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mesa: minor clean up in check_begin_texture_render()
author
Brian Paul
<brianp@vmware.com>
Tue, 13 Oct 2009 00:09:32 +0000
(18:09 -0600)
committer
Brian Paul
<brianp@vmware.com>
Tue, 13 Oct 2009 00:12:01 +0000
(18:12 -0600)
src/mesa/main/fbobject.c
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diff --git
a/src/mesa/main/fbobject.c
b/src/mesa/main/fbobject.c
index 6e767bb24d1c1b9a1d0d8257d8803b578f0fc2f6..87061aeb0d184b854c978e2bd77007de86042ff6 100644
(file)
--- a/
src/mesa/main/fbobject.c
+++ b/
src/mesa/main/fbobject.c
@@
-1129,7
+1129,7
@@
check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
struct gl_renderbuffer_attachment *att = fb->Attachment + i;
struct gl_texture_object *texObj = att->Texture;
if (texObj
- &&
att->Texture
->Image[att->CubeMapFace][att->TextureLevel]) {
+ &&
texObj
->Image[att->CubeMapFace][att->TextureLevel]) {
ctx->Driver.RenderTexture(ctx, fb, att);
}
}