GLAPIENTRY save_Color3f( GLfloat x, GLfloat y, GLfloat z )
{
- save_Attr3f( VERT_ATTRIB_COLOR0, x, y, z );
+ save_Attr3fNV( VERT_ATTRIB_COLOR0, x, y, z );
}
static void GLAPIENTRY save_Color3fv( const GLfloat *v )
{
- save_Attr3f( VERT_ATTRIB_COLOR0, v[0], v[1], v[2] );
+ save_Attr3fNV( VERT_ATTRIB_COLOR0, v[0], v[1], v[2] );
}
static void GLAPIENTRY save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
- save_Attr4f( VERT_ATTRIB_COLOR0, x, y, z, w );
+ save_Attr4fNV( VERT_ATTRIB_COLOR0, x, y, z, w );
}
static void GLAPIENTRY save_Color4fv( const GLfloat *v )
{
- save_Attr4f( VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3] );
+ save_Attr4fNV( VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3] );
}
static void GLAPIENTRY save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z )
{
- save_Attr3f( VERT_ATTRIB_COLOR1, x, y, z );
+ save_Attr3fNV( VERT_ATTRIB_COLOR1, x, y, z );
}
static void GLAPIENTRY save_SecondaryColor3fvEXT( const GLfloat *v )
{
- save_Attr3f( VERT_ATTRIB_COLOR1, v[0], v[1], v[2] );
+ save_Attr3fNV( VERT_ATTRIB_COLOR1, v[0], v[1], v[2] );
}
static void GLAPIENTRY save_MultiTexCoord1f( GLenum target, GLfloat x )
{
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr1f( attr, x );
+ save_Attr1fNV( attr, x );
}
static void GLAPIENTRY save_MultiTexCoord1fv( GLenum target, const GLfloat *v )
{
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr1f( attr, v[0] );
+ save_Attr1fNV( attr, v[0] );
}
static void GLAPIENTRY save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
{
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr2f( attr, x, y );
+ save_Attr2fNV( attr, x, y );
}
static void GLAPIENTRY save_MultiTexCoord2fv( GLenum target, const GLfloat *v )
{
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr2f( attr, v[0], v[1] );
+ save_Attr2fNV( attr, v[0], v[1] );
}
static void GLAPIENTRY save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y,
GLfloat z)
{
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr3f( attr, x, y, z );
+ save_Attr3fNV( attr, x, y, z );
}
static void GLAPIENTRY save_MultiTexCoord3fv( GLenum target, const GLfloat *v )
{
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr3f( attr, v[0], v[1], v[2] );
+ save_Attr3fNV( attr, v[0], v[1], v[2] );
}
static void GLAPIENTRY save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y,
GLfloat z, GLfloat w )
{
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr4f( attr, x, y, z, w );
+ save_Attr4fNV( attr, x, y, z, w );
}
static void GLAPIENTRY save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
{
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
- save_Attr4f( attr, v[0], v[1], v[2], v[3] );
+ save_Attr4fNV( attr, v[0], v[1], v[2], v[3] );
}
static void GLAPIENTRY save_VertexAttrib1fNV( GLuint index, GLfloat x )
{
if (index < VERT_ATTRIB_MAX)
- save_Attr1f( index, x );
+ save_Attr1fNV( index, x );
else
enum_error();
}
static void GLAPIENTRY save_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
{
if (index < VERT_ATTRIB_MAX)
- save_Attr1f( index, v[0] );
+ save_Attr1fNV( index, v[0] );
else
enum_error();
}
static void GLAPIENTRY save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
{
if (index < VERT_ATTRIB_MAX)
- save_Attr2f( index, x, y );
+ save_Attr2fNV( index, x, y );
else
enum_error();
}
static void GLAPIENTRY save_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
{
if (index < VERT_ATTRIB_MAX)
- save_Attr2f( index, v[0], v[1] );
