/* Determine which state flags effect vertex/fragment program state */
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
- prog_flags |= (_NEW_TEXTURE | _NEW_FOG |
+ prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
_NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
_NEW_PROGRAM);
}
GLuint fog_enabled:1;
GLuint fog_mode:2; /**< FOG_x */
GLuint inputs_available:12;
+ GLuint num_draw_buffers:4;
/* NOTE: This array of structs must be last! (see "keySize" below) */
struct {
inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
}
+ /* _NEW_BUFFERS */
+ key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
+
key->inputs_available = (inputs_available & inputs_referenced);
/* compute size of state key, ignoring unused texture units */
p.program->Base.Parameters = _mesa_new_parameter_list();
p.program->Base.InputsRead = 0x0;
- if (ctx->DrawBuffer->_NumColorDrawBuffers == 1)
+ if (key->num_draw_buffers == 1)
p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
else {
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++)
+ for (i = 0; i < key->num_draw_buffers; i++)
p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i));
}
cf = get_source( &p, SRC_PREVIOUS, 0 );
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- if (ctx->DrawBuffer->_NumColorDrawBuffers == 1)
+ for (i = 0; i < key->num_draw_buffers; i++) {
+ if (key->num_draw_buffers == 1)
out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR );
else {
out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i );