r600g: don't snoop context state while building shaders
authorMarek Olšák <maraeo@gmail.com>
Mon, 17 Sep 2012 21:22:00 +0000 (23:22 +0200)
committerMarek Olšák <maraeo@gmail.com>
Fri, 21 Sep 2012 22:31:58 +0000 (00:31 +0200)
Let's use the shader key describing the state.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state_common.c

index a60a498c9f956e30e35af59a5a8c9d8a5aaf63f4..99c9e144da80cd1e39f9a1b120a4484c37b329f0 100644 (file)
@@ -254,6 +254,13 @@ struct r600_pipe_shader_selector {
        unsigned        nr_ps_max_color_exports;
 };
 
+struct r600_shader_key {
+       unsigned color_two_side:1;
+       unsigned alpha_to_one:1;
+       unsigned dual_src_blend:1;
+       unsigned nr_cbufs:4;
+};
+
 struct r600_pipe_shader {
        struct r600_pipe_shader_selector *selector;
        struct r600_pipe_shader *next_variant;
@@ -266,7 +273,7 @@ struct r600_pipe_shader {
        unsigned        flatshade;
        unsigned        pa_cl_vs_out_cntl;
        unsigned        nr_ps_color_outputs;
-       unsigned        key;
+       struct r600_shader_key  key;
        unsigned                db_shader_control;
        unsigned                ps_depth_export;
 };
@@ -567,7 +574,9 @@ void r600_resume_timer_queries(struct r600_context *ctx);
 void r600_init_context_resource_functions(struct r600_context *r600);
 
 /* r600_shader.c */
-int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+int r600_pipe_shader_create(struct pipe_context *ctx,
+                           struct r600_pipe_shader *shader,
+                           struct r600_shader_key key);
 #ifdef HAVE_OPENCL
 int r600_compute_shader_create(struct pipe_context * ctx,
        LLVMModuleRef mod,  struct r600_bytecode * bytecode);
index 8288c040a637df08fc0d4d1f25a6e54e82f680a1..11cf235c929a37fdae4dba838caff93eec1b7f5e 100644 (file)
@@ -103,9 +103,13 @@ static int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *s
        return 0;
 }
 
-static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_shader *pipeshader);
+static int r600_shader_from_tgsi(struct r600_screen *rscreen,
+                                struct r600_pipe_shader *pipeshader,
+                                struct r600_shader_key key);
 
-int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader)
+int r600_pipe_shader_create(struct pipe_context *ctx,
+                           struct r600_pipe_shader *shader,
+                           struct r600_shader_key key)
 {
        static int dump_shaders = -1;
        struct r600_context *rctx = (struct r600_context *)ctx;
@@ -136,7 +140,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *s
                        }
                }
        }
-       r = r600_shader_from_tgsi(rctx, shader);
+       r = r600_shader_from_tgsi(rctx->screen, shader, key);
        if (r) {
                R600_ERR("translation from TGSI failed !\n");
                return r;
@@ -1165,7 +1169,9 @@ static int process_twoside_color_inputs(struct r600_shader_ctx *ctx)
        return 0;
 }
 
-static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_shader *pipeshader)
+static int r600_shader_from_tgsi(struct r600_screen *rscreen,
+                                struct r600_pipe_shader *pipeshader,
+                                struct r600_shader_key key)
 {
        struct r600_shader *shader = &pipeshader->shader;
        struct tgsi_token *tokens = pipeshader->selector->tokens;
@@ -1190,7 +1196,7 @@ static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_sh
        ctx.shader = shader;
        ctx.native_integers = true;
 
-       r600_bytecode_init(ctx.bc, rctx->chip_class, rctx->family);
+       r600_bytecode_init(ctx.bc, rscreen->chip_class, rscreen->family);
        ctx.tokens = tokens;
        tgsi_scan_shader(tokens, &ctx.info);
        tgsi_parse_init(&ctx.parse, tokens);
@@ -1206,7 +1212,7 @@ static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_sh
        shader->nr_ps_color_exports = 0;
        shader->nr_ps_max_color_exports = 0;
 
-       shader->two_side = (ctx.type == TGSI_PROCESSOR_FRAGMENT) && rctx->two_side;
+       shader->two_side = key.color_two_side;
 
        /* register allocations */
        /* Values [0,127] correspond to GPR[0..127].
@@ -1340,7 +1346,7 @@ static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_sh
                }
        }
 
