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radeonsi/gfx9: wait for main part compilation of 1st shaders of merged shaders
author
Marek Olšák
<marek.olsak@amd.com>
Thu, 1 Jun 2017 16:57:37 +0000
(18:57 +0200)
committer
Marek Olšák
<marek.olsak@amd.com>
Wed, 7 Jun 2017 16:43:42 +0000
(18:43 +0200)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_state_shaders.c
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diff --git
a/src/gallium/drivers/radeonsi/si_state_shaders.c
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 631272efcd6d1b6cce3951c792aa4315d5964159..727bf4bee9afe738172e88da98deccc8f5977d35 100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/
src/gallium/drivers/radeonsi/si_state_shaders.c
@@
-1602,6
+1602,10
@@
again:
previous_stage_sel = key->part.tcs.ls;
else if (sel->type == PIPE_SHADER_GEOMETRY)
previous_stage_sel = key->part.gs.es;
+
+ /* We need to wait for the previous shader. */
+ if (previous_stage_sel && thread_index < 0)
+ util_queue_fence_wait(&previous_stage_sel->ready);
}
/* Compile the main shader part if it doesn't exist. This can happen