replaced gl_ggiRendererString() with gl_ggiGetString()
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 17 Feb 2000 20:52:49 +0000 (20:52 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 17 Feb 2000 20:52:49 +0000 (20:52 +0000)
src/mesa/drivers/ggi/ggimesa.c

index be79216bae24cbb1c4d7b0be9d6315013b3ea495..4b951c3332367415da03492f558c05f97ecd4734 100644 (file)
@@ -193,9 +193,12 @@ static void gl_ggiSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer, GLenum mo
 }
 
 
-static const char * gl_ggiRendererString(void)
+static const GLubyte * gl_ggiGetString(GLcontext *ctx, GLenum name)
 {
-       return "GGI";
+       if (name == GL_RENDERER)
+               return (GLubyte *) "Mesa GGI";
+       else
+               return NULL;
 }
 
 static void gl_ggiFlush(GLcontext *ctx)
@@ -208,7 +211,7 @@ static void gl_ggiSetupPointers( GLcontext *ctx )
        /* Initialize all the pointers in the DD struct.  Do this whenever */
        /* a new context is made current or we change buffers via set_buffer! */
 
-       ctx->Driver.RendererString = gl_ggiRendererString;
+       ctx->Driver.GetString = gl_ggiGetString;
        ctx->Driver.UpdateState = gl_ggiUpdateState;
 
        ctx->Driver.ClearIndex = gl_ggiSetClearIndex;