+ save_Attr2fNV( index, v[0], v[1] );
else
enum_error();
}
GLfloat z )
{
if (index < VERT_ATTRIB_MAX)
- save_Attr3f( index, x, y, z );
+ save_Attr3fNV( index, x, y, z );
else
enum_error();
}
static void GLAPIENTRY save_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
{
if (index < VERT_ATTRIB_MAX)
- save_Attr3f( index, v[0], v[1], v[2] );
+ save_Attr3fNV( index, v[0], v[1], v[2] );
else
enum_error();
}
GLfloat z, GLfloat w )
{
if (index < VERT_ATTRIB_MAX)
- save_Attr4f( index, x, y, z, w );
+ save_Attr4fNV( index, x, y, z, w );
else
enum_error();
}
static void GLAPIENTRY save_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
if (index < VERT_ATTRIB_MAX)
- save_Attr4f( index, v[0], v[1], v[2], v[3] );
+ save_Attr4fNV( index, v[0], v[1], v[2], v[3] );
+ else
+ enum_error();
+}
+
+
+
+
+static void GLAPIENTRY
+save_VertexAttrib1fARB( GLuint index, GLfloat x )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr1fARB( index, x );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr1fARB( index, v[0] );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr2fARB( index, x, y );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr2fARB( index, v[0], v[1] );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr3fARB( index, x, y, z );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr3fARB( index, v[0], v[1], v[2] );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr4fARB( index, x, y, z, w );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+save_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ save_Attr4fARB( index, v[0], v[1], v[2], v[3] );
else
enum_error();
}
ctx->Exec->DrawBuffersARB(n[1].i, buffers);
}
break;
- case OPCODE_ATTR_1F:
+ case OPCODE_ATTR_1F_NV:
(*ctx->Exec->VertexAttrib1fNV)(n[1].e, n[2].f);
break;
- case OPCODE_ATTR_2F:
+ case OPCODE_ATTR_2F_NV:
/* Really shouldn't have to do this - the Node structure
* is convenient, but it would be better to store the data
* packed appropriately so that it can be sent directly
else
(*ctx->Exec->VertexAttrib2fNV)(n[1].e, n[2].f, n[3].f);
break;
- case OPCODE_ATTR_3F:
+ case OPCODE_ATTR_3F_NV:
if (sizeof(Node)==sizeof(GLfloat))
(*ctx->Exec->VertexAttrib3fvNV)(n[1].e, &n[2].f);
else
(*ctx->Exec->VertexAttrib3fNV)(n[1].e, n[2].f, n[3].f,
n[4].f);
break;
- case OPCODE_ATTR_4F:
+ case OPCODE_ATTR_4F_NV:
if (sizeof(Node)==sizeof(GLfloat))
(*ctx->Exec->VertexAttrib4fvNV)(n[1].e, &n[2].f);
else
(*ctx->Exec->VertexAttrib4fNV)(n[1].e, n[2].f, n[3].f,
n[4].f, n[5].f);
break;
+ case OPCODE_ATTR_1F_ARB:
+ (*ctx->Exec->VertexAttrib1fARB)(n[1].e, n[2].f);
+ break;
+ case OPCODE_ATTR_2F_ARB:
+ /* Really shouldn't have to do this - the Node structure
+ * is convenient, but it would be better to store the data
+ * packed appropriately so that it can be sent directly
+ * on. With x86_64 becoming common, this will start to
+ * matter more.
+ */
+ if (sizeof(Node)==sizeof(GLfloat))
+ (*ctx->Exec->VertexAttrib2fvARB)(n[1].e, &n[2].f);
+ else
+ (*ctx->Exec->VertexAttrib2fARB)(n[1].e, n[2].f, n[3].f);
+ break;
+ case OPCODE_ATTR_3F_ARB:
+ if (sizeof(Node)==sizeof(GLfloat))
+ (*ctx->Exec->VertexAttrib3fvARB)(n[1].e, &n[2].f);
+ else
+ (*ctx->Exec->VertexAttrib3fARB)(n[1].e, n[2].f, n[3].f,
+ n[4].f);
+ break;
+ case OPCODE_ATTR_4F_ARB:
+ if (sizeof(Node)==sizeof(GLfloat))
+ (*ctx->Exec->VertexAttrib4fvARB)(n[1].e, &n[2].f);
+ else
+ (*ctx->Exec->VertexAttrib4fARB)(n[1].e, n[2].f, n[3].f,
+ n[4].f, n[5].f);
+ break;
case OPCODE_MATERIAL:
if (sizeof(Node)==sizeof(GLfloat))
