anv_block_pool_init(&device->instruction_block_pool, device, 2048);
anv_block_pool_init(&device->surface_state_block_pool, device, 2048);
-
- /* Binding table pointers are only 16 bits so we have to make sure that
- * they get allocated at the beginning of the surface state BO. To
- * handle this, we create a separate block pool that works out of the
- * first 64 KB of the surface state BO.
- */
- anv_block_pool_init_slave(&device->binding_table_block_pool,
- &device->surface_state_block_pool, 32);
-
anv_state_pool_init(&device->surface_state_pool,
&device->surface_state_block_pool);
anv_state_stream_finish(&cmd_buffer->surface_state_stream);
anv_state_stream_finish(&cmd_buffer->dynamic_state_stream);
- anv_state_stream_finish(&cmd_buffer->binding_table_state_stream);
anv_device_free(device, cmd_buffer->exec2_objects);
anv_device_free(device, cmd_buffer->exec2_bos);
anv_device_free(device, cmd_buffer);
cmd_buffer->exec2_bos = NULL;
cmd_buffer->exec2_array_length = 0;
- anv_state_stream_init(&cmd_buffer->binding_table_state_stream,
- &device->binding_table_block_pool);
anv_state_stream_init(&cmd_buffer->surface_state_stream,
&device->surface_state_block_pool);
anv_state_stream_init(&cmd_buffer->dynamic_state_stream,
struct anv_block_pool instruction_block_pool;
struct anv_block_pool surface_state_block_pool;
- struct anv_block_pool binding_table_block_pool;
struct anv_state_pool surface_state_pool;
struct anv_meta_state meta_state;
struct anv_batch_bo * surface_batch_bo;
uint32_t surface_next;
struct anv_reloc_list surface_relocs;
- struct anv_state_stream binding_table_state_stream;
struct anv_state_stream surface_state_stream;
struct anv_state_stream dynamic_state_stream;