--- /dev/null
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "anv_nir.h"
+#include "glsl/nir/nir_builder.h"
+#include "util/ralloc.h"
+
+/* This file includes NIR helpers used by meta shaders in the Vulkan
+ * driver. Eventually, these will all be merged into nir_builder.
+ * However, for now, keeping them in their own file helps to prevent merge
+ * conflicts.
+ */
+
+static inline void
+nir_builder_init_simple_shader(nir_builder *b, gl_shader_stage stage)
+{
+ b->shader = nir_shader_create(NULL, stage, NULL);
+
+ nir_function *func = nir_function_create(b->shader,
+ ralloc_strdup(b->shader, "main"));
+ nir_function_overload *overload = nir_function_overload_create(func);
+ overload->num_params = 0;
+
+ b->impl = nir_function_impl_create(overload);
+ b->cursor = nir_after_cf_list(&b->impl->body);
+}
+
+static inline void
+nir_copy_var(nir_builder *build, nir_variable *dest, nir_variable *src)
+{
+ nir_intrinsic_instr *copy =
+ nir_intrinsic_instr_create(build->shader, nir_intrinsic_copy_var);
+ copy->variables[0] = nir_deref_var_create(copy, dest);
+ copy->variables[1] = nir_deref_var_create(copy, src);
+ nir_builder_instr_insert(build, ©->instr);
+}
+
+static inline nir_variable *
+nir_variable_create(nir_shader *shader, const char *name,
+ const struct glsl_type *type, nir_variable_mode mode)
+{
+ nir_variable *var = rzalloc(shader, nir_variable);
+ var->name = ralloc_strdup(var, name);
+ var->type = type;
+ var->data.mode = mode;
+
+ if ((mode == nir_var_shader_in && shader->stage != MESA_SHADER_VERTEX) ||
+ (mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT))
+ var->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+
+ switch (var->data.mode) {
+ case nir_var_local:
+ assert(!"nir_variable_create cannot be used for local variables");
+ break;
+
+ case nir_var_global:
+ exec_list_push_tail(&shader->globals, &var->node);
+ break;
+
+ case nir_var_shader_in:
+ exec_list_push_tail(&shader->inputs, &var->node);
+ break;
+
+ case nir_var_shader_out:
+ exec_list_push_tail(&shader->outputs, &var->node);
+ break;
+
+ case nir_var_uniform:
+ case nir_var_shader_storage:
+ exec_list_push_tail(&shader->uniforms, &var->node);
+ break;
+
+ case nir_var_system_value:
+ exec_list_push_tail(&shader->system_values, &var->node);
+ break;
+
+ default:
+ unreachable("not reached");
+ }
+
+ return var;
+}