i965/fs: Execute nir_setup_uniforms, _inputs and _outputs unconditionally.
authorFrancisco Jerez <currojerez@riseup.net>
Sun, 28 Jun 2015 18:15:28 +0000 (21:15 +0300)
committerFrancisco Jerez <currojerez@riseup.net>
Wed, 29 Jul 2015 11:12:50 +0000 (14:12 +0300)
Images take up zero uniform slots in the nir_shader::num_uniforms
calculation, but nir_setup_uniforms needs to be executed even if the
program has no non-image uniforms so the driver-specific image
parameters are uploaded.  nir_setup_uniforms is a no-op if there are
really no uniforms, so checking the num_uniform count is useless in
any case.

The nir_setup_inputs and _outputs changes shouldn't lead to any
functional change, they are just meant to preserve the symmetry
between them and nir_setup_uniforms.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
src/mesa/drivers/dri/i965/brw_fs_nir.cpp

index 03a1ef5fc8de1318aa70eeb37702f582e5111e26..6d22faa54c3d81ff5c0114cf8cbeec09c88d3468 100644 (file)
@@ -39,21 +39,9 @@ fs_visitor::emit_nir_code()
    /* emit the arrays used for inputs and outputs - load/store intrinsics will
     * be converted to reads/writes of these arrays
     */
-
-   if (nir->num_inputs > 0) {
-      nir_inputs = bld.vgrf(BRW_REGISTER_TYPE_F, nir->num_inputs);
-      nir_setup_inputs(nir);
-   }
-
-   if (nir->num_outputs > 0) {
-      nir_outputs = bld.vgrf(BRW_REGISTER_TYPE_F, nir->num_outputs);
-      nir_setup_outputs(nir);
-   }
-
-   if (nir->num_uniforms > 0) {
-      nir_setup_uniforms(nir);
-   }
-
+   nir_setup_inputs(nir);
+   nir_setup_outputs(nir);
+   nir_setup_uniforms(nir);
    nir_emit_system_values(nir);
 
    /* get the main function and emit it */
@@ -67,6 +55,8 @@ fs_visitor::emit_nir_code()
 void
 fs_visitor::nir_setup_inputs(nir_shader *shader)
 {
+   nir_inputs = bld.vgrf(BRW_REGISTER_TYPE_F, shader->num_inputs);
+
    foreach_list_typed(nir_variable, var, node, &shader->inputs) {
       enum brw_reg_type type = brw_type_for_base_type(var->type);
       fs_reg input = offset(nir_inputs, bld, var->data.driver_location);
@@ -129,6 +119,8 @@ fs_visitor::nir_setup_outputs(nir_shader *shader)
 {
    brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
 
+   nir_outputs = bld.vgrf(BRW_REGISTER_TYPE_F, shader->num_outputs);
+
    foreach_list_typed(nir_variable, var, node, &shader->outputs) {
       fs_reg reg = offset(nir_outputs, bld, var->data.driver_location);