This is the required initial image unit state according to "Table 23.45. Image
State (state per image unit)" of the OpenGL 4.3 specification.
Reviewed-by: Matt Turner <mattst88@gmail.com>
#include "scissor.h"
#include "shared.h"
#include "shaderobj.h"
+#include "shaderimage.h"
#include "util/simple_list.h"
#include "state.h"
#include "stencil.h"
_mesa_init_feedback( ctx );
_mesa_init_fog( ctx );
_mesa_init_hint( ctx );
+ _mesa_init_image_units( ctx );
_mesa_init_line( ctx );
_mesa_init_lighting( ctx );
_mesa_init_matrix( ctx );
}
}
+void
+_mesa_init_image_units(struct gl_context *ctx)
+{
+ unsigned i;
+
+ for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i) {
+ struct gl_image_unit *u = &ctx->ImageUnits[i];
+ u->Access = GL_READ_ONLY;
+ u->Format = GL_R8;
+ u->_ActualFormat = _mesa_get_shader_image_format(u->Format);
+ }
+}
+
static GLboolean
validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
{
mesa_format
_mesa_get_shader_image_format(GLenum format);
+/**
+ * Initialize a context's shader image units to the default state.
+ */
+void
+_mesa_init_image_units(struct gl_context *ctx);
+
/**
* Recalculate the \c _Valid flag of a context's shader image units.
*