virgl_encoder_set_sample_mask(vctx, sample_mask);
}
+static void virgl_set_min_samples(struct pipe_context *ctx,
+ unsigned min_samples)
+{
+ struct virgl_context *vctx = virgl_context(ctx);
+ struct virgl_screen *rs = virgl_screen(ctx->screen);
+
+ if (!(rs->caps.caps.v2.capability_bits & VIRGL_CAP_SET_MIN_SAMPLES))
+ return;
+ virgl_encoder_set_min_samples(vctx, min_samples);
+}
+
static void virgl_set_clip_state(struct pipe_context *ctx,
const struct pipe_clip_state *clip)
{
vctx->base.set_polygon_stipple = virgl_set_polygon_stipple;
vctx->base.set_scissor_states = virgl_set_scissor_states;
vctx->base.set_sample_mask = virgl_set_sample_mask;
+ vctx->base.set_min_samples = virgl_set_min_samples;
vctx->base.set_stencil_ref = virgl_set_stencil_ref;
vctx->base.set_clip_state = virgl_set_clip_state;
virgl_encoder_write_dword(ctx->cbuf, sample_mask);
}
+void virgl_encoder_set_min_samples(struct virgl_context *ctx,
+ unsigned min_samples)
+{
+ virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_MIN_SAMPLES, 0, VIRGL_SET_MIN_SAMPLES_SIZE));
+ virgl_encoder_write_dword(ctx->cbuf, min_samples);
+}
+
void virgl_encoder_set_clip_state(struct virgl_context *ctx,
const struct pipe_clip_state *clip)
{
void virgl_encoder_set_sample_mask(struct virgl_context *ctx,
unsigned sample_mask);
+void virgl_encoder_set_min_samples(struct virgl_context *ctx,
+ unsigned min_samples);
+
void virgl_encoder_set_clip_state(struct virgl_context *ctx,
const struct pipe_clip_state *clip);
#define VIRGL_CAP_NONE 0
#define VIRGL_CAP_TGSI_INVARIANT (1 << 0)
#define VIRGL_CAP_TEXTURE_VIEW (1 << 1)
+#define VIRGL_CAP_SET_MIN_SAMPLES (1 << 2)
#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
#define VIRGL_BIND_RENDER_TARGET (1 << 1)
VIRGL_CCMD_BIND_SHADER,
VIRGL_CCMD_SET_TESS_STATE,
+ VIRGL_CCMD_SET_MIN_SAMPLES,
};
/*
/* tess state */
#define VIRGL_TESS_STATE_SIZE 6
+/* set min samples */
+#define VIRGL_SET_MIN_SAMPLES_SIZE 1
+#define VIRGL_SET_MIN_SAMPLES_MASK 1
+
#endif