(*ctx->Exec->Materialfv)(n[1].e, n[2].e, &n[3].f);
n[1].i, n[2].i, n[3].i, n[4].i);
break;
-
-
- case OPCODE_ATTR_1F:
- _mesa_printf("ATTR_1F attr %d: %f\n",
+ case OPCODE_ATTR_1F_NV:
+ _mesa_printf("ATTR_1F_NV attr %d: %f\n",
+ n[1].i, n[2].f);
+ break;
+ case OPCODE_ATTR_2F_NV:
+ _mesa_printf("ATTR_2F_NV attr %d: %f %f\n",
+ n[1].i, n[2].f, n[3].f);
+ break;
+ case OPCODE_ATTR_3F_NV:
+ _mesa_printf("ATTR_3F_NV attr %d: %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f);
+ break;
+ case OPCODE_ATTR_4F_NV:
+ _mesa_printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
+ n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
+ break;
+ case OPCODE_ATTR_1F_ARB:
+ _mesa_printf("ATTR_1F_ARB attr %d: %f\n",
n[1].i, n[2].f);
break;
- case OPCODE_ATTR_2F:
- _mesa_printf("ATTR_2F attr %d: %f %f\n",
+ case OPCODE_ATTR_2F_ARB:
+ _mesa_printf("ATTR_2F_ARB attr %d: %f %f\n",
n[1].i, n[2].f, n[3].f);
break;
- case OPCODE_ATTR_3F:
- _mesa_printf("ATTR_3F attr %d: %f %f %f\n",
+ case OPCODE_ATTR_3F_ARB:
+ _mesa_printf("ATTR_3F_ARB attr %d: %f %f %f\n",
n[1].i, n[2].f, n[3].f, n[4].f);
break;
- case OPCODE_ATTR_4F:
- _mesa_printf("ATTR_4F attr %d: %f %f %f %f\n",
+ case OPCODE_ATTR_4F_ARB:
+ _mesa_printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
break;
+
case OPCODE_MATERIAL:
_mesa_printf("MATERIAL %x %x: %f %f %f %f\n",
n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
vfmt->EvalMesh1 = _mesa_save_EvalMesh1;
vfmt->EvalMesh2 = _mesa_save_EvalMesh2;
/* glDeleteProgramsARB aliases glDeleteProgramsNV */
/* glGenProgramsARB aliases glGenProgramsNV */
/* glIsProgramARB aliases glIsProgramNV */
- /* glGetVertexAttribdvARB aliases glGetVertexAttribdvNV */
- /* glGetVertexAttribfvARB aliases glGetVertexAttribfvNV */
- /* glGetVertexAttribivARB aliases glGetVertexAttribivNV */
+ exec->GetVertexAttribdvARB = _mesa_GetVertexAttribdvARB;
+ exec->GetVertexAttribfvARB = _mesa_GetVertexAttribfvARB;
+ exec->GetVertexAttribivARB = _mesa_GetVertexAttribivARB;
/* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
exec->ProgramEnvParameter4dARB = _mesa_ProgramEnvParameter4dARB;
exec->ProgramEnvParameter4dvARB = _mesa_ProgramEnvParameter4dvARB;
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
tab->VertexAttrib3fvNV = vfmt->VertexAttrib3fvNV;
tab->VertexAttrib4fNV = vfmt->VertexAttrib4fNV;
tab->VertexAttrib4fvNV = vfmt->VertexAttrib4fvNV;
+ tab->VertexAttrib1fARB = vfmt->VertexAttrib1fARB;
+ tab->VertexAttrib1fvARB = vfmt->VertexAttrib1fvARB;
+ tab->VertexAttrib2fARB = vfmt->VertexAttrib2fARB;
+ tab->VertexAttrib2fvARB = vfmt->VertexAttrib2fvARB;
+ tab->VertexAttrib3fARB = vfmt->VertexAttrib3fARB;
+ tab->VertexAttrib3fvARB = vfmt->VertexAttrib3fvARB;
+ tab->VertexAttrib4fARB = vfmt->VertexAttrib4fARB;
+ tab->VertexAttrib4fvARB = vfmt->VertexAttrib4fvARB;
tab->Rectf = vfmt->Rectf;
tab->DrawArrays = vfmt->DrawArrays;
tab->DrawElements = vfmt->DrawElements;
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
}
+static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x )
+{
+ PRE_LOOPBACK( VertexAttrib1fARB );
+ GL_CALL(VertexAttrib1fARB)( index, x );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index, const GLfloat *v )
+{
+ PRE_LOOPBACK( VertexAttrib1fvARB );
+ GL_CALL(VertexAttrib1fvARB)( index, v );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y )
+{
+ PRE_LOOPBACK( VertexAttrib2fARB );
+ GL_CALL(VertexAttrib2fARB)( index, x, y );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index, const GLfloat *v )
