#define need_GL_EXT_framebuffer_blit
#define need_GL_EXT_gpu_program_parameters
#define need_GL_EXT_paletted_texture
+#define need_GL_EXT_stencil_two_side
#define need_GL_IBM_multimode_draw_arrays
#define need_GL_MESA_resize_buffers
#define need_GL_NV_vertex_program
{ "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
{ "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
{ "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions },
+ { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
{ "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
{ "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions },
{ "GL_NV_vertex_program", GL_NV_vertex_program_functions },
ctx->Extensions.EXT_secondary_color = GL_TRUE;
ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
- ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
ctx->Extensions.EXT_texture_env_add = GL_TRUE;
ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
#if FEATURE_ARB_shading_language_100
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
#endif
- ctx->Extensions.EXT_stencil_two_side = GL_FALSE; /* obsolete */
+ ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
#if FEATURE_ARB_vertex_shader
ctx->Extensions.ARB_vertex_shader = GL_TRUE;
#endif