struct gl_sync_object b;
struct pipe_fence_handle *fence;
+ mtx_t mutex; /**< protects "fence" */
};
static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx,
GLenum type)
{
- if (type == GL_SYNC_FENCE)
- return (struct gl_sync_object*)CALLOC_STRUCT(st_sync_object);
- else
+ if (type == GL_SYNC_FENCE) {
+ struct st_sync_object *so = CALLOC_STRUCT(st_sync_object);
+
+ mtx_init(&so->mutex, mtx_plain);
+ return &so->b;
+ } else {
return NULL;
+ }
}
static void st_delete_sync_object(struct gl_context *ctx,
struct st_sync_object *so = (struct st_sync_object*)obj;
screen->fence_reference(screen, &so->fence, NULL);
+ mtx_destroy(&so->mutex);
free(so->b.Label);
free(so);
}
struct pipe_context *pipe = st_context(ctx)->pipe;
struct pipe_screen *screen = pipe->screen;
struct st_sync_object *so = (struct st_sync_object*)obj;
+ struct pipe_fence_handle *fence = NULL;
/* If the fence doesn't exist, assume it's signalled. */
+ mtx_lock(&so->mutex);
if (!so->fence) {
+ mtx_unlock(&so->mutex);
so->b.StatusFlag = GL_TRUE;
return;
}
+ /* We need a local copy of the fence pointer, so that we can call
+ * fence_finish unlocked.
+ */
+ screen->fence_reference(screen, &fence, so->fence);
+ mtx_unlock(&so->mutex);
+
/* Section 4.1.2 of OpenGL 4.5 (Compatibility Profile) says:
* [...] if ClientWaitSync is called and all of the following are true:
* - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
* Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
* forget to set it.
*/
- if (screen->fence_finish(screen, pipe, so->fence, timeout)) {
+ if (screen->fence_finish(screen, pipe, fence, timeout)) {
+ mtx_lock(&so->mutex);
screen->fence_reference(screen, &so->fence, NULL);
+ mtx_unlock(&so->mutex);
so->b.StatusFlag = GL_TRUE;
}
+ screen->fence_reference(screen, &fence, NULL);
}
static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)