+{
+ PRE_LOOPBACK( VertexAttrib2fvARB );
+ GL_CALL(VertexAttrib2fvARB)( index, v );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z )
+{
+ PRE_LOOPBACK( VertexAttrib3fARB );
+ GL_CALL(VertexAttrib3fARB)( index, x, y, z );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index, const GLfloat *v )
+{
+ PRE_LOOPBACK( VertexAttrib3fvARB );
+ GL_CALL(VertexAttrib3fvARB)( index, v );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ PRE_LOOPBACK( VertexAttrib4fARB );
+ GL_CALL(VertexAttrib4fARB)( index, x, y, z, w );
+}
+
+static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, const GLfloat *v )
+{
+ PRE_LOOPBACK( VertexAttrib4fvARB );
+ GL_CALL(VertexAttrib4fvARB)( index, v );
+}
+
+
static GLvertexformat TAG(vtxfmt) = {
TAG(ArrayElement),
TAG(Color3f),
TAG(VertexAttrib3fvNV),
TAG(VertexAttrib4fNV),
TAG(VertexAttrib4fvNV),
+ TAG(VertexAttrib1fARB),
+ TAG(VertexAttrib1fvARB),
+ TAG(VertexAttrib2fARB),
+ TAG(VertexAttrib2fvARB),
+ TAG(VertexAttrib3fARB),
+ TAG(VertexAttrib3fvARB),
+ TAG(VertexAttrib4fARB),
+ TAG(VertexAttrib4fvARB),
TAG(Rectf),
TAG(DrawArrays),
TAG(DrawElements),
else if (swrast->Line == multitextured_line)
_mesa_printf("multitextured_line\n");
else
- _mesa_printf("Driver func %p\n", (void *) swrast->Line);
+ _mesa_printf("Driver func %p\n", (void *(*)()) swrast->Line);
}
#endif
}
+static void GLAPIENTRY
+_save_VertexAttrib1fARB( GLuint index, GLfloat x )
+{
+ if (index < VERT_ATTRIB_MAX)
+ DISPATCH_ATTR1F( index, x );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ DISPATCH_ATTR1FV( index, v );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
+{
+ if (index < VERT_ATTRIB_MAX)
+ DISPATCH_ATTR2F( index, x, y );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ DISPATCH_ATTR2FV( index, v );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z )
+{
+ if (index < VERT_ATTRIB_MAX)
+ DISPATCH_ATTR3F( index, x, y, z );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ DISPATCH_ATTR3FV( index, v );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ if (index < VERT_ATTRIB_MAX)
+ DISPATCH_ATTR4F( index, x, y, z, w );
+ else
+ enum_error();
+}
+
+static void GLAPIENTRY
+_save_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
+{
+ if (index < VERT_ATTRIB_MAX)
+ DISPATCH_ATTR4FV( index, v );
+ else
+ enum_error();
+}
+
+
/* Materials:
*
* These are treated as per-vertex attributes, at indices above where
vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;
/* This will all require us to fallback to saving the list as opcodes:
*/
-
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
};
+static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ ctx->Exec->VertexAttrib1fvARB(target, v);
+}
+
+static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ ctx->Exec->VertexAttrib2fvARB(target, v);
+}
+
+static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ ctx->Exec->VertexAttrib3fvARB(target, v);
+}
+
+static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
+{
+ ctx->Exec->VertexAttrib4fvARB(target, v);
+}
+
+static attr_func vert_attrfunc_arb[4] = {
+ VertexAttrib1fvARB,
+ VertexAttrib2fvARB,
+ VertexAttrib3fvARB,
+ VertexAttrib4fvARB
+};
+
+
+
+
+
+
+
static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v )
{
switch (target) {
nr++;
}
+ /* XXX ARB vertex attribs */
+
for (i = 0 ; i < list->prim_count ; i++) {
if (list->prim[i].mode & PRIM_WEAK)
loopback_weak_prim( ctx, list, i, la, nr );
