radv_descriptor_set_create(struct radv_device *device,
struct radv_descriptor_pool *pool,
const struct radv_descriptor_set_layout *layout,
+ const uint32_t *variable_count,
struct radv_descriptor_set **out_set)
{
struct radv_descriptor_set *set;
}
set->layout = layout;
- if (layout->size) {
- uint32_t layout_size = align_u32(layout->size, 32);
- set->size = layout->size;
+ uint32_t layout_size = align_u32(layout->size, 32);
+ if (layout_size) {
+ set->size = layout_size;
if (!pool->host_memory_base && pool->entry_count == pool->max_entry_count) {
vk_free2(&device->alloc, NULL, set);
uint32_t i;
struct radv_descriptor_set *set = NULL;
+ const VkDescriptorSetVariableDescriptorCountAllocateInfoEXT *variable_counts =
+ vk_find_struct_const(pAllocateInfo->pNext, DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT);
+ const uint32_t zero = 0;
+
/* allocate a set of buffers for each shader to contain descriptors */
for (i = 0; i < pAllocateInfo->descriptorSetCount; i++) {
RADV_FROM_HANDLE(radv_descriptor_set_layout, layout,
pAllocateInfo->pSetLayouts[i]);
+ const uint32_t *variable_count = NULL;
+ if (variable_counts) {
+ if (i < variable_counts->descriptorSetCount)
+ variable_count = variable_counts->pDescriptorCounts + i;
+ else
+ variable_count = &zero;
+ }
+
assert(!(layout->flags & VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR));
- result = radv_descriptor_set_create(device, pool, layout, &set);
+ result = radv_descriptor_set_create(device, pool, layout, variable_count, &set);
if (result != VK_SUCCESS)
break;