}
-static const char * gl_ggiRendererString(void)
+static const GLubyte * gl_ggiGetString(GLcontext *ctx, GLenum name)
{
- return "GGI";
+ if (name == GL_RENDERER)
+ return (GLubyte *) "Mesa GGI";
+ else
+ return NULL;
}
static void gl_ggiFlush(GLcontext *ctx)
/* Initialize all the pointers in the DD struct. Do this whenever */
/* a new context is made current or we change buffers via set_buffer! */
- ctx->Driver.RendererString = gl_ggiRendererString;
+ ctx->Driver.GetString = gl_ggiGetString;
ctx->Driver.UpdateState = gl_ggiUpdateState;
ctx->Driver.ClearIndex = gl_ggiSetClearIndex;