DISPATCH_ATTR4FV( attr, v );
}
+
static void GLAPIENTRY _tnl_VertexAttrib1fNV( GLuint index, GLfloat x )
{
if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB;
}
+/*
+ * XXX adjust index
+ */
+
+static void GLAPIENTRY _tnl_VertexAttrib1fARB( GLuint index, GLfloat x )
+{
+ if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB;
+ DISPATCH_ATTR1F( index, x );
+}
+
+static void GLAPIENTRY _tnl_VertexAttrib1fvARB( GLuint index,
+ const GLfloat *v )
+{
+ if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB;
+ DISPATCH_ATTR1FV( index, v );
+}
+
+static void GLAPIENTRY _tnl_VertexAttrib2fARB( GLuint index, GLfloat x,
+ GLfloat y )
+{
+ if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB;
+ DISPATCH_ATTR2F( index, x, y );
+}
+
+static void GLAPIENTRY _tnl_VertexAttrib2fvARB( GLuint index,
+ const GLfloat *v )
+{
+ if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB;
+ DISPATCH_ATTR2FV( index, v );
+}
+
+static void GLAPIENTRY _tnl_VertexAttrib3fARB( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z )
+{
+ if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB;
+ DISPATCH_ATTR3F( index, x, y, z );
+}
+
+static void GLAPIENTRY _tnl_VertexAttrib3fvARB( GLuint index,
+ const GLfloat *v )
+{
+ if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB;
+ DISPATCH_ATTR3FV( index, v );
+}
+
+static void GLAPIENTRY _tnl_VertexAttrib4fARB( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z,
+ GLfloat w )
+{
+ if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB;
+ DISPATCH_ATTR4F( index, x, y, z, w );
+}
+
+static void GLAPIENTRY _tnl_VertexAttrib4fvARB( GLuint index,
+ const GLfloat *v )
+{
+ if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB;
+ DISPATCH_ATTR4FV( index, v );
+}
+
+
/* Install the generic versions of the 2nd level dispatch
* functions. Some of these have a codegen alternative.
*/
vfmt->VertexAttrib3fvNV = _tnl_VertexAttrib3fvNV;
vfmt->VertexAttrib4fNV = _tnl_VertexAttrib4fNV;
vfmt->VertexAttrib4fvNV = _tnl_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = _tnl_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = _tnl_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = _tnl_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = _tnl_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = _tnl_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = _tnl_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = _tnl_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = _tnl_VertexAttrib4fvARB;
}
GL_STUB(GetProgramivNV, _gloffset_GetProgramivNV, GetProgramivNV@12)
GL_STUB(GetProgramStringNV, _gloffset_GetProgramStringNV, GetProgramStringNV@12)
GL_STUB(GetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV, GetTrackMatrixivNV@16)
- GL_STUB(GetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvNV@12)
- GL_STUB(GetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvNV@12)
- GL_STUB(GetVertexAttribivNV, _gloffset_GetVertexAttribivNV, GetVertexAttribivNV@12)
+ GL_STUB(GetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB, GetVertexAttribdvARB@12)
+ GL_STUB(GetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB, GetVertexAttribfvARB@12)
+ GL_STUB(GetVertexAttribivARB, _gloffset_GetVertexAttribivARB, GetVertexAttribivARB@12)
GL_STUB(GetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
GL_STUB(IsProgramNV, _gloffset_IsProgramNV, IsProgramNV@4)
GL_STUB(LoadProgramNV, _gloffset_LoadProgramNV, LoadProgramNV@16)
