fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
glClearColor(0.0, 0.0, 1.0, 0.0);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ glFogf(GL_FOG_START, 25);
+ glFogf(GL_FOG_END, 35);
+#if 0
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable (GL_BLEND);
+#endif
}
static void Reshape(int width, int height)
static void Draw(void)
{
- glClear(GL_COLOR_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_FOG);
glBegin(GL_TRIANGLES);
- glColor3f(0,0,.7);
+ glColor3f(1,1,1);
glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(.8,0,0);
+ glColor3f(1,1,1);
glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,.9,0);
- glVertex3f(-0.9, 0.0, -30.0);
+ glColor3f(1,1,1);
+ glVertex3f(-0.9, 0.0, -40.0);
glEnd();
#if 0
glBegin(GL_TRIANGLES);
- glColor3f(0,0,.7);
+ glColor3f(0,0,.7);
glVertex3f(-0.9, -0.9, -30.0);
- glColor3f(.8,0,0);
+ glColor3f(.8,0,0);
glVertex3f(-0.9, 0.9, -30.0);
- glColor3f(0,.9,0);
+ glColor3f(0,.9,0);
glVertex3f( 0.9, 0.0, -30.0);
glEnd();
#endif