return "fb_write";
case FS_OPCODE_BLORP_FB_WRITE:
return "blorp_fb_write";
+ case FS_OPCODE_REP_FB_WRITE:
+ return "rep_fb_write";
case SHADER_OPCODE_RCP:
return "rcp";
return "txf_ums";
case SHADER_OPCODE_TXF_MCS:
return "txf_mcs";
+ case SHADER_OPCODE_LOD:
+ return "lod";
case SHADER_OPCODE_TG4:
return "tg4";
case SHADER_OPCODE_TG4_OFFSET:
case SHADER_OPCODE_SHADER_TIME_ADD:
return "shader_time_add";
+ case SHADER_OPCODE_UNTYPED_ATOMIC:
+ return "untyped_atomic";
+ case SHADER_OPCODE_UNTYPED_SURFACE_READ:
+ return "untyped_surface_read";
+
case SHADER_OPCODE_LOAD_PAYLOAD:
return "load_payload";