GL_STUB(RequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV, RequestResidentProgramsNV@8)
GL_STUB(TrackMatrixNV, _gloffset_TrackMatrixNV, TrackMatrixNV@16)
GL_STUB(VertexAttribPointerNV, _gloffset_VertexAttribPointerNV, VertexAttribPointerNV@20)
- GL_STUB(VertexAttrib1dNV, _gloffset_VertexAttrib1dNV, VertexAttrib1dNV@12)
- GL_STUB(VertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvNV@8)
- GL_STUB(VertexAttrib1fNV, _gloffset_VertexAttrib1fNV, VertexAttrib1fNV@8)
- GL_STUB(VertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvNV@8)
- GL_STUB(VertexAttrib1sNV, _gloffset_VertexAttrib1sNV, VertexAttrib1sNV@8)
- GL_STUB(VertexAttrib1svNV, _gloffset_VertexAttrib1svNV, VertexAttrib1svNV@8)
- GL_STUB(VertexAttrib2dNV, _gloffset_VertexAttrib2dNV, VertexAttrib2dNV@20)
- GL_STUB(VertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvNV@8)
- GL_STUB(VertexAttrib2fNV, _gloffset_VertexAttrib2fNV, VertexAttrib2fNV@12)
- GL_STUB(VertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvNV@8)
- GL_STUB(VertexAttrib2sNV, _gloffset_VertexAttrib2sNV, VertexAttrib2sNV@12)
- GL_STUB(VertexAttrib2svNV, _gloffset_VertexAttrib2svNV, VertexAttrib2svNV@8)
- GL_STUB(VertexAttrib3dNV, _gloffset_VertexAttrib3dNV, VertexAttrib3dNV@28)
- GL_STUB(VertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvNV@8)
- GL_STUB(VertexAttrib3fNV, _gloffset_VertexAttrib3fNV, VertexAttrib3fNV@16)
- GL_STUB(VertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvNV@8)
- GL_STUB(VertexAttrib3sNV, _gloffset_VertexAttrib3sNV, VertexAttrib3sNV@16)
- GL_STUB(VertexAttrib3svNV, _gloffset_VertexAttrib3svNV, VertexAttrib3svNV@8)
- GL_STUB(VertexAttrib4dNV, _gloffset_VertexAttrib4dNV, VertexAttrib4dNV@36)
- GL_STUB(VertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvNV@8)
- GL_STUB(VertexAttrib4fNV, _gloffset_VertexAttrib4fNV, VertexAttrib4fNV@20)
- GL_STUB(VertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvNV@8)
- GL_STUB(VertexAttrib4sNV, _gloffset_VertexAttrib4sNV, VertexAttrib4sNV@20)
- GL_STUB(VertexAttrib4svNV, _gloffset_VertexAttrib4svNV, VertexAttrib4svNV@8)
- GL_STUB(VertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV, VertexAttrib4ubNV@20)
- GL_STUB(VertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV, VertexAttrib4ubvNV@8)
+ GL_STUB(VertexAttrib1dARB, _gloffset_VertexAttrib1dARB, VertexAttrib1dARB@12)
+ GL_STUB(VertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB, VertexAttrib1dvARB@8)
+ GL_STUB(VertexAttrib1fARB, _gloffset_VertexAttrib1fARB, VertexAttrib1fARB@8)
+ GL_STUB(VertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB, VertexAttrib1fvARB@8)
+ GL_STUB(VertexAttrib1sARB, _gloffset_VertexAttrib1sARB, VertexAttrib1sARB@8)
+ GL_STUB(VertexAttrib1svARB, _gloffset_VertexAttrib1svARB, VertexAttrib1svARB@8)
+ GL_STUB(VertexAttrib2dARB, _gloffset_VertexAttrib2dARB, VertexAttrib2dARB@20)
+ GL_STUB(VertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB, VertexAttrib2dvARB@8)
+ GL_STUB(VertexAttrib2fARB, _gloffset_VertexAttrib2fARB, VertexAttrib2fARB@12)
+ GL_STUB(VertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB, VertexAttrib2fvARB@8)
+ GL_STUB(VertexAttrib2sARB, _gloffset_VertexAttrib2sARB, VertexAttrib2sARB@12)
+ GL_STUB(VertexAttrib2svARB, _gloffset_VertexAttrib2svARB, VertexAttrib2svARB@8)
+ GL_STUB(VertexAttrib3dARB, _gloffset_VertexAttrib3dARB, VertexAttrib3dARB@28)
+ GL_STUB(VertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB, VertexAttrib3dvARB@8)
+ GL_STUB(VertexAttrib3fARB, _gloffset_VertexAttrib3fARB, VertexAttrib3fARB@16)
