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nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
author
Ilia Mirkin
<imirkin@alum.mit.edu>
Thu, 13 Mar 2014 14:36:25 +0000
(10:36 -0400)
committer
Ilia Mirkin
<imirkin@alum.mit.edu>
Wed, 19 Mar 2014 22:17:40 +0000
(18:17 -0400)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
src/mesa/drivers/dri/nouveau/nouveau_texture.c
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diff --git
a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
index a8c0268bc9842bb2363f0a9a0393536c23312672..ae8dbd41f42dfd4556bfcea854774db5c5ac9e41 100644
(file)
--- a/
src/mesa/drivers/dri/nouveau/nouveau_texture.c
+++ b/
src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@
-225,6
+225,7
@@
nouveau_choose_tex_format(struct gl_context *ctx, GLenum target,
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_INTENSITY8:
+ case GL_COMPRESSED_INTENSITY:
return MESA_FORMAT_I_UNORM8;
case GL_RGB_S3TC: