GLint border, GLenum internalFormat,
gl_format format)
{
+ GLenum target;
ASSERT(img);
ASSERT(width >= 0);
ASSERT(height >= 0);
ASSERT(depth >= 0);
+ target = img->TexObject->Target;
img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
ASSERT(img->_BaseFormat > 0);
img->InternalFormat = internalFormat;
img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
img->WidthLog2 = _mesa_logbase2(img->Width2);
- if (height == 1) { /* 1-D texture */
- img->Height2 = 1;
+ switch(target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_BUFFER:
+ case GL_PROXY_TEXTURE_1D:
+ if (height == 0)
+ img->Height2 = 0;
+ else
+ img->Height2 = 1;
img->HeightLog2 = 0;
- }
- else {
+ if (depth == 0)
+ img->Depth2 = 0;
+ else
+ img->Depth2 = 1;
+ img->DepthLog2 = 0;
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ img->Height2 = height; /* no border */
+ img->HeightLog2 = 0; /* not used */
+ if (depth == 0)
+ img->Depth2 = 0;
+ else
+ img->Depth2 = 1;
+ img->DepthLog2 = 0;
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_EXTERNAL_OES:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_RECTANGLE:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
img->HeightLog2 = _mesa_logbase2(img->Height2);
- }
-
- if (depth == 1) { /* 2-D texture */
- img->Depth2 = 1;
+ if (depth == 0)
+ img->Depth2 = 0;
+ else
+ img->Depth2 = 1;
img->DepthLog2 = 0;
- }
- else {
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
+ img->HeightLog2 = _mesa_logbase2(img->Height2);
+ img->Depth2 = depth; /* no border */
+ img->DepthLog2 = 0; /* not used */
+ break;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
+ img->HeightLog2 = _mesa_logbase2(img->Height2);
img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
img->DepthLog2 = _mesa_logbase2(img->Depth2);
+ break;
+ default:
+ _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
+ target);
}
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
-
img->TexFormat = format;
}