Kodi 18.0-Leia implements stand-alone gbm support alongside x11 &
wayland. To enable building gbm support in mesa3d without x11 &
wayland we need to add a specific configure option for it.
Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
comment "OpenGL API Support"
+config BR2_PACKAGE_MESA3D_GBM
+ bool "gbm"
+ help
+ Enable Generic Buffer Management (gbm)
+
config BR2_PACKAGE_MESA3D_OPENGL_GLX
bool "OpenGL GLX"
depends on BR2_PACKAGE_XORG7
bool "OpenGL EGL"
select BR2_PACKAGE_HAS_LIBEGL
select BR2_PACKAGE_HAS_LIBEGL_WAYLAND
+ select BR2_PACKAGE_MESA3D_GBM
help
Use the Khronos EGL APIs. EGL is a window manager for OpenGL
applications similar to GLX, for X, and WGL, for Windows.
MESA3D_CONF_OPTS += \
-Dplatforms=$(subst $(space),$(comma),$(MESA3D_PLATFORMS))
+ifeq ($(BR2_PACKAGE_MESA3D_GBM),y)
+MESA3D_CONF_OPTS += \
+ -Dgbm=true
+else
+MESA3D_CONF_OPTS += \
+ -Dgbm=false
+endif
+
ifeq ($(BR2_PACKAGE_MESA3D_OPENGL_EGL),y)
MESA3D_PROVIDES += libegl
MESA3D_CONF_OPTS += \
- -Dgbm=true \
-Degl=true
else
MESA3D_CONF_OPTS += \