--- /dev/null
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Connor Abbott (cwabbott0@gmail.com)
+ *
+ */
+
+#include "nir_types.h"
+#include "ir.h"
+
+void
+glsl_print_type(const glsl_type *type, FILE *fp)
+{
+ if (type->base_type == GLSL_TYPE_ARRAY) {
+ glsl_print_type(type->fields.array, fp);
+ fprintf(fp, "[%u]", type->length);
+ } else if ((type->base_type == GLSL_TYPE_STRUCT)
+ && !is_gl_identifier(type->name)) {
+ fprintf(fp, "%s@%p", type->name, (void *) type);
+ } else {
+ fprintf(fp, "%s", type->name);
+ }
+}
+
+void
+glsl_print_struct(const glsl_type *type, FILE *fp)
+{
+ assert(type->base_type == GLSL_TYPE_STRUCT);
+
+ fprintf(fp, "struct {\n");
+ for (unsigned i = 0; i < type->length; i++) {
+ fprintf(fp, "\t");
+ glsl_print_type(type->fields.structure[i].type, fp);
+ fprintf(fp, " %s;\n", type->fields.structure[i].name);
+ }
+ fprintf(fp, "}\n");
+}
+
+const glsl_type *
+glsl_get_array_element(const glsl_type* type)
+{
+ if (type->is_matrix())
+ return type->column_type();
+ return type->fields.array;
+}
+
+const glsl_type *
+glsl_get_struct_field(const glsl_type *type, const char *field)
+{
+ for (unsigned i = 0; i < type->length; i++) {
+ if (strcmp(type->fields.structure[i].name, field) == 0) {
+ return type->fields.structure[i].type;
+ }
+ }
+
+ return NULL;
+}
+
+const struct glsl_type *
+glsl_get_column_type(const struct glsl_type *type)
+{
+ return type->column_type();
+}
+
+enum glsl_base_type
+glsl_get_base_type(const struct glsl_type *type)
+{
+ return type->base_type;
+}
+
+unsigned
+glsl_get_vector_elements(const struct glsl_type *type)
+{
+ return type->vector_elements;
+}
+
+unsigned
+glsl_get_components(const struct glsl_type *type)
+{
+ return type->components();
+}
+
+unsigned
+glsl_get_matrix_columns(const struct glsl_type *type)
+{
+ return type->matrix_columns;
+}
+
+unsigned
+glsl_get_length(const struct glsl_type *type)
+{
+ return type->length;
+}
+
+const struct glsl_type *
+glsl_get_struct_elem_type(const struct glsl_type *type, unsigned index)
+{
+ return type->fields.structure[index].type;
+}
+
+const char *
+glsl_get_struct_elem_name(const struct glsl_type *type, unsigned index)
+{
+ return type->fields.structure[index].name;
+}
+
+bool
+glsl_type_is_void(const glsl_type *type)
+{
+ return type->is_void();
+}
+
+bool
+glsl_type_is_vector(const struct glsl_type *type)
+{
+ return type->is_vector();
+}
+
+bool
+glsl_type_is_scalar(const struct glsl_type *type)
+{
+ return type->is_scalar();
+}
+
+bool
+glsl_type_is_matrix(const struct glsl_type *type)
+{
+ return type->is_matrix();
+}
+
+const glsl_type*
+glsl_void_type(void)
+{
+ return glsl_type::void_type;
+}
--- /dev/null
+/*
+ * Copyright © 2014 Connor Abbott
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Connor Abbott (cwabbott0@gmail.com)
+ *
+ */
+
+#pragma once
+
+/* C wrapper around glsl_types.h */
+
+#include "../glsl_types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#else
+struct glsl_type;
+#endif
+
+#include <stdio.h>
+
+void glsl_print_type(const struct glsl_type *type, FILE *fp);
+void glsl_print_struct(const struct glsl_type *type, FILE *fp);
+
+const struct glsl_type *glsl_get_struct_field(const struct glsl_type *type,
+ const char *field);
+
+const struct glsl_type *glsl_get_array_element(const struct glsl_type *type);
+
+const struct glsl_type *glsl_get_column_type(const struct glsl_type *type);
+
+enum glsl_base_type glsl_get_base_type(const struct glsl_type *type);
+
+unsigned glsl_get_vector_elements(const struct glsl_type *type);
+
+unsigned glsl_get_components(const struct glsl_type *type);
+
+unsigned glsl_get_matrix_columns(const struct glsl_type *type);
+
+unsigned glsl_get_length(const struct glsl_type *type);
+
+const struct glsl_type *glsl_get_struct_elem_type(const struct glsl_type *type,
+ unsigned index);
+
+const char *glsl_get_struct_elem_name(const struct glsl_type *type,
+ unsigned index);
+
+
+bool glsl_type_is_void(const struct glsl_type *type);
+bool glsl_type_is_vector(const struct glsl_type *type);
+bool glsl_type_is_scalar(const struct glsl_type *type);
+bool glsl_type_is_matrix(const struct glsl_type *type);
+
+const struct glsl_type *glsl_void_type(void);
+
+#ifdef __cplusplus
+}
+#endif