-       if (shader->fs_write_all && rctx->chip_class >= EVERGREEN)
+       if (shader->fs_write_all && rscreen->chip_class >= EVERGREEN)
                shader->nr_ps_max_color_exports = 8;
 
        if (ctx.fragcoord_input >= 0) {
@@ -1583,17 +1589,17 @@ static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_sh
                case TGSI_PROCESSOR_FRAGMENT:
                        if (shader->output[i].name == TGSI_SEMANTIC_COLOR) {
                                /* never export more colors than the number of CBs */
-                               if (next_pixel_base && next_pixel_base >= (rctx->nr_cbufs + rctx->dual_src_blend * 1)) {
+                               if (next_pixel_base && next_pixel_base >= key.nr_cbufs + key.dual_src_blend) {
                                        /* skip export */
                                        j--;
                                        continue;
                                }
-                               output[j].swizzle_w = rctx->alpha_to_one && rctx->multisample_enable && !rctx->cb0_is_integer ? 5 : 3;
+                               output[j].swizzle_w = key.alpha_to_one ? 5 : 3;
                                output[j].array_base = next_pixel_base++;
                                output[j].type = V_SQ_CF_ALLOC_EXPORT_WORD0_SQ_EXPORT_PIXEL;
                                shader->nr_ps_color_exports++;
-                               if (shader->fs_write_all && (rctx->chip_class >= EVERGREEN)) {
-                                       for (k = 1; k < rctx->nr_cbufs; k++) {
+                               if (shader->fs_write_all && (rscreen->chip_class >= EVERGREEN)) {
+                                       for (k = 1; k < key.nr_cbufs; k++) {
                                                j++;
                                                memset(&output[j], 0, sizeof(struct r600_bytecode_output));
                                                output[j].gpr = shader->output[i].gpr;
@@ -1601,7 +1607,7 @@ static int r600_shader_from_tgsi(struct r600_context * rctx, struct r600_pipe_sh
                                                output[j].swizzle_x = 0;
                                                output[j].swizzle_y = 1;
                                                output[j].swizzle_z = 2;
-                                               output[j].swizzle_w = rctx->alpha_to_one && rctx->multisample_enable && !rctx->cb0_is_integer ? 5 : 3;
+                                               output[j].swizzle_w = key.alpha_to_one ? 5 : 3;
                                                output[j].burst_count = 1;
                                                output[j].barrier = 1;
                                                output[j].array_base = next_pixel_base++;
index 635804c7a49a029b9ebf4b94441728b5aaa25232..1f4339c26085b6968e33579a14571af4c181fb73 100644 (file)
@@ -728,19 +728,19 @@ static void *r600_create_vertex_elements(struct pipe_context *ctx, unsigned coun
 }
 
 /* Compute the key for the hw shader variant */
-static INLINE unsigned r600_shader_selector_key(struct pipe_context * ctx,
+static INLINE struct r600_shader_key r600_shader_selector_key(struct pipe_context * ctx,
                struct r600_pipe_shader_selector * sel)
 {
        struct r600_context *rctx = (struct r600_context *)ctx;
-       unsigned key;
+       struct r600_shader_key key;
+       memset(&key, 0, sizeof(key));
 
        if (sel->type == PIPE_SHADER_FRAGMENT) {
-               key = rctx->two_side |
-                     ((rctx->alpha_to_one && rctx->multisample_enable && !rctx->cb0_is_integer) << 1) |
-                     (MIN2(sel->nr_ps_max_color_exports, rctx->nr_cbufs + rctx->dual_src_blend) << 2);
-       } else
-               key = 0;
-
+               key.color_two_side = rctx->two_side;
+               key.alpha_to_one = rctx->alpha_to_one && rctx->multisample_enable && !rctx->cb0_is_integer;
+               key.dual_src_blend = rctx->dual_src_blend;
+               key.nr_cbufs = rctx->nr_cbufs;
+       }
        return key;
 }
 
@@ -750,7 +750,7 @@ static int r600_shader_select(struct pipe_context *ctx,
         struct r600_pipe_shader_selector* sel,
         unsigned *dirty)
 {
-       unsigned key;
+       struct r600_shader_key key;
        struct r600_context *rctx = (struct r600_context *)ctx;
        struct r600_pipe_shader * shader = NULL;
        int r;
@@ -761,7 +761,7 @@ static int r600_shader_select(struct pipe_context *ctx,
         * This path is also used for most shaders that don't need multiple
         * variants, it will cost just a computation of the key and this
         * test. */
-       if (likely(sel->current && sel->current->key == key)) {
+       if (likely(sel->current && memcmp(&sel->current->key, &key, sizeof(key)) == 0)) {
                return 0;
        }
 
@@ -769,7 +769,7 @@ static int r600_shader_select(struct pipe_context *ctx,
        if (sel->num_shaders > 1) {
                struct r600_pipe_shader *p = sel->current, *c = p->next_variant;
 
-               while (c && c->key != key) {
+               while (c && memcmp(&c->key, &key, sizeof(key)) != 0) {
                        p = c;
                        c = c->next_variant;
                }
@@ -784,10 +784,10 @@ static int r600_shader_select(struct pipe_context *ctx,
                shader = CALLOC(1, sizeof(struct r600_pipe_shader));
                shader->selector = sel;
 
-               r = r600_pipe_shader_create(ctx, shader);
+               r = r600_pipe_shader_create(ctx, shader, key);
                if (unlikely(r)) {
-                       R600_ERR("Failed to build shader variant (type=%u, key=%u) %d\n",
-                                       sel->type, key, r);
+                       R600_ERR("Failed to build shader variant (type=%u) %d\n",
+                                sel->type, r);
                        sel->current = NULL;
                        return r;
                }