+ GL_STUB(VertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB, VertexAttrib3fvARB@8)
+ GL_STUB(VertexAttrib3sARB, _gloffset_VertexAttrib3sARB, VertexAttrib3sARB@16)
+ GL_STUB(VertexAttrib3svARB, _gloffset_VertexAttrib3svARB, VertexAttrib3svARB@8)
+ GL_STUB(VertexAttrib4dARB, _gloffset_VertexAttrib4dARB, VertexAttrib4dARB@36)
+ GL_STUB(VertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB, VertexAttrib4dvARB@8)
+ GL_STUB(VertexAttrib4fARB, _gloffset_VertexAttrib4fARB, VertexAttrib4fARB@20)
+ GL_STUB(VertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB, VertexAttrib4fvARB@8)
+ GL_STUB(VertexAttrib4sARB, _gloffset_VertexAttrib4sARB, VertexAttrib4sARB@20)
+ GL_STUB(VertexAttrib4svARB, _gloffset_VertexAttrib4svARB, VertexAttrib4svARB@8)
+ GL_STUB(VertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB, VertexAttrib4NubARB@20)
+ GL_STUB(VertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB, VertexAttrib4NubvARB@8)
GL_STUB(VertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV, VertexAttribs1dvNV@12)
GL_STUB(VertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV, VertexAttribs1fvNV@12)
GL_STUB(VertexAttribs1svNV, _gloffset_VertexAttribs1svNV, VertexAttribs1svNV@12)
GL_STUB(BindAttribLocationARB, _gloffset_BindAttribLocationARB, BindAttribLocationARB@12)
GL_STUB(GetActiveAttribARB, _gloffset_GetActiveAttribARB, GetActiveAttribARB@28)
GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8)
+ GL_STUB(GetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvNV@12)
+ GL_STUB(GetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvNV@12)
+ GL_STUB(GetVertexAttribivNV, _gloffset_GetVertexAttribivNV, GetVertexAttribivNV@12)
+ GL_STUB(VertexAttrib1dNV, _gloffset_VertexAttrib1dNV, VertexAttrib1dNV@12)
+ GL_STUB(VertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvNV@8)
+ GL_STUB(VertexAttrib1fNV, _gloffset_VertexAttrib1fNV, VertexAttrib1fNV@8)
+ GL_STUB(VertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvNV@8)
+ GL_STUB(VertexAttrib1sNV, _gloffset_VertexAttrib1sNV, VertexAttrib1sNV@8)
+ GL_STUB(VertexAttrib1svNV, _gloffset_VertexAttrib1svNV, VertexAttrib1svNV@8)
+ GL_STUB(VertexAttrib2dNV, _gloffset_VertexAttrib2dNV, VertexAttrib2dNV@20)
+ GL_STUB(VertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvNV@8)
+ GL_STUB(VertexAttrib2fNV, _gloffset_VertexAttrib2fNV, VertexAttrib2fNV@12)
+ GL_STUB(VertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvNV@8)
+ GL_STUB(VertexAttrib2sNV, _gloffset_VertexAttrib2sNV, VertexAttrib2sNV@12)
+ GL_STUB(VertexAttrib2svNV, _gloffset_VertexAttrib2svNV, VertexAttrib2svNV@8)
+ GL_STUB(VertexAttrib3dNV, _gloffset_VertexAttrib3dNV, VertexAttrib3dNV@28)
+ GL_STUB(VertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvNV@8)
+ GL_STUB(VertexAttrib3fNV, _gloffset_VertexAttrib3fNV, VertexAttrib3fNV@16)
+ GL_STUB(VertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvNV@8)
+ GL_STUB(VertexAttrib3sNV, _gloffset_VertexAttrib3sNV, VertexAttrib3sNV@16)
+ GL_STUB(VertexAttrib3svNV, _gloffset_VertexAttrib3svNV, VertexAttrib3svNV@8)
+ GL_STUB(VertexAttrib4dNV, _gloffset_VertexAttrib4dNV, VertexAttrib4dNV@36)
+ GL_STUB(VertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvNV@8)
+ GL_STUB(VertexAttrib4fNV, _gloffset_VertexAttrib4fNV, VertexAttrib4fNV@20)
+ GL_STUB(VertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvNV@8)
+ GL_STUB(VertexAttrib4sNV, _gloffset_VertexAttrib4sNV, VertexAttrib4sNV@20)
+ GL_STUB(VertexAttrib4svNV, _gloffset_VertexAttrib4svNV, VertexAttrib4svNV@8)
+ GL_STUB(VertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV, VertexAttrib4ubNV@20)
+ GL_STUB(VertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV, VertexAttrib4ubvNV@8)
GL_STUB(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4)
GL_STUB(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4)
GL_STUB(MultiTexCoord1d, _gloffset_MultiTexCoord1dARB, MultiTexCoord1d@12)
GL_STUB(WindowPos3fvARB, _gloffset_WindowPos3fvMESA, WindowPos3fvARB@4)
GL_STUB(WindowPos3ivARB, _gloffset_WindowPos3ivMESA, WindowPos3ivARB@4)
GL_STUB(WindowPos3svARB, _gloffset_WindowPos3svMESA, WindowPos3svARB@4)
- GL_STUB(VertexAttrib1sARB, _gloffset_VertexAttrib1sNV, VertexAttrib1sARB@8)
- GL_STUB(VertexAttrib1fARB, _gloffset_VertexAttrib1fNV, VertexAttrib1fARB@8)
- GL_STUB(VertexAttrib1dARB, _gloffset_VertexAttrib1dNV, VertexAttrib1dARB@12)
- GL_STUB(VertexAttrib2sARB, _gloffset_VertexAttrib2sNV, VertexAttrib2sARB@12)
- GL_STUB(VertexAttrib2fARB, _gloffset_VertexAttrib2fNV, VertexAttrib2fARB@12)
- GL_STUB(VertexAttrib2dARB, _gloffset_VertexAttrib2dNV, VertexAttrib2dARB@20)
- GL_STUB(VertexAttrib3sARB, _gloffset_VertexAttrib3sNV, VertexAttrib3sARB@16)
- GL_STUB(VertexAttrib3fARB, _gloffset_VertexAttrib3fNV, VertexAttrib3fARB@16)
- GL_STUB(VertexAttrib3dARB, _gloffset_VertexAttrib3dNV, VertexAttrib3dARB@28)
- GL_STUB(VertexAttrib4sARB, _gloffset_VertexAttrib4sNV, VertexAttrib4sARB@20)
- GL_STUB(VertexAttrib4fARB, _gloffset_VertexAttrib4fNV, VertexAttrib4fARB@20)
- GL_STUB(VertexAttrib4dARB, _gloffset_VertexAttrib4dNV, VertexAttrib4dARB@36)
- GL_STUB(VertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV, VertexAttrib4NubARB@20)
- GL_STUB(VertexAttrib1svARB, _gloffset_VertexAttrib1svNV, VertexAttrib1svARB@8)
- GL_STUB(VertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvARB@8)
- GL_STUB(VertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvARB@8)
- GL_STUB(VertexAttrib2svARB, _gloffset_VertexAttrib2svNV, VertexAttrib2svARB@8)
- GL_STUB(VertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvARB@8)
- GL_STUB(VertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvARB@8)
- GL_STUB(VertexAttrib3svARB, _gloffset_VertexAttrib3svNV, VertexAttrib3svARB@8)
- GL_STUB(VertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvARB@8)
- GL_STUB(VertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvARB@8)
- GL_STUB(VertexAttrib4svARB, _gloffset_VertexAttrib4svNV, VertexAttrib4svARB@8)
- GL_STUB(VertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvARB@8)
- GL_STUB(VertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvARB@8)
- GL_STUB(VertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV, VertexAttrib4NubvARB@8)
GL_STUB(BindProgramARB, _gloffset_BindProgramNV, BindProgramARB@8)
GL_STUB(DeleteProgramsARB, _gloffset_DeleteProgramsNV, DeleteProgramsARB@8)
GL_STUB(GenProgramsARB, _gloffset_GenProgramsNV, GenProgramsARB@8)
GL_STUB(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4)
- GL_STUB(GetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvARB@12)
- GL_STUB(GetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvARB@12)
- GL_STUB(GetVertexAttribivARB, _gloffset_GetVertexAttribivNV, GetVertexAttribivARB@12)
GL_STUB(GetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervARB@12)
GL_STUB(BlendColorEXT, _gloffset_BlendColor, BlendColorEXT@16)
GL_STUB(TexImage3DEXT, _gloffset_TexImage3D, TexImage3DEXT@40)